Difference between revisions of "Winter"

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''xxx pts''<br>
 
''xxx pts''<br>
 
* '''xxx:''' 35 pts
 
* '''xxx:''' 35 pts
===''Fimbulvintr'' (Array)===
+
* '''Ranged Powers:''' Short Range - (Rating x 25) ft • Medium Range (-2) - (Rating x50) ft • Long Range (-5) - Rating (x100) ft.
''xx pts''<br>
+
===Soul of Winter (Dynamic Array)===
Winter's power can be extended into the world around him, bringing the icy shadow of the ''Fimbulvintr'' down around him. Blizzards that coat everything in ice, intense arctic cocoons around his enemies that stop hearts and freeze the breath, and areas of thick winter fog that blind everyone in them.
+
''24 pts + 7 pts Dynamic''<br>
* '''Blizzard:''' ''x ranks'' • Environment (Cold + Impede Movement + Visibility) • Standard Action, Range (XX), Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks.
+
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways. He can flash freeze an object with a look, or do similarly terrible things to a person. Most of the time, though, he simply radiates a powerful, damaging cold that frostbites anyone who touches him. If he exerts himself, he can unleash the cold into the sky above, causing a terrible blizzard to rain down.
* '''Hailstorm:''' ''x ranks'' • Damage (Cold, Bludgeoning) • Standard Action, Range (XXX), Instant, 3 pts per rank +2 pts • Area (Cloud), Ranged, Indirect 2
+
* '''''Fimbulvintr'':''' ''Dynamic (6/rank)'' • Environment (Cold + Impede Movement + Visibility) • Standard Action, Ranged, Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks • Rank 1 (30'r), Rank 2 (60'r), Rank 3 (120'r), Rank 4 (250r)
 +
* '''Flash Freeze:''' ''Dynamic (2/rank)'' • Weaken (Toughness) • Standard Action, Ranged, Instant, 2 pts per rank • Ranged • Objects Only
 +
* '''Frostbite:''' ''Dynamic (4/rank)'' • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
 +
* '''Frostgrip:''' ''Dynamic (4/rank)'' • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Ranged, Instant, 4 pts per rank • Ranged (Affliction, Damage)
  
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
+
===Ymir's Grip (Dynamic Array)===
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
+
''30 pts + 9 pts Dynamic''<br>
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
+
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him. He can also generate large, rapid-moving hailstones to pummel down on an area.
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
+
* '''Glacial Grip:''' ''x ranks'' • Affliction • Standard Action, Ranged, Instant, 3 pts per rank • Cumulative, Extra Condition, Ranged • Limited Degree Resisted by Dodge; Overcome by Damage; Hindered + Vulnerable > Defenseless + Immobilized
 
+
* '''Hailstorm:''' ''x ranks'' • Damage (Cold, Bludgeoning) Standard Action, Ranged, Instant, 3 pts per rank +2 pts Area (Cloud), Ranged, Indirect 2
* Hailstorm (Area Damage)
+
* '''Ice Generation:''' ''x ranks'' • Create (Ice) Standard Action, Ranged, Sustained, 3 pts per rank +2 flat Innate, Moveable, Precise • Permanent
 
+
* '''Winterblade:''' ''x ranks'' • Damage (Strength-based, Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) Standard Action, Close, Instant, 2 pts per rank
===Soul of Winter (Array)===
+
* '''Wintermail:''' ''x ranks'' • Protection (Cold) Free Action, Personal, Sustained, 1 pts per rank
''xx pts''<br>
 
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways.
 
* '''Flash Freeze:''' ''x ranks'' • Weaken (Toughness) • Standard Action, Range (XXX), Instant, 2 pts per rank • Ranged • Objects Only
 
* '''Freezing Aura:''' ''x ranks'' • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
 
* '''Frostgrip:''' ''x ranks'' • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Range (XXX), Instant, 4 pts per rank • Ranged (Affliction, Damage)
 
 
 
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
 
 
 
 
 
 
 
===Ymir's Grip (Array)===
 
''xx pts''<br>
 
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him.
 
* '''Ice Generation:''' ''x ranks'' • Create (Ice) • Standard Action, Range (XXX), Sustained, 3 pts per rank +2 flat Innate, Moveable, Precise Permanent
 
 
 
* '''xxx:''' ''x ranks'' • POWER XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' POWER • XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' • POWER XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' POWER • XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' • POWER XX Action, RANGE, DUR, X pts per rank
 
* '''xxx:''' ''x ranks'' • POWER XX Action, RANGE, DUR, X pts per rank
 
 
 
* Constrict
 
* Protection (Ice Armor)
 
* Damage (Weapon)
 
  
 
===Winterborn===
 
===Winterborn===
''31 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 2pts + Winter's Son 20pts''<br>
+
''33 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 4pts + Winter's Son 20pts''<br>
 
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).
 
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).
 
