Winter

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Winter.jpg
Winter2.jpg
Winter3.jpg
Winter4.jpg
  • Origin: xxx
  • Power Level: 10 (150 PP: Abilities xxx • Defenses xxx • Skills xxx • Advantages xxx • Powers xxx)

Traits

Abilities

xxx pts
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Defenses

x pts
Dodge x (x+x), Fortitude x (x+x), Parry x (x+x), Toughness x (x+x), Will x (x+x)

Skills

x pts
xxx

Advantages

x pts

  • xxx: xxx. xxx

Powers

102 pts

  • Soul of Winter: 30 pts
  • Ymir's Grip: 38 pts
  • Winterborn: 33 pts

Winter's powers - as his name suggests - are based around cold and ice. His body seems frozen, his metabolism entirely halted, and he is immune to extremes of cold and heat alike due to it. He radiates a palpable cold at all times, and can use that frigid aura to affect his environment in a variety of ways, from extending waves of sheer cold around him to the creation and masterful manipulation of ice.

  • Ranged Powers: Short Range - (Rating x 25) ft • Medium Range (-2) - (Rating x50) ft • Long Range (-5) - Rating (x100) ft.

Soul of Winter (Dynamic Array)

24 pts + 6 pts Dynamic
When angered, Winter radiates an aura of terrible, palpable cold that he has learned to use in a variety of ways. He can flash freeze an object with a look, or do similarly terrible things to a person. Most of the time, though, he simply radiates a powerful, damaging cold that frostbites anyone who touches him. If he exerts himself, he can unleash the cold into the sky above, causing a terrible blizzard to rain down.

  • Fimbulvintr: Dynamic (6/rank) • Environment (Cold + Impede Movement + Visibility) • Standard Action, Ranged, Sustained, 6 pts per rank • Inflicts Extreme Cold, Movement Reduction of 2 ranks, Surface Penalties to Acrobatics/Athletics checks, and -5 to Perception and ranged combat checks • Rank 1 (30'r), Rank 2 (60'r), Rank 3 (120'r), Rank 4 (250r)
  • Flash Freeze: Dynamic (2/rank) • Weaken (Toughness) • Standard Action, Ranged, Instant, 2 pts per rank • Ranged • Objects Only
  • Frostbite: Dynamic (4/rank) • Damage (Cold) • Reaction Action (being touched), Close, Instant, 4 pts per rank • Action (Reaction)
  • Frostgrip: Dynamic (4/rank) • Damage (Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Ranged, Instant, 4 pts per rank • Ranged (Affliction, Damage)

Ymir's Grip (Dynamic Array)

30 pts + 8 pts Dynamic
Winter's power over ice and frost can be used to build great constructs of thick, rough ice, freezing to the touch. These constructions of ice are not solid blocks, but rather intricate, interlocking repeating patterns, like a weave of scale mail. He can command these areas of ice into any shape he commands, causing them to shift and ripple to obey him. He can also generate large, rapid-moving hailstones to pummel down on an area.

  • Glacial Grip: Dynamic (3/rank) • Affliction • Standard Action, Ranged, Instant, 3 pts per rank • Cumulative, Extra Condition, Ranged • Limited Degree • Resisted by Dodge; Overcome by Damage; Hindered + Vulnerable > Defenseless + Immobilized
  • Hailstorm: Dynamic (3/rank +2 pts flat) • Damage (Cold, Bludgeoning) • Standard Action, Ranged, Instant, 3 pts per rank +2 pts • Area (Cloud), Ranged, Indirect 2
  • Ice Generation: Dynamic (3/rank +2 pts flat) • Create (Ice) • Standard Action, Ranged, Sustained, 3 pts per rank +2 flat • Innate, Moveable, Precise • Permanent
  • Winterblade: Dynamic (2/rank) • Damage (Strength-based, Cold) + Affliction (Cold: Impaired > Exhausted > Paralyzed) • Standard Action, Close, Instant, 2 pts per rank
  • Wintermail: Dynamic (1/rank) • Protection (Cold) • Free Action, Personal, Sustained, 1 pts per rank

Winterborn

33 pts (Cold Form 2pts + Frozen Physiology 7pts + Icewalker 4pts + Winter's Son 20pts
Winter's physiology is markedly strange. His body temperature is low enough that he seems to constantly blend into the background to heat and infared sensors, and his biology has ceased aging, requiring food, water, sleep or air, and is immune to diseases and poisons. Something about him also makes him perfectly adapted to arctic conditions, incapable of slipping on ice and can in fact "skate" along at quite high speeds with no loss of balance, and perfect control. He is not only immune to all discovered forms of cold, but to heat as well (although exposing him to high temperatures or direct flames results in a gout of room-temperature steam).

  • Cold Form: 2 ranks • Concealment (Infravision) • Free Action, Personal, Permanent, 1 pts per rank • Permanent
  • Frozen Physiology: 7 ranks • Immunity (Aging, Disease, Poison, Starvation/Thirst, Sleep, Suffocation Effects) • XX Action, RANGE, DUR, 1 pts per rank
  • Icewalker: • Immune to falling from icy conditions, may skate at 120' per round over ice and snow
    • Movement (Environment - Arctic) • 1 rank • Free Action, Personal, Permanent, 1 pts per rank • Movement (Sustained to Permanent)
    • Movement (Trackless, Waterwalking) • 2 ranks • Free Action, Personal, Permanent, 1 pt per rank • Limits (Snow and ice only)
    • Speed (Ice Sliding) • 2 ranks • Free Action, Personal, Sustained, 1 pts per 2 ranks • Speed (Limited to Ice Surfaces)
  • Winter's Son: 10 ranks • Immunity (All Cold Descriptors + All Heat/Fire Descriptors) • Personal, Permanent, 2 pts per rank

Complications

  • Accident: It is the nature of Winter's powers that they often cause damage to the terrain where he uses them. Anytime his cavalier attitude about using his cold powers in an area causes problems for himself or his group, he gains a Hero Point.
  • Connected: Winter is the only son of Renholdt Forsbrand, the CEO of Forsbrand Industrier, a large corporation based out of the EU, but with a presence in energy worldwide. Anytime he experiences trouble because of those connections, or his father, family or the company are endangered because of him, he gains a Hero Point.
  • Quirk: Winter has an extremely off-putting personality - his father once described his demeanor as "the ultimate in the cold shoulder." When his lack of empathy and cold contempt cause problems for himself, he gains a Hero Point.

History

  • x