FIRST AID (Critical Hits)
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INTELLECT (MEDICINE)
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A check made during an encounter to heal injuries. Requires: Medical kit or other tools for managing damage. Difficulty: Critical Hit Rating Modifiers: Improper Tools: to ![Setback-die.png](/wiki/images/thumb/Setback-die.png/15px-Setback-die.png) • No Tools: ![Setback-die.png](/wiki/images/thumb/Setback-die.png/15px-Setback-die.png) ![Setback-die.png](/wiki/images/thumb/Setback-die.png/15px-Setback-die.png)
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Result |
Option
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Patched Up. Critical Injury is healed.
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Pain Relief. Each success heals one Strain.
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Quick Recovery. Each Triumph heals two Wounds.
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Bite On This. Each threat inflicts one Strain. Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
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Malpractice. The medical procedure inflicts an additional Critical Injury!
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