Clarc

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Clarc
Clarc.jpg
Race: Aarakocra, Class: Monk (Kensei)
Background: Faction Agent, Alignment: Chaotic Good
Patron Deity: Syranita
Factions: Harpers 3, Stationers' Guild 1
Ability Scores
Strength 10 (+0), Dexterity 17 (+3), Constitution 10 (+0);
Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1)
Proficiencies
Bonus: +2
Saving Throws: STR & DEX
Skills: Acrobatics, Athletics, History, Insight, Religion
Tools: Calligrapher's Supplies, Cartographer's Tools, Pipa
Languages: Common, Aarakocra, Auran, Chondathan, Espruar, Auld Wyrmish, Alzhedo
Armor: None
Weapons: Simple Weapons, Short Swords, Longsword (Dadao), Longbow
Traits
Flight Speed 60, Natural Weapons, Unarmored Defense, Martial Arts, Flurry of Blows, Patient Defense, Step of the Wind, Armored Movement, Path of the Kensei, Agile Parry, Kensei's Shot, Way of the Brush, Deflect Missiles
Feats
0
Combat
Attacks:

Dadao: +5, 1d8+3 Slashing, Versatile;
Longbow: +5, 1d8+3 Piercing;
Unarmed: +5, 1d4+3 Bludgeoning or Slashing
Armor Class: 16, Initiative: +3, Speed: 35 ft
Hit Points: 24, Hit Dice: 3d8

Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS
Character Relevant Links

Harpers: Faction Info • Harpers of Waterdeep • Dusken Glade Cell
People & Places: Local NeighborhoodDusken Glade Inn • RivalsStationers' Guild
Campaign Info: House RulesGroup Treasury

Traits

Racial Traits

  • Flight Speed 60
  • Natural Weapons (1d4+3 Slashing)

Class Traits

  • Unarmored Defense - Add Dex and Wis to AC
  • Martial Arts
  • Flurry of Blows (1 Ki) - +2 Additional unarmed attacks as Bonus Action
  • Patient Defense (1 Ki) - Take Dodge action as Bonus Action
  • Step of the Wind (1 Ki) - Disengage or Dash as Bonus Action; Double Jump Distances for Turn
  • Unarmored Movement - +10ft to Movement
  • Deflect Missiles - 1d10 + Dex Mod + Monk Level; (1 Ki) Make attack with projectile as monk weapon as Reaction

Specialty Traits

  • Path of the Kensei - Choose two weapons (Longsword, Longbow). Proficient with said weapons as monk weapons
  • Agile Parry - +2 AC until start of next turn if an unarmed attack was included with kensei weapon attack.
  • Kensei's Shot - add 1d4+3 Piercing damage to archery attack as bonus action
  • Way of the Brush - Calligrapher

Background Traits

Faction Agent

  • +2 Skills
  • +2 Languages

Feats

x

Resources

  • Coins: 0 cp • 0 sp • 0 ep • 300 gp • 0 pp • Other coins: 0
  • Gems: 0

Magic Items

  • Quiver of Ehlonna - Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Equipment

Carried Equipment

  • In Hand: Dadao
  • Worn: Quiver of Ehlonna
  • Belt: x
  • Backpack: x

Stored Equipment

  • Longbow
  • Pipa (Stringed Instrument)

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

Dusken Glade Inn

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Monastery

Dumak.jpg
Master Dumak
Swordmonk Master
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Abbot-alger.jpg
Abbot Alger of Amanautor
Abbot of the Monastery of the Sun
Distant but kind, even Master Dumak treats Abbot Alger with respect and deference. The abbot has always kept his distance to some degree, although as you've gotten older you suspect it's simply out of respect for Master Dumak: a student should have a single authority, and Abbot Alger is very observant of such boundaries. It isn't uncommon to find the Abbot out and about in the neighborhood where you live (Trades Point North), getting his hands dirty helping the locals out in some way or another.
Lessemas.jpg
Lessemas of Lathander
Sun Soul Adept
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The Harpers

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The Stationers' Guild

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