Greeph's Burden

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Note: You can exchange coin and the trade bars at Malnova without issue. They charge a fee of 1% of the total value being converted (fee caps at 10gp per exchange total). They will hold valuables, but charge a monthly fee based on the total in storage.

Currently you will only be able to sell a few of the less extravagant pieces of art and gems in Malnova if you wish to, and for the most part you will only be able to get a third, possibly up to half of the listed value at best. In order to sell off more of the treasure or in order to receive better prices, you will need to go to a larger market. At that time I will need some Charisma/Persuasion rolls on the behalf of whoever it is that is doing the haggling.

Selling magic items generally isn't possible in any market without agreeing to sell them for far less than their potential value. Such items are generally traded for others and only occurs in the largest of markets (such as Ma Kare in Salista Hoventesh or Lamshi-Dara in Darshiniath) or via the Daltes Bardic College network (which covers numerous markets and individual collectors and adventurers so as to have better opportunities, but take much longer).

Trade goods may sell a little better in Malnova, but still likely not as well as they would in a larger market - BUT nobles do not like to go without things and could be convinced (especially after going without for a while) to part with a few more of their coin than they'd like for some luxury goods.

Division of Treasure

Coin

"Sign Off" As Added to Character Sheet: Martinique

  • Copper buried for later retrieval: ???cp
  • Platinum: 19pp (3/4 each; 3 remain)
  • Gold: 1105 gp (250/276 each; 1 remains)
  • Electrum: 301 (50/75 each; 1 remains)
  • Silver: 1848 (450/462 each)
  • Copper: 2720 (300/680 each)

Equipment

  • Breastplate
  • Trade goods: Herbs to manufacture, for example, antitoxin, sealed containers of hard-to-get coffee (Buried to Retrieve Later) (200gp for most of it, plus 100gp for the antitoxin and the coffee could fetch anywhere from 100-300gp depending on the market you take it to)

Gems

"Sign Off" As Added to Character Sheet: Martinique

  • Ornamental (10 gp ea): 6 (1 each; 2 remain)
  • Semiprecious (50 gp ea): 17 (4 each; 1 remains)

Art

  • Art: pair of silver goblets (60gp value each)
  • A small blue fire quartz statue in the shape of a sleeping dog (non-magical, worth 100gp for the precious gem, worth 350gp to an art collector)
  • A rare and intact Nezorah meditation stone used by the long dead order of knights. Certainly worth more than just the stone it's crafted from. (value 100gp; Int/History DC 20)
  • 2 earring hoops (value 10gp each)
  • Portrait of a woman leaping off a cliff, entitled "Believe" (value 100gp if fake; 2 - 4 times if not)
  • Pair of magnetized statues of little dogs, one black one white (value 50gp)
  • Antique holy symbol of Tempus (god who had fallen and been replaced) (50gp reward from Church of Dom; 100 gp from collector)
  • Large wool tapestry of moderate quality depicting a knight astride a white horse (value 80gp)
  • A silver comb with an amber stone (value 50gp)
  • A silver ewer with copper bands (value 40gp)
  • A small bluish stone statue of a gnomish man juggling babies (value 120gp)
  • A crystal statue of a unicorn (value 90gp)
  • A pair of silver earrings with lapis lazuli studs (value 60gp)
  • A tall life-sized portrait of a woman in blue robes with a fluffy white cat surrounded by a treasure horde that would make most dragons envious (cut out of frame) (value 400gp)
  • A small delicate tea set made from a very pale opaque green stone backed in a box of straw (value 300gp)

Magic Items

  • Unclaimed
    • blackened iron longsword of orcish make (19-20 crit range vs. ilfyd elves, also normally invisible runes will illuminate with a dull red glow and shed warmth when ilfyd are within 100')
    • Ornately-carved magical restful chair
    • Potion of Healing x6
  • Griffin
    • Potion of Fire Resistance
    • Potion of Lesser Restoration
    • Potion of Speak with Animals x2
    • Potion of Dispel Magic
    • 3 spell scrolls: Mending, Remove Curse & Stone Shape
    • Large book filled with strange runes & symbols (magical, strong transmutation); contains 5th level old-school permanent polymorph
    • Magic ring (abjuration) Ring of resistance to acid
    • Amulet of Far-Reaching
  • Cedric
    • Lute of Pensive Rest
  • Victoria
    • Bag of Tricks

