Difference between revisions of "Accord"

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Located on a central, lake-surrounded island, the Towers are the seat of the Accord of Worlds.
 
Located on a central, lake-surrounded island, the Towers are the seat of the Accord of Worlds.
 
* '''The Wretched Citadel:''' The largest structure in Liminal, the Citadel is said to be at least twenty stories in height, and larger on the inside than it is on the outside. Unfortunately, it is also a place awash with dangerous planar energies. It has been sealed off by the [[Keepers of Accord]], who have warded its outer courtyards and locked its doors. Occasionally strange lights can be seen coming from it at night, and odd sounds come from it occasionally, day or night. The Citadel Guard, an elite order of city watch, are positioned at all points of egress, to warn away those who would enter it. Despite this, adventuring companies occasionally invade the place, seeking treasure or to solve the strange mysteries of the vast spire.
 
* '''The Wretched Citadel:''' The largest structure in Liminal, the Citadel is said to be at least twenty stories in height, and larger on the inside than it is on the outside. Unfortunately, it is also a place awash with dangerous planar energies. It has been sealed off by the [[Keepers of Accord]], who have warded its outer courtyards and locked its doors. Occasionally strange lights can be seen coming from it at night, and odd sounds come from it occasionally, day or night. The Citadel Guard, an elite order of city watch, are positioned at all points of egress, to warn away those who would enter it. Despite this, adventuring companies occasionally invade the place, seeking treasure or to solve the strange mysteries of the vast spire.
 +
* '''Chambers of the Accord:''' X
 +
* '''Councilor Chamber-Halls:''' X
 +
* '''Tower of the Keepers''' academy and headquarters to the "Keepers of Accord," the order of magicians who maintain the Walls of Liminal.
 +
* '''The Bastion:''' X
 +
* '''
 
===The Inner Circle===
 
===The Inner Circle===
 
The terrain immediately surrounding the lake are all public government buildings, including:
 
The terrain immediately surrounding the lake are all public government buildings, including:
* '''The Magistracy''' for the city's magistrate courts
+
* '''The Magistracy:''' for the city's magistrate courts
 
* '''Watch Command'''
 
* '''Watch Command'''
* '''Tower of the Keepers''' academy and headquarters to the "Keepers of Accord," the order of magicians who maintain the Walls of Liminal.
 
 
* '''Sanctuary of Worlds:''' The monks of the Sanctuary are dedicated to maintaining the integrity of the Planar Walls of Liminal, working closely with the Keepers to do so. They frequently take the Guardian or Primal Warden themes. Many of the Sanctuary's monks are also popular combatants in the Great Arena, taking the Gladiator theme.
 
* '''Sanctuary of Worlds:''' The monks of the Sanctuary are dedicated to maintaining the integrity of the Planar Walls of Liminal, working closely with the Keepers to do so. They frequently take the Guardian or Primal Warden themes. Many of the Sanctuary's monks are also popular combatants in the Great Arena, taking the Gladiator theme.
 
===The Outer Circle===
 
===The Outer Circle===
 
The buildings which abut the inner walls of Accord are a variety of service-oriented buildings, including two inns and a few taverns, a bookbinder, the house of tailors who craft all the official garments of office for the Accord's government and several scribes.
 
The buildings which abut the inner walls of Accord are a variety of service-oriented buildings, including two inns and a few taverns, a bookbinder, the house of tailors who craft all the official garments of office for the Accord's government and several scribes.

Revision as of 03:38, 22 December 2012

The Accord

Landmarks

X

Government & Nobility

X

Taverns & Inns

X

Mages & the Arcane

X

Temples & Monasteries

X

Military & Fighters

X

Underworld

X

Towers of the Accord

Located on a central, lake-surrounded island, the Towers are the seat of the Accord of Worlds.

  • The Wretched Citadel: The largest structure in Liminal, the Citadel is said to be at least twenty stories in height, and larger on the inside than it is on the outside. Unfortunately, it is also a place awash with dangerous planar energies. It has been sealed off by the Keepers of Accord, who have warded its outer courtyards and locked its doors. Occasionally strange lights can be seen coming from it at night, and odd sounds come from it occasionally, day or night. The Citadel Guard, an elite order of city watch, are positioned at all points of egress, to warn away those who would enter it. Despite this, adventuring companies occasionally invade the place, seeking treasure or to solve the strange mysteries of the vast spire.
  • Chambers of the Accord: X
  • Councilor Chamber-Halls: X
  • Tower of the Keepers academy and headquarters to the "Keepers of Accord," the order of magicians who maintain the Walls of Liminal.
  • The Bastion: X

The Inner Circle

The terrain immediately surrounding the lake are all public government buildings, including:

  • The Magistracy: for the city's magistrate courts
  • Watch Command
  • Sanctuary of Worlds: The monks of the Sanctuary are dedicated to maintaining the integrity of the Planar Walls of Liminal, working closely with the Keepers to do so. They frequently take the Guardian or Primal Warden themes. Many of the Sanctuary's monks are also popular combatants in the Great Arena, taking the Gladiator theme.

The Outer Circle

The buildings which abut the inner walls of Accord are a variety of service-oriented buildings, including two inns and a few taverns, a bookbinder, the house of tailors who craft all the official garments of office for the Accord's government and several scribes.