Difference between revisions of "Spark"
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==Weapons & Gear== | ==Weapons & Gear== | ||
*'''Cyberarm:''' | *'''Cyberarm:''' | ||
| − | ** ''Punching:'' Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown | + | ** ''Punching:'' Brawl • Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown |
| − | ** ''Repulsorfist:'' Engaged • Dam 8 • Crit 3 • Concussive 1, Slow Firing 2 | + | ** ''Repulsorfist:'' Brawl • Engaged • Dam 8 • Crit 3 • Concussive 1, Slow Firing 2 |
* '''Heavy Clothing:''' Def 0, Soak 1 | * '''Heavy Clothing:''' Def 0, Soak 1 | ||
* '''Utility Belt:''' electronics toolkit, slicing gear, commlink | * '''Utility Belt:''' electronics toolkit, slicing gear, commlink | ||
* '''Corellian Arms "Storm" Charge Suit:''' Def 0 • Soak 2 • Enc 3 • Hard 0 | * '''Corellian Arms "Storm" Charge Suit:''' Def 0 • Soak 2 • Enc 3 • Hard 0 | ||
| − | ** ''Inbuilt Shock Gloves:'' Dam +0 • Crit 5 • Stun 3 | + | ** ''Inbuilt Shock Gloves:'' Brawl • Engaged • Dam +0 • Crit 5 • Stun 3 |
** ''Physical Contact:'' Those make melee attacks: [[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]] to inflict Disoriented (one round) • [[Image:Despair-result.png|18px]] to inflict 8 damage | ** ''Physical Contact:'' Those make melee attacks: [[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]] to inflict Disoriented (one round) • [[Image:Despair-result.png|18px]] to inflict 8 damage | ||
* '''Bird Mask:''' ''Scanner Goggles'' to see in darkness | * '''Bird Mask:''' ''Scanner Goggles'' to see in darkness | ||
| − | * '''Shock Boots:''' | + | * '''Shock Boots:''' Brawl • Engaged • Dam +0 • Crit 5 • Disorient 3, Stun 3 • Concealed [[Image:Setback-die.png|18px]] |
* '''Electromag-Pulse Disruptor:''' Melee • Engaged • Dam 5 • Crit 4 • Disorient 1, Ion • Concealed [[Image:Setback-die.png|18px]] • Sabotage [[Image:Boost-die.png|18px]][[Image:Boost-die.png|18px]] to disrupt electronics | * '''Electromag-Pulse Disruptor:''' Melee • Engaged • Dam 5 • Crit 4 • Disorient 1, Ion • Concealed [[Image:Setback-die.png|18px]] • Sabotage [[Image:Boost-die.png|18px]][[Image:Boost-die.png|18px]] to disrupt electronics | ||
===Cybernetics=== | ===Cybernetics=== | ||
Revision as of 20:23, 17 December 2017
Spark
|
| Species: Human • Career: Technician • Specializations: Mechanic Motivations: xx Obligations: Black Sun Bounty |
Characteristics
|
| Brawn | 2 | Agility | 2 | Intellect | 5 |
| Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
General Skills
| ||||
| Skill (Char) | Rating | Error creating thumbnail: Unable to save thumbnail to destination |
Skill (Char) | Rating |
| Astrogation (Int) | 1* | Error creating thumbnail: Unable to save thumbnail to destination |
Athletics (Brn) | 1* |
| Charm (Prs) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Coercion (Will) | - |
| Computers (Int) | 3* | Error creating thumbnail: Unable to save thumbnail to destination |
Cool (Prs) | - |
| Coordination (Agl) | -* | Error creating thumbnail: Unable to save thumbnail to destination |
Deception (Cun) | - |
| Discipline (Will) | 1* | Error creating thumbnail: Unable to save thumbnail to destination |
Leadership (Prs) | - |
| Mechanics (Int) | 2* | Error creating thumbnail: Unable to save thumbnail to destination |
Medicine (Int) | 2* |
| Negotiation (Prs) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Perception (Cun) | 1* |
| Pilot:Planetary (Agl) | -* | Error creating thumbnail: Unable to save thumbnail to destination |
Pilot:Space (Agl) | 1* |
| Resilience (Brn) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Skullduggery (Cun) | 1* |
| Stealth (Agl) | 1 | Error creating thumbnail: Unable to save thumbnail to destination |
Streetwise (Cun) | 1 |
| Survival (Cun) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Vigilance (Will) | 1* |
Combat Skills
| ||||
| Skill (Char) | Rating | Error creating thumbnail: Unable to save thumbnail to destination |
Skill (Char) | Rating |