Weird Shit

  • Rusty murder dagger
  • An ancient bank deposit receipt for the following items:
    • 700 gp worth of gold and silver bars
    • 2 "Miscellaneous items":
      • One (1) Undead Treant Root
      • One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)
  • Vials of corrupted plank ick
  • Refined silver poison for corrupting animals and the environment

New Dawn, Old Shadows party inventory

Work in Progress, because Victoria never tells him anything

Dryad's Sexy Tower

  • Coin: 1520cp, 48sp, 101ep, 103gp, 5pp
  • Gems: 4 ornamental (10gp value each), 7 semiprecious (50gp value each)
  • Art: pair of silver goblets (60gp value each)
  • 2x potion of healing
  • blackened iron longsword of orcish make (19-20 crit range vs. ilfyd elves, also normally invisible runes will illuminate with a dull red glow and shed warmth when ilfyd are within 100')


Bramble Hill & Spider Nest

  • A small blue fire quartz statue in the shape of a sleeping dog (non-magical, worth 100gp for the precious gem, worth 350gp to an art collector)
  • Int/History DC 20 - A rare and intact Nezorah meditation stone used by the long dead order of knights. Certainly worth more than just the stone it's crafted from. (100gp value)
  • Two potions: healing & diminution (Taken by Griffin)
  • 2 earring hoops (10gp value each)
  • Mirage™ (magical six-sided spinning top capable of playing/recording illusory messages; this one's enchantment is damaged, but can still play/record for a 10 second duration)
  • Rusty murder dagger
  • Ornately-carved magical restful chair
  • An ancient bank deposit receipt for the following items:
    • 700 gp worth of gold and silver bars
    • 2 "Miscellaneous items":
      • One (1) Undead Treant Root
      • One (1) Talking Magical Axe (with the notice that the axe is not to be contacted in any way)


Hag's Lair

  • Nonmagical breatplace
  • Buried the copper and trade goods to retrieve later
  • Coin: 2 gp leftover after divvying
  • Portrait of a woman leaping off a cliff, entitled "Believe"
    • if fake (likely): 100 gold
    • if original: 2 to 4 times that
  • Pair of magnetized statues of little dogs, one black one white (50gp value)
  • Antique holy symbol of Tempus
    • a god who had fallen and been replaced
    • Church offers a reward to destroy them (value 50gp)
    • Private collector would pay more for it (value 100gp)
  • Trade goods: Herbs to manufacture, for example, antitoxin, sealed containers of hard-to-get coffee (200gp for most of it, plus 100gp for the antitoxin and the coffee could fetch anywhere from 100-300gp depending on the market you take it to)
  • 8 magical vials: 2x healing, 1x fly, 1x fire resistance, 1x lesser restoration, 2x speak with animals, 1x dispel magic (All but healing taken by Griffin)
  • Vials of corrupted plank ick
  • Refined silver poison for corrupting animals and the environment
  • 3 spell scrolls: Mending, Remove Curse & Stone Shape (Taken by Griffin)
  • Large book filled with strange runes & symbols (magical, strong transmutation); contains 5th level old-school permanent polymorph (Taken by Griffin)
  • Magic ring (abjuration) Ring of resistance to acid (Taken by Griffin)


Abyssal Village

Coin: 1200cp (300 each), 1800sp (450 each), 200ep (50 each), 1000gp (250 each), 14pp (3 each, 2 leftover)

Gems: 2 ornamental (value 10gp each) & 10 semiprecious (2 each, 2 leftover) (value 50gp each)

Art:

  • Large wool tapestry of moderate quality depicting a knight astride a white horse (value 80gp)
  • A silver comb with an amber stone (value 50gp)
  • A silver ewer with copper bands (value 40gp)
  • A small bluish stone statue of a gnomish man juggling babies (value 120gp)
  • A crystal statue of a unicorn (value 90gp)
  • A pair of silver earrings with lapis lazuli studs (value 60gp)
  • A tall life-sized portrait of a woman in blue robes with a fluffy white cat surrounded by a treasure horde that would make most dragons envious (cut out of frame) (value 400gp)
  • A small delicate tea set made from a very pale opaque green stone backed in a box of straw (value 300gp for full set)

Amulet of Far Reaching (Taken by Griffin)

  • An amulet with a blue gemstone
  • Adds 25% to range spells, requires attunement

A Lute of Pensive Rest

  • Upgrades rest die to the next die
  • +1 Cha (Performance) rolls

Bag of Tricks

  • A soft, fuzzy bag. A small animal appears to obey you (Taken by Victoria)