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− | <span style="font-size:180%"><b>Current Total:</b> 12</span> | + | <span style="font-size:180%"><b>Current Total:</b> 2</span> |
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| <br> | | <br> |
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| {| | | {| |
| |valign="top" width="30%"| | | |valign="top" width="30%"| |
− | '''6/22 Game''' <br> | + | '''xx/xx Game''' <br> |
− | +5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br>
| + | xx |
− | +3 Dramatic Failures (Carol, Lucas, Harry)<br>
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− | +1 Exceptional Success (Matthew)<br>
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− | +1 Monster power display (Flame Strike on Noelle)<br>
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− | +1 Saved Noelle's Life<br>
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− | <u>+1 Drove Natalie's Ghost off</u><br>
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− | 12 Practical beats ending<br>
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− | <br>
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− | '''6/29 Game'''<br>
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− | 12 Practical beats starting<br>
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− | <u>-10 Practical beats for 2 Practical Experience to purchase Warding Tactic</u><br>
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− | 2 Practical beats ending<br>
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− | <br>
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− | '''7/6 Game'''<br>
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− | 2 Practical beats starting<br>
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− | <u>+4 for Warding ritual</u><br>
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− | 6 Practical beats ending<br>
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− | <br>
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− | '''7/13 Game'''<br>
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− | 6 Practical beats starting<br>
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− | +3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)<br>
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− | +4 Hunters present (Rose, Lucas, Matthew, and Carol)<br>
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− | +1 Exceptional successes (Rose)<br>
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− | +2 Dramatic failures (Rose, Lucas)<br>
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− | +1 Monster power display (Psychic attack on Sergio)<br>
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− | <u>+1 Driving off the monsters</u><br>
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− | 18 Practical beats ending<br>
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− | <br>
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− | '''7/20 Game'''<br>
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− | 18 Practical beats starting<br>
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− | <u>+4 for Risking Willpower (Matthew, Lucas, Rose and Carol sucessfully)</u><br>
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− | 22 Practical beats ending<br>
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− | <br>
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− | '''7/27 Game'''<br>
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− | 22 Practical beats starting<br>
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− | -10 Withdrawal (2 practical beats each)<br>
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− | +5 Risking Willpower Research (Lucas x2, Matthew x2, Carol)<br>
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− | +1 Risking Willpower Fighting (Rose)<br>
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− | <u>+2 Risking Willpower Warding (Lucas, Matthew)</u><br>
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− | 20 Practical beats ending<br>
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| <br> | | <br> |
| |valign="top" width="5%"| | | |valign="top" width="5%"| |
| |valign="top" width="30%"| | | |valign="top" width="30%"| |
− | '''8/10 Game'''<br> | + | '''xx/xx Game'''<br> |
− | 20 Practical beats starting<br>
| + | xx |
− | -15 Withdrawl (3 practical beats each)<br>
| + | |} |
− | +3 Risking Willpower Research (Lucas, Rose, Matthew)<br>
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− | +1 Risking Willpower Library Craft (Matthew)<br>
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− | +1 Risking Willpower access to Special Collections (Carol)<br>
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− | +2 Risking Willpower Warding Carol's Apartment (Lucas, Rose)<br>
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− | <u>+1 Risking Willpower to enter Carol's Mind (Matthew)</u><br>
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− | 13 Practical beats ending<br>
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− | <br>
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− | '''8/17 Game'''<br>
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− | 13 Practical beats starting<br>
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− | +1 Risking Willpower Investigation (Rose)<br>
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− | +2 Risking Willpower Crafting Weapons (Rose, Lucas)<br>
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− | +1 Risking Willpower Investigation (Lucas)<br>
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− | +1 Risking Willpower Athletics (Carol)<br>
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− | +1 New Power (Mind Control on Matthew)<br>
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− | <u>-1 Influenced by Power (Mind Control on Matthew)</u><br>
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− | 18 Practical beats ending<br>
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| <br> | | <br> |
− | '''8/24 Game'''<br> | + | '''[[Maple_Shade_Practical_Beats_Log-S1|Season One Practical Beats Log]]''' |
− | 18 Practical beats starting<br>
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− | +5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br>
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− | +1 New Power (Hag removed her skin)<br>
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− | +5 Risking Willpower combat (Matthew, Harry, Carol, Lucas, Rose)<br>
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− | +1 New Power (Hag sucked Lucas' breath)<br>
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− | +3 Exceptional success against hag (Rose, Harry, Carol)<br>
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− | +1 New Power (Hag uses ecstasy power against Harry)<br>
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− | +1 New Power (Hag created darkness)<br>
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− | +3 Hag killed<br>
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− | <u>+2 Risking Willpower against cop (Rose, Matthew)</u><br>
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− | 40 Practical beats ending<br>
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− | <br>
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− | '''8/31 Game'''<br>
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− | 40 Practical beats starting<br>
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− | <u>-25 withdraw for players</u><br>
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− | 15 Practical beats ending<br>
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− | <br>
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− | |valign="top" width="5%"|
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− | |valign="top" width="30%"| | |
− | '''9/21 Game'''<br>
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− | 15 Practical beats starting<br>
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− | +5 Occult check risking willpower<br>
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− | +2 Carol shooting Smiladon (Failure)<br>
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− | +2 Lucas shooting Smiladon (Failure)<br>
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− | +1 Rose stabbing Smiladon (Success)<br>
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− | +5 All hunters present<br>
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− | +2 Dramatic failures in scene<br>
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− | +1 Drove it off<br>
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− | <u>+1 Saved an innocent</u><br>
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− | 34 Practical beats ending<br>
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− | <br>
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− | '''11/16 Game'''<br>
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− | 34 Practical beats starting<br>
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− | <u>+1 Risking Willpower Persuasion versus Michael (Carol)</u><br>
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− | 35 Practical beats ending<br>
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− | <br>
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− | '''11/30 Game'''<br>
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− | 35 Practical beats starting<br>
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− | <u>-25 withdraw for players</u><br>
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− | 10 Practical beats remaining<br>
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− | <br>
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− | '''12/7 Game'''<br>
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− | 10 Practical beats starting<br>
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− | <u>+2 Risking Willpower Investigation check for Matthew's vision(Carol and Matthew)</u><br>
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− | 12 Practical beats remaining<br>
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− | |}
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