Aeolus Broadleaf

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Aeolus Broadleaf
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Race: Firbolg, Class: Druid (Circle of Dreams)
Background: Hermit, Alignment: Chaotic Good
Patron Deity:
Factions: None • Associations: The Radical Fey
Ability Scores
Strength 16 (+3), Dexterity 17 (+3), Constitution 14 (+2);
Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1)
Proficiencies
Bonus: +4
Saving Throws: Intelligence & Wisdom
Skills: Insight, Medicine, Nature, Perception, Religion
Tools: Alchemist's supplies, Herbalism kit,
Languages: Common, Elvish, Giant, Druidic, Sylvan, Terran
Armor: Light, Medium (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Traits
Hidden step, Powerful build, Speech of beast and leaf, Firbolg Magic (Detect Magic, Disguise Self)
Feats
Empathic
Combat
Attacks:Unarmed Strike: +7, 4Scimitar: +7, 1d6+3, Dagger: +7, 1d4+3, '
Armor Class: 14/16/19, Initiative: +3, Speed: 30 ft
Hit Points: 76, Hit Dice: 10d8
Social
Personality Traits: • I am working on a grand philosophical theory and love sharing my ideas. • I feel tremendous empathy for all who suffer.
Ideals: • Greater Good. My gifts are meant to be shared with all, not used for my own benefit.• Free Thinking. Inquiry and curiosity are the pillars of progress.
Bonds: • Nothing is more important than the other members of my tribe.
Flaws: • Now that I’ve returned to the world, I enjoy its delights a little too much.


"Prakt, Strev, Rang, glang byrd. (Bravery, Effort, and Honor over birth.)

Stomm rang glang du. (The tribe's honor above your honor.)

Blod ettin er blod kong. (The blood of a runt is the blood of a king.)

Gi tusen val nul. (Give one thousand for nothing.)

Trut zund stommpaart. (Truth is the honor of the tribe)." - Firbolg Code

Without self-expression, life lacks spontaneity and joy. Without service to others, it lacks meaning and purpose. - Helryth Hey, founder of the Radical Fey

Appearance

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Age: 42
Gender: Cisgender Male
Height: 7'10"
Weight: 380 lbs
Hair: Auburn hair and beard.
Eyes: Hazel/gold

Aeolus has a large, solid muscular frame with light blue skin that is covered in a light covering of auburn hair. He has reddish brown shoulder length hair and a full beard of the same color. He seldom wears many clothes, often preferring to go shirtless, with only a leather harness and a cloak, and a fur loin cloth or breeches. He will often go barefoot, choosing no footwear at all. When in public, or around round groups of people, Aeolus will often use the Firbolg's inborn Disguise Self magical ability to appear in "drag" as either a tall elf, half-elf, or human. He appears to wear similar attire to what he would normally wear, although with footwear, but will have fun expressing himself in different ways as different races with different features.

Traits

Personality Traits

  • I am working on a grand philosophical theory and love sharing my ideas.
  • I feel tremendous empathy for all who suffer.

Ideals:

  • Greater Good: My gifts are meant to be shared with all, not used for my own benefit.
  • Free Thinking: Inquiry and curiosity are the pillars of progress.

Bonds:

  • Nothing is more important than the other members of my tribe.

Flaws:

  • Now that I’ve returned to the world, I enjoy its delights a little too much.

Sexuality: Romantically Aeolus is gay. He seeks relationships with and falls in love with other males. Sexually, He is hetero/homo-flexible. Seeking and experiencing pleasure is something that connects individuals to the Sacred and is an important. Sexuality is an important part of self-expression.

Firbolg Traits

  • Wisdom increases by 2, Strength increases by 1
  • Powerful Build: Aeolus counst as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
  • Hidden Step: As a bonus action, Aeolus can magically turn invisible until the start of his next turn or until he attacks, makes a damage roll, or forces someone to make a saving throw. Once he uses this trait, he can’t use it again until he finishes a short or long rest.
  • Speech of Beast and Leaf: Aeolus has the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of his words, though he has no special ability to understand them in return. He has advantage on all Charisma checks he makes to influence them.
  • Firbolg Magic:

- Detect Magic

- Disguise Self: When he uses this version of disguise self, Aeolus can seem up to 3 feet shorter than normal, allowing him to more easily blend in with humans and elves.

