Difference between revisions of "Connor Roebuck"

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|Image=[[Image:Connor-roebuck.jpg|center|350 px]]
 
|Image=[[Image:Connor-roebuck.jpg|center|350 px]]
 
|Race=Human
 
|Race=Human
|Class=xxx
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|Class=Expert
 
|Background=Outcast
 
|Background=Outcast
 
|SocialClass=xxx
 
|SocialClass=xxx
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|Other2=Reload minor
 
|Other2=Reload minor
  
|Attack3=xxx
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|Attack3=  
|Roll3=xxx
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|Roll3=  
|Damage3=xxx
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|Damage3=  
|Range3=xxx
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|Range3=  
|Other3=xxx
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|Other3=  
  
|Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: xxx
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|Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential
 
|Talents=Arcane Potential
 
|Talents=Arcane Potential
 
|Specializations=None
 
|Specializations=None

Revision as of 21:25, 21 September 2016

Connor Roebuck
Connor-roebuck.jpg
Race: Human, Class: Expert
Background: Outcast, Social Class: xxx
Calling: The Sun (Championing the Everyday)
Destiny: 10 of Pentacles (Open Minded)
Fate: 8 of Pentacles (Mercenary)
Conviction: {{{Conviction}}} • Corruption: {{{Corruption}}}
Abilities
Accuracy
2
Focuses: {{{AccFocus}}}
Communication
3
Focuses: {{{CommFocus}}}
Constitution
3
Focuses: {{{CnstFocus}}}
Dexterity
4
Focuses: {{{DexFocus}}}
Fighting
0
Focuses: {{{FgtFocus}}}
Intelligence
0
Focuses: {{{IntFocus}}}
Perception
1
Focuses: {{{PercFocus}}}
Strength
0
Focuses: {{{StrFocus}}}
Willpower
3
Focuses: {{{WillFocus}}}
Combat Traits
Health Speed Defense Armor Penalty
32 14 14 None 0
Move: 14 • Charge: 7 • Run: 28
Attacks
Attack Roll Damage Range Other
Knife, held Accuracy 1d6+1 Melee
Knife, thrown Accuracy 1d6 6y/12y Reload minor
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential
Talents
Arcane Potential
Specializations
None
Arcana
Enhancement (Meditative)
Possessions
xxx
Companions
{{{Companions}}}

Background

x

Expert Class Powers

  • Weapons Groups: Bows, Brawling, Light Blades, Staves
  • Pinpoint Attack: 1/rnd • Add 1d6 damage with an attack if Dexterity is greater than target's Dexterity.
  • Expert's Armor: Trained in Light armor
  • Starting Talents: Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery)

Talents

  • Arcane Potential: Novice: Enhancement (Meditative)

Specializations

None

  • Plans: Sharpshooter: Dex 2, Perc 2, Archery Style (Novice) or Thrown Weapon Style (Novice) • Swashbuckler: Dex 2, Dexterity (Acrobatics) Focus

Arcana

  • Enhancement: Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue: Test Result • Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level.

Possessions

  • Weasel Bag
  • Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal)
  • Knife

Relationships

  • Self: 3 • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will.
  • Greydi: 2; rhy-bond • He is my only true and constant friend, and the only one who has ever needed me.