Difference between revisions of "D&D Next Feats"
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* You have a +1 bonus to AC while you wield a staff in (at least) one hand. | * You have a +1 bonus to AC while you wield a staff in (at least) one hand. | ||
* You need not use an active magic item attunement in order to remain attuned to Blackstaff Tower. | * You need not use an active magic item attunement in order to remain attuned to Blackstaff Tower. | ||
+ | ===Scrivener=== | ||
+ | You are not only a fine penman and calligrapher, but you have unlocked the magics inherent in the written word, understanding them as few do. | ||
+ | * Increase your Intelligence by 1. | ||
+ | * You gain proficiency in one additional language. | ||
+ | * When creating certain magic items, each day of work is worth 100gp toward the time to finishing the item, rather than the normal 50gp. Only magic items that include extensive writing are included in this category, including scrolls of all kinds, magical books, and the like. | ||
+ | * You gain an Intelligence check, including your Proficiency Bonus, to detect the presence of dangerous writing-based traps and wards; if the spell or effect does not include a DC to detect such, it is a base DC of 14 + spell level. You also gain advantage on saving throws against all symbol- or writing-based magics, including glyphs, symbols, and the like. |
Revision as of 13:10, 20 May 2016
Blackstaff Apprentice
Prerequisite: Wizard levels
You have trained as an apprentice of Khelben "Blackstaff" Arunsun. His skill in magic is regarded Realms-wide, and many well-known mages learned their Art at his tower in the city of Waterdeep.
- You gain proficiency in one of the following skills: Arcana, History or Religion.
- You may "store" a spell you can prepare as a wizard into a staff focus you own; this spell may not be higher in level than your Intelligence bonus.
- For all intents and purposes, this spell is considered to be a spell you have prepared for as long as you are in physical contact with your staff.
- You may change out the spell contained in the staff with an hour-long ritual and the expenditure of a hit die.
- You can have a number of these "spellstaves" prepared at a time equal to your proficiency bonus.
- You have a +1 bonus to AC while you wield a staff in (at least) one hand.
- You need not use an active magic item attunement in order to remain attuned to Blackstaff Tower.
Scrivener
You are not only a fine penman and calligrapher, but you have unlocked the magics inherent in the written word, understanding them as few do.
- Increase your Intelligence by 1.
- You gain proficiency in one additional language.
- When creating certain magic items, each day of work is worth 100gp toward the time to finishing the item, rather than the normal 50gp. Only magic items that include extensive writing are included in this category, including scrolls of all kinds, magical books, and the like.
- You gain an Intelligence check, including your Proficiency Bonus, to detect the presence of dangerous writing-based traps and wards; if the spell or effect does not include a DC to detect such, it is a base DC of 14 + spell level. You also gain advantage on saving throws against all symbol- or writing-based magics, including glyphs, symbols, and the like.