Cleric Features

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)

Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Skills: Nature, Perception

Saving Throws: Intelligence, Wisdom

Tools: Herbalism kit


Spellcasting

Cantrips: 4

Prepared Spells: 15

Spell save DC: 17

Spell attack modifier: +9

Spellcasting focus: Kal'Hirol Pendant


Wild Shape

Aeolus can use his action to magically assume the shape of various beasts. - He can use this feature twice and regains expended uses when he finishes a short or long rest. - He can stay in a beast shape for 5 hours. He then reverts to his normal form unless he expends another use of this feature. He can revert to his normal form earlier by using a bonus action on his turn. He automatically reverts if he falls unconscious, drops to 0 hit points, or dies.

Known Beast Shapes:

  • Scorpion
  • Weasel
  • Crag Cat
  • Brown Bear
  • Eagle
  • Giant Octopus
  • Reef Shark
  • Constrictor Snake
  • Jaculi
  • Giant Wolf Spider
  • Dire Wolf

- To acquire new beast shapes Aeolus has two options.

  • Observation: He learns the beast’s shape after observing its behavior for at least 1 hour and succeeding on an Intelligence (Nature) check with a DC equal to 10 + the beast’s challenge rating. For this observation period, his vantage point - whether physical or magical — must be within 150 feet of the beast. If he previously spent at least 1 hour reading a scholarly work about the creature, he has advantage on the check.
  • Interaction. He learns the beast’s shape after interacting with it peacefully for 10 minutes and succeeding on a Wisdom (Animal Handling) check with a DC equal to 10 + the beast’s challenge rating. For this interaction period, he must be within 15 feet of the beast, and if he spends at least a minute petting it, he hasadvantage on the check.

- Either of these options may be assisted by magic.

Background: Hermit

Skills: Acrobatics, Performance

Tools: Disguise kits, lute

By Popular Demand: Can always find a place to perform. Free lodging and food of modest or comfortable standard as long as I perform each night. Strangers more friendly if they recognize me.

Feats

Observant

Quick to notice details of my environment, I gain the following benefits:

- Increase Intelligence or Wisdom by 1 (Wisdom)

- If I can see a creature's mouth while it is speaking a language I can understand, I can interpret what it's saying by reading its lips.

- I have a +5 bonus to my passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Resources

  • Coins: 3pp, 394gp, 10 sp
  • Gems:

Magic Items

  • Coat of Protection: +1 bonus to AC and saving throws

Broadleaf's

Service •  (Business)

  • Lifestyle Provided: None (0 gp per month)
  • Employees Cost: 0 gp per month
    • Skilled: 0 (60 gp per month each)
    • Unskilled: 0 (6 gp per month each)
  • Building Cost: None •  gp per mo
  • Goods Cost: 25 gpgp per mo

Total Business Cost: 25gp per mo


Nobility Information Network • Small
  • Establishment Time Invested: 9 days • 30 days to next level
  • Establishment Coin Invested: 11 gp • 50 gp to next level
  • Utilize Information Network

Nightlife Information Network • Unestablished
  • Establishment Time Invested: 0 days • 14 days to next level
  • Establishment Coin Invested: 0 gp • 13 gp to next level
  • Utilize Information Network

Equipment

Carried Equipment: Scimitar, dagger, longbow and arrows, shield, chain shirt, coat of protection, amulet of Shar, component pouch

  • On the Job (Soft Trader, Dirgest, Entertainer): 4x fine clothes, lute, 4x candles, amethyst and silver ear rings (20gp), pectoral (30gp), pinky ring (25gp)
  • On the Job (Gang): Black travel clothes, waterskin, mess kit, backpack, bedroll, flask, 4x rations, extra suit of leather armor, vial of serpent venom (3 doses)

Stored Equipment

  • Broadleaf's: this is where I store the gear I'm not actively carrying around (listed above).

