Difference between revisions of "Atha Mezarah:"
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==Talents== | ==Talents== | ||
| − | * '''Arcane Potential:''' '' | + | * '''Arcane Potential:''' |
| − | * '''Unarmed Style:''' '' | + | ** ''NOVICE:'' You gain one arcanum of your choice (Arcane Strike). |
| + | * '''Unarmed Style:''' | ||
| + | ** ''NOVICE:'' When you attack with your fist, you inflict 1d6 damage instead of 1d3. | ||
==Specializations== | ==Specializations== | ||
Revision as of 02:35, 1 September 2017
Atha Mezarah
|
| Race: Human, Class: Expert 3 Background: Aldin, Social Class: Calling: The Sun (Championing the Everyday) Destiny: 8 of Pentacles (Dedicated) Fate: Queen of Swords (Petty) Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
• | 3
|
| Focuses: Brawling | ||
Communication |
• | 2
|
| Focuses: Etiquette | ||
Constitution |
1
| |
| Focuses: | ||
Dexterity |
• | 4
|
| Focuses: Riding | ||
Fighting |
0
| |
| Focuses: | ||
Intelligence |
3
| |
| Focuses: Heraldry, Cultural Lore | ||
Perception |
• | 1
|
| Focuses: Searching | ||
Strength |
1
| |
| Focuses: | ||
Willpower |
1
| |
| Focuses: | ||
Combat Traits
| ||||
| Health | Speed | Defense | Armor | Penalty |
| 44 | 14 | 14 | 3 | 0 |
| Move: 14 • Charge: 7 • Run: 28 | ||||
Attacks
| ||||
| Attack | Roll | Damage | Range | Other |
| Arcane Fist | +5 | 1d6+1 | Melee | |
| ' | ||||
| ' | ||||
| {{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
| Pinpoint Attack • Expert's Armor • Stunt Bonus |
Talents
|
| Arcane Potential • Unarmed Style |
Specializations
|
| None (Martial Artist in training) |
Arcana
|
| Arcane Strike |
Possessions
|
Companions
|
| {{{Companions}}} |
History
Born:
Goals
Racial & Adept Class Powers
- Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater.
than that of the target of the attack.
- Expert's Armor: You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
- Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.
Talents
- Arcane Potential:
- NOVICE: You gain one arcanum of your choice (Arcane Strike).
- Unarmed Style:
- NOVICE: When you attack with your fist, you inflict 1d6 damage instead of 1d3.
Specializations
- None (Martial Artist in training)
Arcana
- Arcane Strike: Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.
Possessions
Relationships
- Rhy-bond, Intensity 2, Éan Amaideach
Advancement
2nd Level
3rd Level