Difference between revisions of "WoD Conditions"

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==Mental Conditions==
 
==Mental Conditions==
{{Condition-Addicted}} {{Condition-Amnesia}} {{Condition-Bestial}} {{Condition-Broken}}<br>
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{{Condition-Addicted}}{{Condition-Amnesia}}{{Condition-Bestial}}{{Condition-Broken}}
  
  

Revision as of 23:16, 1 July 2014

Mental Conditions

Addicted (Persistent)
Addicted to a substance. Must indulge regularly, accepting the Intoxicated Condition or become Deprived.
Possible Sources: alcoholism, substance abuse.
Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: Your character chooses to get a fix rather than fulfill an obligation, or accepts the Intoxicated Condition before attempting them.
Amnesia (Persistent)
Missing a portion of memory.
Possible Sources: Physical or psychological trauma, mental powers.
Resolution: You regain your memory and learn the truth. Depending on the circumstances, this may constitute a breaking point.
Beat: Something problematic arises, such as a forgotten arrest warrant or old enemy.
Bestial
Act on animal impulse, running from or lashing out at threats. -2 to resist frenzy or base impulse. -2 Defense. Rolls to compel aggression or flight are exceptional at 3 successes.
Possible Sources: Mental powers
Resolution: Cause damage in someone's last three Health boxes
Beat: n/a
Broken (Persistent)
Emotionally shattered; -2 to Social and Resolve rolls, -5 to Intimidation rolls.
Possible Sources: Tremendous psychological trauma, mental powers.
Resolution: Regain or lose a dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: You back down from a confrontation or fail a roll due to this Condition.


Addicted (Persistent)
Addicted to a substance. Must indulge regularly, accepting the Intoxicated Condition or become Deprived.
Possible Sources: alcoholism, substance abuse.
Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: Your character chooses to get a fix rather than fulfill an obligation, or accepts the Intoxicated Condition before attempting them.
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Amnesia (Persistent)
Missing a portion of memory.
Possible Sources: Physical or psychological trauma, mental powers.
Resolution: You regain your memory and learn the truth. Depending on the circumstances, this may constitute a breaking point.
Beat: Something problematic arises, such as a forgotten arrest warrant or old enemy.
||
Bestial
Act on animal impulse, running from or lashing out at threats. -2 to resist frenzy or base impulse. -2 Defense. Rolls to compel aggression or flight are exceptional at 3 successes.
Possible Sources: Mental powers
Resolution: Cause damage in someone's last three Health boxes
Beat: n/a
||
Broken (Persistent)
Emotionally shattered; -2 to Social and Resolve rolls, -5 to Intimidation rolls.
Possible Sources: Tremendous psychological trauma, mental powers.
Resolution: Regain or lose a dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: You back down from a confrontation or fail a roll due to this Condition.
{{{Condition-Competitive}}} {{{Condition-Confused}}} {{{Condition-Delusional}}} {{{Condition-Deprived}}}
{{{Condition-Distracted}}} {{{Condition-False Memories}}} {{{Condition-Frightened}}} {{{Condition-Fugue}}}
{{{Condition-Guilty}}} {{{Condition-Humbled}}} {{{Condition-Informed}}} {{{Condition-Inspired}}}
{{{Condition-Lost}}} {{{Condition-Madness}}} {{{Condition-Obsession}}} {{{Condition-Shaken}}}
{{{Condition-Spooked}}} {{{Condition-Steadfast}}} x x

Physical Conditions

{{{Condition-Blind}}} {{{Condition-Disabled}}} {{{Condition-Intoxicated}}} {{{Condition-Lethargic}}}
{{{Condition-Mute}}} x x x


Social Conditions

{{{Condition-Bonded}}} {{{Condition-Charmed}}} {{{Condition-Connected}}} {{{Condition-Dominated}}}
{{{Condition-Embarrassing Secret}}} {{{Condition-Enthralled}}} {{{Condition-Leveraged}}} {{{Condition-Mesmerized}}}
{{{Condition-Notoriety}}} {{{Condition-Subservient}}} {{{Condition-Swooning}}} {{{Condition-Wanton}}}

Stages of Grief Conditions

{{{Condition-Denial}}} {{{Condition-Anger}}} {{{Condition-Bargaining}}} {{{Condition-Depression}}} {{{Condition-Acceptance}}}

Soulless Conditions

{{{Condition-Soulless}}} {{{Condition-Enervated}}} {{{Condition-Thrall}}}