Traveling the Underdark

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Traveling through the Underdark is a dangerous proposition, not undertaken lightly. Trade is rarer than in the lands of light, and usually facilitated by imposing guardians who travel with caravans.

Travel Pace

Character Value Emotional Strengths & Weaknesses
Raal 82 Enthusiasm/Curiosity • Recklessness
Rudo 78 Curiosity/Compassion • Obsession/Fear
Dosa Char 70 Discipline/Pride • Anger/Obsession
Dash Obrim 51 Bravery/Curiosity • Anger/Obsession
Durgos 50 Curiosity/Independence • Recklessness/Obstinance
Jace 78 Independence • Obsession/Recklessness

Daily Routine

For each day of travel, a group moving through the Underdark must do a number of things. These include:

  • Navigation Check: A check to ensure the traveler continues to move in their intended direction.
  • Foraging Check: Optional. Though those who bring sufficient food with them to make the trip need not do so, most folk who travel through the Underdark make a point of keeping an eye out for edibles, both animal and plant.
  • Camping Check: A check to locate an area sufficiently tamed to allow the travelers to rest. Such places are far from common, and while folk may simply settle down into any stretch of tunnel they find themselves, that is often a risk, not just of failing to get adequate rest, but also of running afoul of the myriad dangers of the Underdark.