Aeolus Broadleaf

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Aeolus Broadleaf
Broadleaf.jpg
Race: Firbolg, Class: Druid (Circle of Dreams)
Background: Hermit, Alignment: Chaotic Good
Patron Deity:
Factions: None • Associations: The Radical Fey
Ability Scores
Strength 16 (+3), Dexterity 17 (+3), Constitution 14 (+2);
Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1)
Proficiencies
Bonus: +4
Saving Throws: Intelligence & Wisdom
Skills: Insight, Medicine, Nature, Perception, Religion
Tools: Alchemist's supplies, Herbalism kit,
Languages: Common, Elvish, Giant, Druidic, Sylvan, Terran
Armor: Light, Medium (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Traits
Hidden step, Powerful build, Speech of beast and leaf,
Feats
Empathic
Combat
Attacks:Unarmed Strike: +7, 4Scimitar: +7, 1d6+3, Dagger: +7, 1d4+3, '
Armor Class: 14/16/19, Initiative: +3, Speed: 30 ft
Hit Points: 73, Hit Dice: 10d8
Social
Personality Traits: • I am working on a grand philosophical theory and love sharing my ideas. • I feel tremendous empathy for all who suffer.
Ideals: • Greater Good. My gifts are meant to be shared with all, not used for my own benefit.• Free Thinking. Inquiry and curiosity are the pillars of progress.
Bonds: • Nothing is more important than the other members of my tribe.
Flaws: • Now that I’ve returned to the world, I enjoy its delights a little too much.


"Prakt, Strev, Rang, glang byrd. (Bravery, Effort, and Honor over birth.)

Stomm rang glang du. (The tribe's honor above your honor.)

Blod ettin er blod kong. (The blood of a runt is the blood of a king.)

Gi tusen val nul. (Give one thousand for nothing.)

Trut zund stommpaart. (Truth is the honor of the tribe)." - Firbolg Code

Without self-expression, life lacks spontaneity and joy. Without service to others, it lacks meaning and purpose. - Helryth Hey, founder of the Radical Fey

Appearance

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Age: 42
Gender: Cisgender Male
Height: 7'10"
Weight: 380 lbs
Hair: Auburn hair and beard.
Eyes: Hazel/gold

Xxx

Traits

Personality Traits

  • I am working on a grand philosophical theory and love sharing my ideas.
  • I feel tremendous empathy for all who suffer.

Ideals:

  • Greater Good: My gifts are meant to be shared with all, not used for my own benefit.
  • Free Thinking: Inquiry and curiosity are the pillars of progress.

Bonds:

  • Nothing is more important than the other members of my tribe.

Flaws:

  • Now that I’ve returned to the world, I enjoy its delights a little too much.

Sexuality: Romantically I am gay. I seek relationships with and fall in love with other males. Sexually, I am hetero/homo-flexible. Seeking and providing pleasure is what brings in the coin. I will bottom for coin, but I am a passionate top when the situation warrants it. Nothing is too kinky or taboo for my patrons, but in a relationship I am surprisingly vanilla.

Half-Elf Traits

  • Charisma increased by 2 and two other traits increased by 1 (Dexterity, Wisdom)
  • Darkvision 60'
  • Fey Ancestry:

- Advantage on saving throws against being charmed - Magic can't put me to sleep

  • Skill Versatility: Proficiency in 2 skills (Persuasion, Stealth)

Cleric Features

Starting Cleric

Armor: light armor, medium armor, shields

Weapons: Simple weapons

Skills: Insight, Persuasion


Spellcasting

Cantrips: 4

Prepared Spells: 8

Spell save DC: 14

Spell attack modifier: +6

Spellcasting focus: Holy symbol (Amulet of black disk with purple border)


Channel Divinity

Turn Undead

Destroy Undead: CR 1/2 or lower

Death Domain Features

Death Domain Spells (always prepared, in addition to cleric spells):

False Life, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, vampiric touch


Bonus Proficiency: Proficiency with martial weapons


Reaper:

  • Chill touch cantrip
  • Necromancy cantrip that targets one creature can target two creatures within range and within 5 feet of each other


Channel Divinity - Touch of Death: When hits with a meleee attack, deals extra +10 necrotic damage.

Background: Hermit

Skills: Acrobatics, Performance

Tools: Disguise kits, lute

By Popular Demand: Can always find a place to perform. Free lodging and food of modest or comfortable standard as long as I perform each night. Strangers more friendly if they recognize me.

Feats

Observant

Quick to notice details of my environment, I gain the following benefits:

- Increase Intelligence or Wisdom by 1 (Wisdom)

- If I can see a creature's mouth while it is speaking a language I can understand, I can interpret what it's saying by reading its lips.

