Difference between revisions of "Seswyr"

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|Alignment=Chaotic Good
 
|Alignment=Chaotic Good
 
|Patron Deity=TBA
 
|Patron Deity=TBA
|Ability Scores=Strength 16 (+3), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)
+
|Ability Scores=Strength 18 (+4), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)
 
|Bonus=+2
 
|Bonus=+2
 
|Saving Throws=Strength, Constitution
 
|Saving Throws=Strength, Constitution
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|Armor Class=17(15)
 
|Armor Class=17(15)
 
|Initiative=+4
 
|Initiative=+4
|Feats=x
+
|Feats=+2 Strength
 
|Attacks=Battleaxe +5(1d8+3, Versatile d10), Handaxe +5(1d6+3, Light),  Longbow+6(1d8+4)
 
|Attacks=Battleaxe +5(1d8+3, Versatile d10), Handaxe +5(1d6+3, Light),  Longbow+6(1d8+4)
 
|Speed=35 Feet
 
|Speed=35 Feet
 
|Hit Points=33
 
|Hit Points=33
|Hit Dice=3d12
+
|Hit Dice=4d12
 
|Personality=Seswyr is driven by a strong wanderlust
 
|Personality=Seswyr is driven by a strong wanderlust
 
|Ideals=Life is struggle and change. We must adapt and grow.  
 
|Ideals=Life is struggle and change. We must adapt and grow.  

Revision as of 00:16, 28 April 2016

Seswyr
Ocaithe 02.jpg
Race: Ocaithe, Class: Barbarian 3(Totem Warrior)
Background: Outlander, Alignment: Chaotic Good
Patron Deity: TBA
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)
Proficiencies
Bonus: +2
Saving Throws: Strength, Constitution
Skills: Athletics(Str), Survival(Wis), Perception(Wis), Animal Handling(Wis), Nature(Int)
Tools: Musical Instrument(Flute), Leatherworkers tools
Languages: x
Armor: Light, Medium, Shields
Weapons: Simple weapons, Martial Weapons
Traits
Rage
Unarmored Defense
Predators Senses
Camouflage
Spirit Seeker
Totem Spirit
Feats
2 Strength
Combat
Attacks: Battleaxe +5(1d8+3, Versatile d10), Handaxe +5(1d6+3, Light), Longbow+6(1d8+4)
Armor Class: 17(15), Initiative: +4, Speed: 35 Feet
Hit Points: 33, Hit Dice: 4d12
Social
Personality Traits: Seswyr is driven by a strong wanderlust
Ideals: Life is struggle and change. We must adapt and grow.
Bonds: x
Flaws: Seswyr is Uncomfortable in large crowds of people.



Origin

  • Aspiration to Visit: The Giant Tree, my character has dreamed of a giant Tree of a species that he has never seen. He has heard rumors of it, and wishes to see it with his own eyes.
  • Ally/Rival: Female Bosen Ranger, Fellow Hunter/Explorer , We have saved each other several times, and also raced each other to victory. Leanne's Character Ex Lover - Short Fling
  • Heirloom: Elaborately Carved Longbow that Awakened with my people. It was given to him by his Mentor, and has been pased down since our awakening. I am expected to pass it on to an apprentice or return it to my tribe.

Abilities

  • Wanderer: I have an excellent memory for maps and geography, and can always recall the generall layout of terrain, settlements and other features. Locate food and fresh water for myself and five other people per day.
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: You have proficiency with the shortbow and longbow.
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Rage: Bonus action to enter rage. This last 1 minute. Usable 3/times per long rest.
    • Advantage on Strength checks and saving throws.
    • +2 Damage on Strength based Melee attacks.
    • Resistance to Bludgeoning, Slashing and Piercing damage.
  • Unarmored defense: AC when not wearing Armor equals 10 + Dex + Con. Shields may still be used.
  • Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  • Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened,or incapacitated.
  • Spirit Seeker: Beast Sense (Concentration 1 Hr., See and Hear Through animals eyes) and Speak With Animals(10 Minutes, Speak With Animals) spells as Rituals.
  • Totem Spirit (Bear): While raging I have resistance to all damage except Psychic.

Resources

Moneys

Carried Weapons: Longbow, Battleaxe, Handaxe, Shield

Carried Equipment: Flute, 50 Feet of Hemp rope, grappling hook, Quiver

Backpack: Backpack, Bedroll, Mess Kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, Leatherworkers Tools, Healing Salve x1 (2d4+2), Khat Packet x1

Stored Equipment:

Worn: Glass Hair Beads from the Eudor Village

Magic Items

  • Heirloom Longbow - Ignore Disadvantage from long range; Ignore cover benefits.
  • Eyes of the Eagle - Advantage on Perception checks, See fine details on extremely distant objects.

Other Important Individuals

Sena: Female Bosen Ranger, Fellow Hunter/Explorer , We have saved each other several times, and also raced each other to victory.

  • Kara's former lover.


Projects, Goals and/or Downtime