Vincent 'Ace' Greystone

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Vincent 'Ace' Greystone
Race: Human, Class: Rogue (Mastermind)
Background: Veteran Mercenary, Alignment: Neutral Evil
Patron Deity: Mask, Shar
Factions: -
Ability Scores
Strength 8 (-1), Dexterity 18 (+4), Constitution 12 (+1);
Intelligence 8 (-1), Wisdom 13 (+1), Charisma 16 (+3)
Proficiencies
Bonus: +3
Saving Throws: Intelligence & Dexterity
Skills: Acrobatics (dex), Atheltics (str), Sleight of Hand (dex), Perception (wis), Persuasion (cha), Stealth (dex), Intimidation (cha), deception (cha)
Tools: thieves tools, forgery kit, disguise kit
Languages: Common, Espruar, dethek
Armor: light
Weapons: simple weapons, hand crossbow, longsword, shortsword, rapiers
Traits
Lucky, Brave, Nimble, Resistance, Expertise (deception & stealth), Thieves Cant, Sneak Attack (3d6), Cunning Action, Uncanny Dodge, master tactics
Feats
Bonus: Dual Wielder
Combat
Attacks: Rapier +7, Dagger +7
Armor Class: 18, Initiative: +4, Speed: 30
Hit Points: 36, Hit Dice: 5d8
Social
Personality Traits: Charming, manipulative, vain, greedy, calculating
Ideals: wealth, power, beauty
Bonds: my mercenary band the mist
Flaws: sex and drug addiction, cocky, judgmental


"Thieves respect property. They merely wish the property to become their property that they may more perfectly respect it." - Gilbert K. Chesterton

Origin

Being honest has never been my strong suit. Tragedy has tainted my story and molded me to be what I am today. My Mother was killed by a band of Orcs while father was serving some rich noble asshole in the military. My older brother left shortly after her death with my Uncle to find better work in Waterdeep (he was 11 years older and tired of Yartar). This left me, at age 8, alone with my grieving Father. My Mother's death changed us all, and father the worst. There wasn't a day that went by that he didn't have a bottle of something in his hand. Always rambling about "if only i'd been there to save her" and "if only our family name was still in tact" and blah blah blah. The only good decision my father made was to buy a broken down tavern with two inn rooms called the Prancing Pony. Sloshed most of the time, my father couldn't really run the bar, much less manage me. I started playing cards at 8 and realized that I had a knack for lying. As i became a teenager I learned to steal, run the bar, and how to stop my Mother's scream from entering my mind every night: Sex! Drugs weren't bad either. But nothing compared to the scream of women (or men) in the throws of pleasure/pain. Seeing that I was a "messed up" kid my father did what he knew how to do. He threw me to the military like Grandfather did to him when he was out of line. The military taught me two things; how to fight and how to manipulate people. I returned to Yartar after my term was up and went back to running the bar (and running a mercenary band called The Mist). Now that I've run my father's bar for almost 10 years (and using it as a front for the best drugs in Yartar) my sights are on the big city. Waterdeep! My brother sent me a letter urging me to join him and my Uncle on their secret mission.


Appearance

When he is Roylrillin Pennelkin, he wears only the finest of clothing, decked out in the latest fashion trends per various broadsheets out of Waterdeep, though he is particularly fond of lace and frill. His nails are polished, his face painted and powered, his body perfumed and his hair fastidiously styled and oiled into immaculate works of art. Roylrillin preens and fawns over and about everything.

The very few who ever see him as just Roy know his true self to lie somewhere in the middle of his two identities. Often he strives to be one, but is betrayed by the other - his temper overpowering his good intentions or a stroke of compassion staying his blades when he is poised to strike.

Resources

Moneys: Not enough.

Carried Equipment: 2x cleavers (Alton & Ramsay), hand crossbow (Paula), Gauntlets of Ogre Power, common clothes,

  • On the Job (Chef): backpack, cooking tools, brewing supplies, perfume vials, cosmetics, recipe book, fine clothes
  • On the Job (Gang): studded leather armor, black travel clothes with long brim hat, backpack, ball bearings, caltrops, 2x bottle, crowbar, grappling hook, 50' silk rope, pen, bottle of ink, notebook, bullseye lantern, 2x flask oil, 2x manacles, 2x sack, 10x iron spikes, tinderbox, waterskin, whetstone, climbers kit, mess kit


Stored Equipment:

  • Inn goes here: this is where Roy stores the gear he's not actively carrying around (listed above)

Lifestyle: Comfortable 2gp/day (free if he cooks).

  • Words go here.



Projects, Goals and/or Downtime

  • Find a secure & reliable place to conduct "business meetings"
  • Recruit beggars
  • Recruit & train pickpockets
  • Ally with a brothel with wealthy clientele - preferably travelers (they will be less willing to sell info on local repeat customers)
  • Recruit thugs
  • Investigate & identify likely corruptible city guard