Lifestyle

  • Modest: 1 gp/day

Downtime

Xxx

Projects, Goals and/or Downtime

  • Goals go here

Origin

  • Story goes here

Important Individuals

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Anaiya
Diplomat • Mother
The Moon Elf Anaiya was a diplomat who had booked passage aboard one of the Elven ships that regularly sailed past and docked in Neverwinter as they ferried elves to Evermeet. She often had short stays in the cities she visited, and such was the case in Neverwinter. During one of those short stays she met a local noble, Paradorn Aromdee. They immediately hit it off and had a short, but passionate affair. But her duty was to the elves and she soon left Neverwinter. One year later, on Deadwinter Day, during the festival of Midwinter, Anaiya suddenly appeared on Paradorn's doorstep. In her arms was an infant with ice blue eyes and a shock of white hair. The child's name was Randis, born of the union of Anaiya and Paradorn. With fear in her voice she pleaded with Paradorn to keep their son safe. In her hand was a brilliant green gem. "Hide this. Don't let anyone find it. If elves appear wearing grey cloaks, run!" And then she was gone, leaving Randis and the green gem. She has not been seen since
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Paradorn Aromdee
Noble • Father
Paradorn Aromdee was a minor noble in Neverwinter. He met the Moon Elf Anaiya and the two had a brief and passionate affair. One year later, Anaiya returned with and infant named Randis and a green gem. She instructed Paradorn to keep Randis safe and to hide the gem. Paradorn hid the gem but was ashamed to have a bastard half-breed son and found foster parents for the child. He would periodically check in on Randis, but he was largely absent during the boys childhood. One day 3 grey-cloaked elves showed up looking for the gem. Paradorn fought them and fled, injured. He led the elves to Randis and died in his son's arms before revealing the exact location of the gem.
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Peg and Uni Halfquiver
Potters • Adoptive Parents
Peg and Uni Halfquiver were potters who had served Lord Aromdee and sold pottery to him. He called on them to foster his child, Randis. Peg and Uni took Randis in, but they were cruel foster parents and treated him like slave labor. Mr. Halfquiver was killed by the grey-cloaked elves, while Mrs. Halfquiver was killed by Randis when attempting to escape the same elves.
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Lady Ilsa • Mentor
Lady Ilsa's Travelling Curiosity Show
Lady Ilsa discovered Randis singing for coin on a street corner. She immediately recognized his talent and recruited him into her troupe. She took personal oversight of his training and taught him much of what he knows about performance and lovemaking. Her love of coin and her self, however, led her to betray Randis and she sold him to the grey-cloaked elves who were seeking him. Filled with the power of Shar, he sought his revenge and she died when he snapped her neck.
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Branly
Bard • First Love
Branly was one of the troupe members of Lady Ilsa's Travelling Curiosity Show. There was instant attraction between him and Randis and Randis fell in love with him. He taught Randis how to play the lute and coached him in his singing skills. He promised to train Randis as a bard. After Randis was betrayed by Lady Ilsa's troupe he found Branly in bed with Lady Ilsa. Randis killed Lady Ilsa, but told Branly to go. Branly fled and Randis has not seen him since.
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Eruras Berncar
Sellsword • Contact
Her name was Chuseya, and she was blackmailing him. There was nothing he could do about it, of course, and Randis felt his call for revenge as though it were his own. The fact that Chuseya was another cleric of Shar did nothing to change the fact that she deserved retribution. So Randis followed his calling calling, and did the deed. Now both Eruras and Randis are sworn to secrecy, and he's promised to be there if Randis needs him.
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Arageth
Succubus • Contact
Once the mander (or "mother") of the Beckoning Maid festhall in Yartar, Randis discovered Arageth's secret when she took him in to work for her: she is a succubus. Despite her infernal nature, the two got along excellently, so much so that when the local temple of Torm revealed her nature to her human staff and got them out of the building so they could attack her, Randis slipped away to warn her and help get her out of Yartar. She mentioned intending on venturing to Waterdeep, and that was the last he saw of her.
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Aeryk Moonstar
Patriarch's Cousin (Rank 5) • 31 years
A skilled cartographer and architect in good standing with the Surveyors', Map, and Chartmakers' Guild. Aeryk is a handsome man and a very eligible bachelor, though seems to prefer to take uncomplicated lovers from the soft trade, with a marked weakness for elven blooded men.