Difference between revisions of "Star Wars: Tower of Shadows"
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Revision as of 15:52, 2 December 2016
The Town of Westridge sits at the far western end of the expansive realm known simply as The Kingdom. It is predominately a mining community, with most of its denizens working in the various precious ore mines within the Westend Mountains. To its south lay the outer forests of The Wildlands, a region largely unexplored and believed dangerous. Despite it's roots in the Westend Mines, Westridge enjoys mild seasons, clear streams, rich and fertile farmlands, making it almost completely self sufficient - which in turn makes it far wealthier than its nearest neighbors, some three days ride away.
Westridge is nominally governed by a Magistrate, a balding middle-aged man with a pleasant personality named. Thomas was appointed by the young Duke of Westend, several years ago - prior to the young Nobles departure from the Westrock, a fortified keep built into the mountain side - for the Royal Court at Fallrest, and has not returned since. Dutifully Thomas collects taxes on schedule and ensures their delivery to the Westrock with the help of a neighboring Clan of Gamorak.
Magistrate Thomas, however, is not the only figure of authority in the township. Bishop Yarris is a elderly scion of the Holy Church, and for many - has been the voice of influence for as long as anyone can remember. While stern, the Bishop is also known for his level head and quick wit, and is well respected in the town. Further, his eldest grandson is a Justicar Knight, which gives him considerable influence within the lower tiers of the Church leadership, and though he speaks of it often and at length, he does so like a doting relative instead of a overbearing politician.
Contents
Common Rumors/Facts/Beliefs
Note: I make no guarantee this information is completely accurate or even at all truthful.
- The King is dying, and the Duke of Westend is being considered for succession
- Traders and Woodsmen have reported more frequent encounters with the savages and brigands that inhabit the Wildlands.
- Practitioners of Sorcery are inherently evil - save if they serve by the grace of the King - in his armies as a Battle-Mage, or through the blessing of the Holy Church.
- Hell Born may appear as men, but they are twisted and corrupt things - as evidenced by their horns.
- The Beast Born were once Men, but incurred a great curse that warped them into savages.
- Deep in the Wildlands lives a race of ancient forest-folk who know the secretes of planting Everliving Elm groves.
- Naughty children best behave their parents - or else the Shadow shall shed a Night-Wraith to take them away.
- Without the Holy Light and the teachings of the Church, all the world would become Eclipsed in Shadow and Darkness.
Player Characters
Alignment (Morality)
Character | Value | Emotional Strengths & Weaknesses |
---|---|---|
XXX | 50 | XXX • XXX |
XXX | 50 | XXX • XXX |
XXX | 50 | XXX • XXX |
XXX | 50 | XXX • XXX |
XXX | 50 | XXX • XXX |
Renown (Duty)
Contribution Level: 0 (Unknown)
d100 Roll | Character | Value | Renown |
---|---|---|---|
XX - XX | XXX | X | XXX |
XX - XX | XXX | X | XXX |
XX - XX | XXX | X | XXX |
XX - XX | XXX | X | XXX |
XX - XX | XXX | X | XXX |
Total | XX |
Character Creation Rules
Tower of Shadows: Races
Tower of Shadows: Classes
Tower of Shadows: Equipment
Tower of Shadows: Sorcery
Skill Modifications
- Skills Unavailable
- Astrogation, Computers, Gunnery, Knowledge (Core Worlds), Knowledge (Outer Rim), Knowledge (Xenology), Mechanics, Pilot - Planetary, Pilot - Space, Ranged - Light, Ranged - Heavy
- Skills Added
- Ride: This skill governs the use of riding mounts and using certain weapons while mounted.
- Ranged - Archaic: This Skill governs the use of Bows and Crossbows
- Knowledge (Cultures): This Skill covers the education and information pertaining to Races, their cultures and customs, as well as their language. It functionally replaces Knowledge (Xenology).
- Updated Skill Uses
- Leadership: Coordinated Effort - Without coordination, no more than one Character can provide Assistance to another Character. A Character with Leadership may take the Coordinated Effort Action which is a Leadership Check with a Difficulty set by the number of Characters wishing to provide Assistance. If successful, that number of Characters may provide Assistance. may be spent to allow Characters participating in the Check to recover Strain. may be spent to add a to the dice pool of the Character who is being assisted. may be spent to inflict Strain on the Character making the Check and may be spent to inflict a to the dice pool of the Character being assisted.