WoD Conditions

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Mental Conditions

AddictedAmnesiaBestialBrokenCompetitiveConfusedDelusionalDeprivedDistractedFale MemoriesFrightenedFugueGuiltyHumbledInformedInspiredLostMadnessObsessionShakenSpookedSteadfast

Physical Conditions

BlindDisabledIntoxicatedLethargicMuteNarcolepsy

Social Conditions

BondedCharmedConnectedDominatedEmbarrassing SecretEnthralledLeveragedMesmerizedNotorietySubservientSwooningWanton

Setting Conditions

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  • Close-Knit Community: Residents engaging in a Social Maneuver against another resident may make one additional roll per Interval, as long as the roll is made while interacting within the fraternity house.
  • Meat Market: Gain one additional roll on any Social Maneuver involving sex, seduction or excess per Interval when the roll is made at the Crossroads.
  • Exceptional successes on seduction-based Persuasion and Subterfuge rolls require three successes rather than the normal five.
  • After a night of at least four hours duration in which Warner has at least two others over for video games, hanging out and junk food, everyone involved gains a point of Willpower as though fulfilling a Vice.
  • Gain an extra roll, regardless of Interval, in an ongoing Social Maneuver. This can only be used once per Maneuver
  • Grant an additional Social Maneuver with a given Skill, target or goal (choose one) during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative or relaxation locale, granting recovery of Willpower as though fulfilling a Vice.
  • Exceptional successes grant specific Conditions.

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Soulless Conditions

Soulless => Enervated => Thrall

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Possible Sources: xxx
Resolution: xxx
Beats: xxx