House Wisent Actions

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  • Starting Resources: Defense 28, Influence 41, Lands 53, Law 11, Population 23, Power 37, Wealth 19

294 AL

Fourth Month

  • Action: Manage Resources. Shifted 2 Wealth to Defense.
  • Glory: +8 to Law. +2 to Wealth.
  • Event: None
  • Fortunes: Blessing. +2 to Law.
  • Other: Battle Against Bandits -2 Power.
  • Total Changes: +2 Defense, +10 Law, -2 Power, +0 Wealth

Fifth Month

  • Action: Train Troops. Successfully added +2 to Bulls
  • Glory: +3 Power.
  • Event: The local youth, having heard the stories of bravery and glory against the Wolfswood bandits, anxiously sign up to join the Bulls and Wise. (+1 to House Fortune rolls if used to gain Power)
  • Fortunes: Curse: -1 Influence, -1 Population
  • Total Changes: +3 Power, -1 Influence, -1 Population

Sixth Month

  • Action: Establish Investment Continue construction of Market (4 Wealth; current 6/10). Also Generate Coin -1 Wealth to gain 300 dragons.
  • Glory: +3 to Wealth.
  • Event: Marriage (Influence +5), Loss of Youth in Farms (Wealth -1)
  • Fortunes: Blessing +1 to Wealth, +1 Influence
  • Total Changes: +3 Wealth, +1 Influence

Seventh Month

  • Action: Establish Investment Continue construction of Market (4 Wealth; current 10/10).
  • Glory: None
  • Event: Taevis Hill (+15 Lands, -1 Law, -3 Population, +7 Wealth)
  • Fortunes: Curse -1 Population, -1 Power.
  • Total Changes: +15 Lands, -1 Law, -4 Population, -1 Power, +7 Wealth.



XXX Month

  • Action: X
  • Glory: X
  • Event: X
  • Fortunes: X
  • Total Changes: X