| Brawl (Brn) | 2* | Error creating thumbnail: Unable to save thumbnail to destination |
Gunnery (Agl) | - |
| Lightsaber (Brn) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Melee (Brn) | - |
| Ranged:Light (Agl) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Ranged:Heavy (Agl) | - |
Knowledge Skills
| ||||
| Skill (Char) | Rating | Error creating thumbnail: Unable to save thumbnail to destination |
Skill (Char) | Rating |
| Core Worlds (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Education (Int) | - |
| Lore (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Outer Rim (Int) | 1* |
| Underworld (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
Warfare (Int) | - |
| Xenology (Int) | - | Error creating thumbnail: Unable to save thumbnail to destination |
||
Talents
|
| Mechanic: Bad Motivator, Fine Tuning (5pt, 20pt), Gearhead (5pt, 10p5), Redundant Systems, Solid Repairs (5pt, 10pt), Toughness, Dedication (Intellect) Cyber Tech: Cyberneticist (10pt), Engineered Redundancies, More Machine Than Man (5pt), Toughened (5pt) |
The Force
|
| Force Rating: - |
| Force Powers: None |
Combat
|
| Soak: 3 (clothes), 4 (charge suit) Slicer: Technical Aptitude (5pt) • Armor: Heavy Clothing Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 16 • Strain Threshold: 12 |
Weapons
|
| Cyberarm (+1 Brawn, included Repulsor Fist) |
Experience Points
|
| Earned: 0 (Current Game 0) |
Spent Experience
|
| 0 (Unspent: 0) |
Weapons & Gear
- Cyberarm:
- Punching: Brawl • Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown
- Repulsorfist: Brawl • Engaged • Dam 8 • Crit 3 • Concussive 1, Slow Firing 2
- Heavy Clothing: Def 0, Soak 1
- Utility Belt: electronics toolkit, slicing gear, commlink
- Corellian Arms "Storm" Charge Suit: Def 0 • Soak 2 • Enc 3 • Hard 0
- Bird Mask: Scanner Goggles to see in darkness
- Shock Boots: Brawl • Engaged • Dam +0 • Crit 5 • Disorient 3, Stun 3 • Concealed

- Electromag-Pulse Disruptor: Melee • Engaged • Dam 5 • Crit 4 • Disorient 1, Ion • Concealed
• Sabotage 
to disrupt electronics
Cybernetics
Implant Cap: 3
- Cyberarm: Brawn +1
- Neural Recorder: Can record events and replay or even download memories.
Talents
Knowledge
- Bad Motivator: Make a Mechanics (


) check to cause one targeted device to spontaneously fail. - Cyberneticist: Rank 2. Remove
per rank from checks to build, repair, and install cybernetics. Cybernetics cost 50% less. - Fine Tuning: Rank 2. When reducing the amount of system strain on a vehicle, reduce 1 additional strain per rank.
- Gearhead: Rank 2. Remove
per rank from Mechanics checks. Halve credit cost to add mods to attachments. - Redundant Systems: Make a Mechanics (
) check to harvest components from a functioning device, without breaking it, to repair a broken one. - Solid Repairs: Rank 3. Repair 1 additional hull trauma per rank when repairing vehicles.
- Surgeon: Rank 1. When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank.
- Technical Aptitude: Rank 1. Reduce time needed to complete Computer-related tasks by 25% per rank in Technical Aptitude.
Social
x
Traits
- Dedication: Rank 1. Increase Characteristic rating. Used: Intellect (x1)
- Engineered Redundancies: Gain ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics.
- More Machine than Man: Rank 1. Increase cybernetic implant cap by 1 per rank.
- Toughened: Rank 2. Gain +2 wound threshold.
Experience Expenditures
- Cyber Tech specialty: 20 xp
- Toughness
- Medicine 1
- Vigilance 1: 5 xp
- Medicine 2: 10 xp
- More Machine than Man: 5xp
- Cyberneticist: 10 xp
- Discipline 1: 5xp
- Athletics 1: 5xp
- Dedication (Intellect 5): 25xp
- Engineered Redundancies: 5xp
- Cyberneticist: 5xp
- Surgeon: 15xp
- Slicer specialty: 30xp
- Technical Aptitude
- Stealth 1
- Medicine 3: 15xp
- Mechanics 3: 15xp
- Bypass Security: 5xp
- Codebreaker: 5xp
System Symbols
Dice
Setback:
Difficulty:
Challenge:
Results
Light Side Point:
Dark Side Point:
Force Point (Either):