Difference between revisions of "Seawolf"
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==Racial & Warrior Class Powers== | ==Racial & Warrior Class Powers== | ||
* '''Dark Sight:''' You are able to see up to 20 yards in darkness (including deep under water) without a light source. | * '''Dark Sight:''' You are able to see up to 20 yards in darkness (including deep under water) without a light source. | ||
| − | * '''Swimming:''' Swim at your | + | * '''Swimming:''' Swim at your Speed as a minor action |
* '''Blowfish powers activate:''' Hold breath 72 rounds | * '''Blowfish powers activate:''' Hold breath 72 rounds | ||
* '''Gurl, I'm thirsty:''' You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated. | * '''Gurl, I'm thirsty:''' You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated. | ||
Revision as of 07:02, 20 August 2017
Archos Kiwalkar aka Seawolf
|
| Race: Sea Folk/Night Folk, Class: Warrior 3 Background: Mariner, Social Class: Calling: Destiny: Fate: Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
2
| |
| Focuses: | ||
Communication |
2
| |
| Focuses: Bargaining, Persuasion | ||
Constitution |
• | 2
|
| Focuses: Swimming | ||
Dexterity |
• | 2
|
| Focuses: Acrobatics, Stealth | ||
Fighting |
• | 3
|
| Focuses: | ||
Intelligence |
0
| |
| Focuses: | ||
Perception |
1
| |
| Focuses: Psychic | ||
Strength |
• | 3
|
| Focuses: Intimidation, Climbing | ||
Willpower |
0
| |
| Focuses: | ||
Combat Traits
| ||||
| Health | Speed | Defense | Armor | Penalty |
| 47 | 12 | 12 | 5 | 0 |
| Move: 12 • Charge: 6 • Run: 24 | ||||
Attacks
| ||||
| Attack | Roll | Damage | Range | Other |
| Falchion | Fighting | 2d6 | Melee | |
| Trident | Fighting | 2d6+2 | Melee | Two-Handed |
| Crossbow | Accuracy | 2d6 | 30/60 | major action to reload |
| {{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
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| Dark Sight • Nightvision • Weapons Groups: Brawling, Bows, Light Blades, Polearms • Heroes' Armor |
Talents
|
| Armor Training (N), Dual Weapon Style (J), Two-Handed Style (N) |
Specializations
|
| None |
Arcana
|
| None |
Possessions
|
Companions
|
| {{{Companions}}} |
History
Mother was Sea-Folk, Father was Night Folk. Grew up on the coast, along the water. Trained as Sovereign's Finest.
Goals
Racial & Warrior Class Powers
- Dark Sight: You are able to see up to 20 yards in darkness (including deep under water) without a light source.
- Swimming: Swim at your Speed as a minor action
- Blowfish powers activate: Hold breath 72 rounds
- Gurl, I'm thirsty: You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated.
- Weapons Groups: Brawling, Bows, Light Blades, Polearms
- Heroes' Armor: * You are considered to have an armor rating of 1 even if you are not wearing armor at all
Talents
- Armor Training: Novice- You can wear Light and Medium Armor without suffering a penalty to Dexterity
- Two-Handed Style: Novice: You are deadly with two-handed melee weapons. The length of your weapon and the power of your attacks forces your foes to yield ground. When you hit with a melee attack with a two-handed weapon, you can move the target 2 yards in any direction.
- Dual Weapon Style: Novice- Wielding two weapons can aid you in attack or defense. If you take the Activate action, you gain either a +1 bonus on your melee attack rolls or a +1 Defense bonus vs. melee attacks until the end of the encounter. You can switch the bonus you are taking with another Activate action.
Journeyman- You can perform the Lightning Attack combat stunt for 2 SP instead of the usual 3, but the extra attack must come from your secondary weapon.
Specializations
None (Swashbuckler intended at level 4)
Arcana
Possessions
Relationships
- Rhy-bond with Rona Bellavina , Intensity 2
Advancement
2nd Level
- Added 6 to Health
- Increased Fighting from 2 to 3.
- Gained Climbing (Strength) focus.
- Gained Stealth (Dexterity) focus.
3rd Level
- Add 5 to Health
- Increased Communication from 1 to 2.
- Gained Persuasion (Communication) focus.
- Upgraded Dual Weapon Style talent from Novice to Journeyman.
- Gained Heroes' Armor power