- I have a +5 bonus to my passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Resources

  • Coins: 3pp, 394gp, 10 sp
  • Gems:

Magic Items

  • Coat of Protection: +1 bonus to AC and saving throws

Broadleaf's

Service •  (Business)

  • Lifestyle Provided: None (0 gp per month)
  • Employees Cost: 0 gp per month
    • Skilled: 0 (60 gp per month each)
    • Unskilled: 0 (6 gp per month each)
  • Building Cost: None •  gp per mo
  • Goods Cost: 25 gpgp per mo

Total Business Cost: 25gp per mo


Nobility Information Network • Small
  • Establishment Time Invested: 9 days • 30 days to next level
  • Establishment Coin Invested: 11 gp • 50 gp to next level
  • Utilize Information Network

Nightlife Information Network • Unestablished
  • Establishment Time Invested: 0 days • 14 days to next level
  • Establishment Coin Invested: 0 gp • 13 gp to next level
  • Utilize Information Network

Equipment

Carried Equipment: Scimitar, dagger, longbow and arrows, shield, chain shirt, coat of protection, amulet of Shar, component pouch

  • On the Job (Soft Trader, Dirgest, Entertainer): 4x fine clothes, lute, 4x candles, amethyst and silver ear rings (20gp), pectoral (30gp), pinky ring (25gp)
  • On the Job (Gang): Black travel clothes, waterskin, mess kit, backpack, bedroll, flask, 4x rations, extra suit of leather armor, vial of serpent venom (3 doses)

Stored Equipment

  • Broadleaf's: this is where I store the gear I'm not actively carrying around (listed above).

Lifestyle

  • Modest: 1 gp/day

Downtime

Xxx

Projects, Goals and/or Downtime

  • Goals go here

Origin

  • Story goes here

Important Individuals

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Anaiya
Diplomat • Mother
The Moon Elf Anaiya was a diplomat who had booked passage aboard one of the Elven ships that regularly sailed past and docked in Neverwinter as they ferried elves to Evermeet. She often had short stays in the cities she visited, and such was the case in Neverwinter. During one of those short stays she met a local noble, Paradorn Aromdee. They immediately hit it off and had a short, but passionate affair. But her duty was to the elves and she soon left Neverwinter. One year later, on Deadwinter Day, during the festival of Midwinter, Anaiya suddenly appeared on Paradorn's doorstep. In her arms was an infant with ice blue eyes and a shock of white hair. The child's name was Randis, born of the union of Anaiya and Paradorn. With fear in her voice she pleaded with Paradorn to keep their son safe. In her hand was a brilliant green gem. "Hide this. Don't let anyone find it. If elves appear wearing grey cloaks, run!" And then she was gone, leaving Randis and the green gem. She has not been seen since
Randisdad.jpg
Paradorn Aromdee
Noble • Father
Paradorn Aromdee was a minor noble in Neverwinter. He met the Moon Elf Anaiya and the two had a brief and passionate affair. One year later, Anaiya returned with and infant named Randis and a green gem. She instructed Paradorn to keep Randis safe and to hide the gem. Paradorn hid the gem but was ashamed to have a bastard half-breed son and found foster parents for the child. He would periodically check in on Randis, but he was largely absent during the boys childhood. One day 3 grey-cloaked elves showed up looking for the gem. Paradorn fought them and fled, injured. He led the elves to Randis and died in his son's arms before revealing the exact location of the gem.
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Peg and Uni Halfquiver
Potters • Adoptive Parents
Peg and Uni Halfquiver were potters who had served Lord Aromdee and sold pottery to him. He called on them to foster his child, Randis. Peg and Uni took Randis in, but they were cruel foster parents and treated him like slave labor. Mr. Halfquiver was killed by the grey-cloaked elves, while Mrs. Halfquiver was killed by Randis when attempting to escape the same elves.
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Lady Ilsa • Mentor
Lady Ilsa's Travelling Curiosity Show
Lady Ilsa discovered Randis singing for coin on a street corner. She immediately recognized his talent and recruited him into her troupe. She took personal oversight of his training and taught him much of what he knows about performance and lovemaking. Her love of coin and her self, however, led her to betray Randis and she sold him to the grey-cloaked elves who were seeking him. Filled with the power of Shar, he sought his revenge and she died when he snapped her neck.
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Branly
Bard • First Love
Branly was one of the troupe members of Lady Ilsa's Travelling Curiosity Show. There was instant attraction between him and Randis and Randis fell in love with him. He taught Randis how to play the lute and coached him in his singing skills. He promised to train Randis as a bard. After Randis was betrayed by Lady Ilsa's troupe he found Branly in bed with Lady Ilsa. Randis killed Lady Ilsa, but told Branly to go. Branly fled and Randis has not seen him since.
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Eruras Berncar
Sellsword • Contact
Her name was Chuseya, and she was blackmailing him. There was nothing he could do about it, of course, and Randis felt his call for revenge as though it were his own. The fact that Chuseya was another cleric of Shar did nothing to change the fact that she deserved retribution. So Randis followed his calling calling, and did the deed. Now both Eruras and Randis are sworn to secrecy, and he's promised to be there if Randis needs him.
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Arageth
Succubus • Contact
Once the mander (or "mother") of the Beckoning Maid festhall in Yartar, Randis discovered Arageth's secret when she took him in to work for her: she is a succubus. Despite her infernal nature, the two got along excellently, so much so that when the local temple of Torm revealed her nature to her human staff and got them out of the building so they could attack her, Randis slipped away to warn her and help get her out of Yartar. She mentioned intending on venturing to Waterdeep, and that was the last he saw of her.
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Aeryk Moonstar
Patriarch's Cousin (Rank 5) • 31 years
A skilled cartographer and architect in good standing with the Surveyors', Map, and Chartmakers' Guild. Aeryk is a handsome man and a very eligible bachelor, though seems to prefer to take uncomplicated lovers from the soft trade, with a marked weakness for elven blooded men.