Difference between revisions of "Cecily"

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==Abilities==
 
==Abilities==
 
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**Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
 
**Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
 
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==Qualities==
 
==Qualities==
 
*'''Acrobatic Defense''': Lesser Action - Add double rating of Acrobatics bonus dice to Defense until beginning of next turn.
 
*'''Acrobatic Defense''': Lesser Action - Add double rating of Acrobatics bonus dice to Defense until beginning of next turn.
 
*'''Deft Hands''': Downgrade reload times by one step.
 
*'''Deft Hands''': Downgrade reload times by one step.
 
*'''Mummer''': Make the Musikz (oontz-oontz-oontz)
 
*'''Mummer''': Make the Musikz (oontz-oontz-oontz)
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==Drawbacks & Flaws==
 
==Drawbacks & Flaws==
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* X
 
* X
 
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Latest revision as of 17:23, 19 January 2012

Cecily2.jpg

Abilities

  • Agility - 4; Acrobatics +3B
  • Animal - 1
  • Athletics - 3
  • Awareness - 3
  • Cunning - 3
  • Deception - 5; Act +1B, Bluff +1B, Disguise +1B
  • Endurance - 3
  • Fighting - 2; Inept -1D
  • Healing - 2;
  • Language - 3
  • Knowledge - 2
  • Marksmanship - 4; Crossbows +2B
  • Persuasion - 2
  • Status - 2
  • Stealth - 3
  • Survival - 2
  • Thievery - 3
  • Warfare - 2
  • Will - 4


Intrigue & Combat

  • Intrigue Defense: 8 (Awareness+Cunning+Status)
  • Composure: 12 (Will Ranks x3)
  • Combat Defense: 10[18] (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 9 (Endurance Ranks x3)
  • Armor: Padded
  • Armor Rating: 1
  • Armor Penalty: 0; Bulk 0
  • Weapons
    • Myrish Crossbow: Test 4D+2B, Damage 5, Fast, Long Range, Piercing 1, Two-Handed, Reload (Free)
    • Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1


Cecily3.jpg

Qualities

  • Acrobatic Defense: Lesser Action - Add double rating of Acrobatics bonus dice to Defense until beginning of next turn.
  • Deft Hands: Downgrade reload times by one step.
  • Mummer: Make the Musikz (oontz-oontz-oontz)


Drawbacks & Flaws

  • Inept (Fighting Flaw); Disregard the lowest test die result on Fighting rolls.

Possessions

Possessions: Common Clothes x3, Boots, Dagger, Fiddle, Flute, Entertainers Garb x10, Northern Garb x2, Courtiers Garb x4

Advancement

Perspective

  • For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
  • You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.

Goals

Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.

  • X
  • X
  • X


Cecily1.jpg