* '''Cold Form:''' ''2 ranks'' • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
 
* '''Cold Form:''' ''2 ranks'' • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
Line 78: Line 53:
 
* '''Icewalker:''' • Immune to falling from icy conditions, may skate at 120' per round over ice and snow
 
* '''Icewalker:''' • Immune to falling from icy conditions, may skate at 120' per round over ice and snow
 
** Movement (Environment - Arctic) • ''1 rank'' • Free Action, Personal, Permanent, 1 pts per rank • Movement (Sustained to Permanent)
 
** Movement (Environment - Arctic) • ''1 rank'' • Free Action, Personal, Permanent, 1 pts per rank • Movement (Sustained to Permanent)
 +
** Movement (Trackless, Waterwalking) • ''2 ranks'' • Free Action, Personal, Permanent, 1 pt per rank • Limits (Snow and ice only)
 
** Speed (Ice Sliding) • ''2 ranks'' • Free Action, Personal, Sustained, 1 pts per 2 ranks • Speed (Limited to Ice Surfaces)
 
** Speed (Ice Sliding) • ''2 ranks'' • Free Action, Personal, Sustained, 1 pts per 2 ranks • Speed (Limited to Ice Surfaces)
 
* '''Winter's Son:''' ''10 ranks'' • Immunity (All Cold Descriptors + All Heat/Fire Descriptors) • Personal, Permanent, 2 pts per rank
 
* '''Winter's Son:''' ''10 ranks'' • Immunity (All Cold Descriptors + All Heat/Fire Descriptors) • Personal, Permanent, 2 pts per rank
  
 
+
==Complications==
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
+
* '''Accident:''' It is the nature of Winter's powers that they often cause damage to the terrain where he uses them. Anytime his cavalier attitude about using his cold powers in an area causes problems for himself or his group, he gains a Hero Point.
* '''xxx:''' ''x ranks'' • POWER • XX Action, RANGE, DUR, X pts per rank
+
* '''Quirk:''' Winter has an extremely off-putting personality - his father once described his demeanor as "the ultimate in the cold shoulder." When his lack of empathy and cold contempt cause problems for himself, he gains a Hero Point.
 
 
 
 
  
 
==History==
 
==History==
 
* x
 
* x

Revision as of 23:46, 30 July 2014

Winter.jpg
Winter2.jpg
Winter3.jpg
Winter4.jpg
  • Origin: xxx
  • Power Level: 10 (150 PP: Abilities xxx • Defenses xxx • Skills xxx • Advantages xxx • Powers xxx)

Traits

Abilities

xxx pts
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Defenses

x pts
Dodge x (x+x), Fortitude x (x+x), Parry x (x+x), Toughness x (x+x), Will x (x+x)

Skills

x pts
xxx

Advantages

x pts

  • xxx: xxx. xxx

Powers

xxx pts

  • xxx: 35 pts
  • Ranged Powers: Short Range - (Rating x 25) ft • Medium Range (-2) - (Rating x50) ft • Long Range (-5) - Rating (x100) ft.

Soul of Winter (Dynamic Array)

24 pts + 7 pts Dynamic
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways. He can flash freeze an object with a look, or do similarly terrible things to a person. Most of the time, though, he simply radiates a powerful, damaging cold that frostbites anyone who touches him. If he exerts himself, he can unleash the cold into the sky above, causing a terrible blizzard to rain down.

  • Fimbulvintr: Dynamic (6/rank) • Environment (Cold + Impede Movement + Visibility) • Standard Action, Ranged, Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks • Rank 1 (30'r), Rank 2 (60'r), Rank 3 (120'r), Rank 4 (250r)
  • Flash Freeze: Dynamic (2/rank) • Weaken (Toughness) • Standard Action, Ranged, Instant, 2 pts per rank • Ranged • Objects Only
  • Frostbite: Dynamic (4/rank) • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
  • Frostgrip: Dynamic (4/rank) • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Ranged, Instant, 4 pts per rank • Ranged (Affliction, Damage)

Ymir's Grip (Dynamic Array)

30 pts + 9 pts Dynamic
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him. He can also generate large, rapid-moving hailstones to pummel down on an area.

  • Glacial Grip: x ranks • Affliction • Standard Action, Ranged, Instant, 3 pts per rank • Cumulative, Extra Condition, Ranged • Limited Degree • Resisted by Dodge; Overcome by Damage; Hindered + Vulnerable > Defenseless + Immobilized
  • Hailstorm: x ranks • Damage (Cold, Bludgeoning) • Standard Action, Ranged, Instant, 3 pts per rank +2 pts • Area (Cloud), Ranged, Indirect 2
  • Ice Generation: x ranks • Create (Ice) • Standard Action, Ranged, Sustained, 3 pts per rank +2 flat • Innate, Moveable, Precise • Permanent
  • Winterblade: x ranks • Damage (Strength-based, Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Close, Instant, 2 pts per rank
  • Wintermail: x ranks • Protection (Cold) • Free Action, Personal, Sustained, 1 pts per rank

Winterborn

33 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 4pts + Winter's Son 20pts
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).

  • Cold Form: 2 ranks • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
  • Frozen Physiology: 7 ranks • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, Suffocation Effects) • XX Action, RANGE, DUR, 1 pts per rank
  • Icewalker: • Immune to falling from icy conditions, may skate at 120' per round over ice and snow
    • Movement (Environment - Arctic) • 1 rank • Free Action, Personal, Permanent, 1 pts per rank • Movement (Sustained to Permanent)
    • Movement (Trackless, Waterwalking) • 2 ranks • Free Action, Personal, Permanent, 1 pt per rank • Limits (Snow and ice only)
    • Speed (Ice Sliding) • 2 ranks • Free Action, Personal, Sustained, 1 pts per 2 ranks • Speed (Limited to Ice Surfaces)
  • Winter's Son: 10 ranks • Immunity (All Cold Descriptors + All Heat/Fire Descriptors) • Personal, Permanent, 2 pts per rank

Complications

  • Accident: It is the nature of Winter's powers that they often cause damage to the terrain where he uses them. Anytime his cavalier attitude about using his cold powers in an area causes problems for himself or his group, he gains a Hero Point.
  • Quirk: Winter has an extremely off-putting personality - his father once described his demeanor as "the ultimate in the cold shoulder." When his lack of empathy and cold contempt cause problems for himself, he gains a Hero Point.

History

  • x