House Stout

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House Stout
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Status: Minor
Seat: Greengrass
Current Lord: Harwood Stout
Current Lady: Daelle Woolfield
Realm: The North
Heir: Lothlyn Stout
Liege: Lady Barbery Stout, of Barrowton
Cadet Branch: None
Vassals: None
Founder: Ser Rhygar Stout
Founded: Aegon's Conquest
House Traits
Defense: 9
Influence: 34
Lands: 36
Law: 11
Population: 13
Power: 18
Wealth: 25

Domains

Though Stout is given mastery over the domain known as Goldengrass, they do not maintain a proper family seat, as it has no castle, keep or tower there. They maintain a small estate on Goldengrass proper, as well as an opulent house in Barrowton.

  • House Fortunes: -5 (Law), +6 (Food Wealth Holding), +3 (Maester); plus gain +3 Resources when House Fortune rolls are made to increase Resources.

Goldengrass

Goldengrass is a large farming domain, so named for the virtual sea of golden grains in every field. Though it has no town associated with it, Goldengrass is close to Barrowton, which serves the needs of the smallfolk who work the land perfectly. House Stout has plans to eventually construct their own hall and a set of granaries on their manor lands.

  • Goldengrass Manor: Plains; Grassland, Hamlet. (Land: 16 pts)
    • Knights of Goldengrass: Trained Cavalry (1 unit) The knights of House Stout spend half their time in Barrowton and the other half in Goldengrass, where the Stout home garrison is maintained. (Power: 8 pts)
    • Goldengrass Archers: Trained Archers (1 unit), Green Archers (1 unit) Goldengrass also maintains two units of archers. The Archers Gold are more a more experienced unit, while the Archers Tawny still work to hone their skills. (Power: 6 pts)
  • The rest of Goldengrass is made up of 3 more Plains; Grassland domains, two of which have Streams flowing through them. (20 pts)
    • The Fields of Goldengrass: Foodstuffs Wealth Holdings (x3). In recent years, House Stout has focused on turning their farming centers towards producing enough foodstuffs to last the Long Winter, and selling to other settlements as well. As such, House Stout is on the verge of becoming quite wealthy, assuming a good harvest. (Wealth: 15 pts)

Barrowton

House Stout maintains a large house and compound in Barrowton, where most of the family maintains a residence. The compound also includes a stables and barracks for the knights they keep in town, ready to bring them to House Dustin's call.

  • Maester Leonis: Maester Wealth Holding. House Stout's maester is a Rhoyne-looking man with an ugly scar across his throat, who speaks in whispers. (Wealth: 10 pts)

Members of the House

  • Lord Harwood Stout: Lord of the House. Lord Harwood is a skilled knight and fighter, though a little out of his league as a lord. Fortunately, he can leave the tending of the manor to his cousin, Lothlyn, while he acts as Master-at-Arms of Barrowton, and commander of the Barrowton City Watch. (41 years)
  • Lady Daelle Woolfield: Lady of the House. Married young, and a mother shortly thereafter, Daelle is a simple, but pleasant woman who is very dedicated to her family. Daelle is Lord Harwood's second wife, his first having died giving birth to their first child when he was much younger. Daelle is aware that her lord does not love her as much as he did his first love, Carissa. (32 years)
  • Ser Rhygar Stout: Heir of the House. Lord Harwood's first son, by his first wife, Rhygar barely survived the death of his mother in childbirth, but survive he did. He is a dutiful son, and a very capable warrior. (19 years)
  • Myriah Stout: A young lady of thirteen and yet unflowered, Myriah is clever, but known for her sharp wit and sharper tongue. (13 years)
  • Avel Stout: The youngest son, Avel is currently squire to Valdan Dustin. He is a young man who clearly idolizes the older knight. (11 years)
  • Ser Lothyn Stout: Sheriff of Goldengrass. Lord Harwood's cousin and boon companion, Lothyn acts as the sheriff of Goldengrass, tending to the manor house and surrounding lands, and training the Knights of Goldengrass. Lothyn is unmarried. (26 years)

History

X

  • Villain: +6 Influence, -5 Law -2 Population +2 Power
  • Victory: +4 Defense, +4 Influence, +4 Power
  • Victory: +1 Defense, +4 Influence, +5 Power
  • Defeat: -6 Defense, -4 Influence, -2 Lands, -3 Population, -1 Power, -6 Wealth

Note: Though this is for a canonical setting element in the Song of Ice and Fire, some of the information here is totally created for my game, and should not be taken as an authoritative commentary on that setting element.