Difference between revisions of "Ophelia"
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Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic. | Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic. | ||
* '''Half-Living:''' ''Immunity 9''. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects. | * '''Half-Living:''' ''Immunity 9''. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects. | ||
| − | * '''Seek the Stygian Waters:''' ''Movement | + | * '''Seek the Stygian Waters:''' ''Movement 2'' (Dimensional Travel 1) • Free Action, Close Range, Sustained • Portal |
| − | ** Ophelia can open a mist-filled portal into the [[River Styx]] at will. ( | + | ** Ophelia can open a mist-filled portal into the [[River Styx]] at will. |
| − | ** She can also move about in watery environments, unhindered by the normal limitations that others might face in them. | + | * '''Watery Adaptation:''' ''Movement 1'' (Environmental Adaptation: Water) • No Action, Personal, Permanent |
| + | ** She can also move about in watery environments, unhindered by the normal limitations that others might face in them. | ||
* '''Otherworldly Communication:''' ''Comprehend 6''. | * '''Otherworldly Communication:''' ''Comprehend 6''. | ||
** Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4). | ** Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4). | ||
** She can also perceive and interact with spirits in her vicinity (Spirits 2). | ** She can also perceive and interact with spirits in her vicinity (Spirits 2). | ||
| + | ===Reaper's Mantle (Relic)=== | ||
| + | Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1) | ||
| + | * | ||
==Background== | ==Background== | ||
Revision as of 17:59, 5 August 2020
Ophelia
|
| Identity: xxx • Affiliation: xxx • Base of Operations: xxx |
| Ethnicity: xxx • Nationality: xxx |
| Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb |
| Eyes: xxx • Hair: xxx • Other Features: xxx |
| Origin: Sorcerer • Power Level: 8 (120 Points: Abilities 10, Defenses 0, Skills 5, Advantages 0, Powers xxx) |
Abilities
|
| Strength | 0 | Stamina | 0 |
| Agility | 0 | Dexterity | 0 |
| Fighting | 0 | Intellect | 0 |
| Awareness | 5 | Presence | 0 |
| Points: 10 (2pts per rank) | |||
Defenses
|
| Defense | Ranks | Ability | Other | Total |
| Dodge | 0 | 0 | – | 0 |
| Fortitude | 0 | 0 | – | 0 |
| Parry | 0 | 0 | – | 0 |
| Toughness | - | 0 | – | 0 |
| Will | 0 | 5 | – | 5 |
| Points: 0 (1pt per rank) | ||||
Combat
|
| Initiative: 0 + 0 = +0 |
Attacks: • ATTACK: ROLL • RANGE • Damage XXX |
Skills
|
| Skill | Ranks | Ability | Other | Total |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| xxx | x | x (xxx) | x | +x |
| ' | ||||
| {{{Skill14}}} | {{{Skill14Ranks}}} | {{{Skill14Ability}}} | {{{Skill14Other}}} | {{{Skill14Total}}} |
Points: 5 (1pt per 2 ranks) | ||||
Advantages
|
| Combat: xxx |
| Fortune: xxx |
| General: xxx |
| Skill: xxx |
Points: 0 (1pt per rank) |
Powers
|
| • POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS • POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS |
| Points: xxx |
Other Traits
|
| Equipment: xxx |
| Complications: xxx |
Powers
Stygian Nature (Boon)
Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.
- Half-Living: Immunity 9. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
- Seek the Stygian Waters: Movement 2 (Dimensional Travel 1) • Free Action, Close Range, Sustained • Portal
- Ophelia can open a mist-filled portal into the River Styx at will.
- Watery Adaptation: Movement 1 (Environmental Adaptation: Water) • No Action, Personal, Permanent
- She can also move about in watery environments, unhindered by the normal limitations that others might face in them.
- Otherworldly Communication: Comprehend 6.
- Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).
- She can also perceive and interact with spirits in her vicinity (Spirits 2).
Reaper's Mantle (Relic)
Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1)
Background
- x
People
- x
Locations
- x