Difference between revisions of "Hunter Risking Willpower"

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** Add the 9-Again quality, or similar mechanic upgrade.  
 
** Add the 9-Again quality, or similar mechanic upgrade.  
 
** Remove the 10-Again quality from a contested roll.
 
** Remove the 10-Again quality from a contested roll.
 +
** Remove Wound Penalties from the roll.
 
* '''If the Roll Succeeds:''' Keep the Willpower point. Refresh one Willpower point. Gain a Practical Beat.  
 
* '''If the Roll Succeeds:''' Keep the Willpower point. Refresh one Willpower point. Gain a Practical Beat.  
 
* '''If the Roll Fails:''' Roll is a Dramatic Failure. Lose the Willpower. Gain two Practical Beats.
 
* '''If the Roll Fails:''' Roll is a Dramatic Failure. Lose the Willpower. Gain two Practical Beats.

Latest revision as of 15:05, 6 July 2015

  • Risking Willpower can be done once per scene.
  • Choose two of the following effects:
    • Add three dice to your dice pool
    • Your roll achieves exceptional successes on three successes instead of five.
    • On a combat action, add one lethal or bashing damage to a successful attack.
    • Add the 9-Again quality, or similar mechanic upgrade.
    • Remove the 10-Again quality from a contested roll.
    • Remove Wound Penalties from the roll.
  • If the Roll Succeeds: Keep the Willpower point. Refresh one Willpower point. Gain a Practical Beat.
  • If the Roll Fails: Roll is a Dramatic Failure. Lose the Willpower. Gain two Practical Beats.