House Cassalanter

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House Cassalanter
Cassalanter.jpg
Personages
Matriarch: Ammalia Cassalanter
Consort: Victoro Cassalanter
Heir: Osvaldo Cassalanter (firstborn son)
Membership (Nobles): 22
Predominant Faith: Waukeen
Faction Details
Common Descriptors: Educated, courageous, shrewd
Primary Classes: Fighter, wizard, bard, rogue, cleric (of Waukeen)
Alignments: CG, NG, CN, N
Faction Ranks
Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.

Lynchpin: Rank 2. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.
Matriarch/Patriarch: Rank 3. You are the acknowledged and legal head of the household.

Interests
Trade & Interests: Banking, moneylending, information gathering, rumor-mongering
Holdings: Waterdeep
History
Ethnicity: Tethyrian
Founded: 1248 DR
Previous Eras: 1354 DR

The Cassalanters are one of the foremost noble families in Waterdeep, in terms of wealth, prestige, and power. Though one of the original families, they lingered in the middle of the pack until the rise of one of their own in 1398 DR when one of the Masked Lords stepped into the role of Open Lord, unmasking in open court and revealing himself to be Caladorn Cassalanter, a cousin of no particular accounting. From that moment, the Cassalanter star began to rise, shining brightly.

Though the Cassalanters had difficulty during the Wailing Years just as anyone else did, the current matriarch Ammalia has utterly turned everything around. The Cassalanters are now richer and better thought-of than they've ever been, and several members of the House hold positions of authority in the city, including a guildmaster and a magistrate.

Members of the Family

Cassalanter-family.jpg
  • Ammalia Cassalanter: Matriarch (Rank 3) • 48 years. A well-mannered, well-read, well-traveled and exceptionally shrewd wizard. She is known for driving a hard bargain, and her hobby is lepidopterology, and keeps a butterfly garden.
  • Victoro Cassalanter: Consort (Rank 2) • 55 years. Devilishly handsome half-elf fond of coin and power. He is well-schooled, suave, slow to anger, and blessed with good health, long life, and an immunity to disease. He dresses in the latest fashions and walks with a ruby-tipped cane, though clearly not because he needs to.
  • Osvaldo Cassalanter: Matriarch's firstborn son and heir (Rank 2) • 22 years. The Cassalanter heir has been somewhat more reclusive of late. Missed by his clique, all correspondence with him has been terse and off-putting.
  • Terenzio and Elzerina Cassalanter: Matriarch's secondborn son and daughter (Renown 0) • 8 years. The adorable Cassalanter twins are the apple of their mama and papa's eyes. They enjoy playing in their mother's butterfly garden.
  • Ceraster Cassalanter: Matriarch's uncle (Rank 2) • 58 years. Ammalia's uncle has long been one of her closest confidants. Ceraster has served as a Magistrate for Waterdeep for several decades now, and is easily one of the most respected among them. He is careful to recuse himself from any cases that involve the nobles of Waterdeep at all, neatly sidestepping accusations of either favoritism or using his temporal power to strike at House rivals.
  • Imilantra Cassalanter: Matriarch's cousin (Rank 2) • 42 years. Ammalia's shadow when the two were girls, Imilantra grew up quiet where Ammalia was sociable. Imilantra's mother fostered her artistic talent, hiring fine tutors at personal expense, and shortly after her Coming Out, Imilantra joined the Scriveners', Scribes', and Clerks' Guild. She has since risen in prominence and now serves as the lady master of the guild.

Holdings

  • Resources Limit: If necessary, House Cassalanter could probably generate about 54,000 gp in liquid coin and valuables within a month.

House of the Swan (Villa)

House-swan-cassalanter.jpg

Diamond Street, Sea Ward
The wall around the House of the Swan is relatively low, and its many broad-branches trees reach far above it. In spring, the smell of apple blossoms wafts off of the garden, to the delight of their neighbors. The top third of the wall is made up of bars of wrought iron, with a stylized swan atop every fifth bar (roughly every five feet or so). The gardens between the House of the Swan and Goldturrets have been fitted with fine mesh hangings, to keep the butterflies of Lady Ammalia's butterfly garden within.

  • House of the Swan: The House of the Swan is all whites and pale blues, and a virtual army of servants who work tirelessly to keep it that way. Four stories in height, with an additional two levels of cellars, the House of the Swan houses the majority of the House. Public spaces abound on the first floor, with a ballroom along the western wall facing the garden, and a great hall for dining and smaller parties on the other side of the house. Various salons and small lounges are scattered between. The living spaces exclusive to the xatriarch and their family dominate the second floor, with other living spaces on third and fourth. The first cellar is all kitchen and servant living spaces, while the second cellar is storage, including food pantries, basements, wine cellar, and lockable vaults. The only exception to this is the decadence of a stone baths, accessible by a stair directly down from the first floor.
  • Goldturrets: The main structure of Goldturrets is a single story in heigh, but it features three towers that rise another two floors above that in the north, east, and southeast corners of the house. While the towers are set aside for important title-holders in the family, the rest of the building is living spaces for everyone else. A tiny cellars features sparse servant quarters.
  • Ærigost Hall: Three stories in height, Ærigost Hall is home to the family nursery, infirmary, and apartments for those with physical limitations, all mostly on the first floor. Other apartments occupy the second and third floors, but these are mostly for retainers and members of the family who are considered out of favor.

Known Faction Perks

Scions and agents of House Cassalanter in good standing might receive the following benefits:

  • Living Quarters: Rank 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
  • Living Expenses/Salaries: Renown 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the Waterdhavian Noble Background (see Sword Coast Adventurer's Guide).
  • Business Opportunities: Rank 2+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
  • Heir or Consort (Title): Rank 2+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
  • Wealth of the House: Rank 3. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.