FIRST AID (Wounds)
|
INTELLECT (MEDICINE)
|
A check made during an encounter to heal injuries. Requires: Medical kit or other tools for managing damage. Difficulty: Healing Wounds: Current wounds equal half or less of wound threshold ( ) • Current wounds equal more than half of wound threshold ( ) • Current wounds exceed wound threshold (  ) • Healing Critical Injuries: (Critical Injury Severity Rating) Modifiers: Improper Tools: to  • No Tools:  
|
| Result |
Option
|
|
|
Stitched Up. Each success heals one Wound.
|
|
|
Pain Relief. Each success heals one Strain.
|
|
|
Spotted a Problem. Each Triumph heals one Critical Injury.
|
|
|
Bite On This. Each threat inflicts one Strain. Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
|
|
|
Malpractice. The medical procedure inflicts an additional Critical Injury!
|