Difference between revisions of "Jace Belos - Academy of the Stars"

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==Gear==
 
==Gear==
 +
'''Encumbrance''':
 +
<br>
 
'''Backpack''':
 
'''Backpack''':
 
* Extra Reloads x1
 
* Extra Reloads x1
Line 139: Line 141:
 
* Commlink
 
* Commlink
 
* Stimpack x2
 
* Stimpack x2
'''Weapons and Armor of Note''':
+
 
* Corellian Dueling Blade: An ancient family heirloom dating back centuries. Men of the Belos family have carried this blade into battle as a badge of honor. This weapon uses the stats of a generic Vibrosword.
 
* Shield Guantlet: Paired with the family blade, the Shield Gauntlet helps protect the Belos warrior from income fire so that they can strike.
 
 
===R2-L9 (Liner)===
 
===R2-L9 (Liner)===
 
[[Image:R2-L9.jpg|center|600px]]
 
[[Image:R2-L9.jpg|center|600px]]

Revision as of 21:50, 28 April 2016

Jace Belos
JaceBelos.jpg
Species: Human • Career: Guardian • Specializations: Warleader, Ataru Striker
Characteristics
Brawn 2 Agility 3 Intellect 2
Cunning 2 Willpower 2 Presence 3
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) (C)
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 2*
Coordination (Agl) (C) Spacer2.jpg Deception (Cun) 1*
Discipline (Will) 1* Spacer2.jpg Leadership (Prs) (C) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) 1
Resilience (Brn) (C) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) (C) - Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) (C)- Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 1* Spacer2.jpg Melee (Brn) 1*
Ranged:Light (Agl) 1* Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) 2* Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
See Below
The Force
Force Rating: 1
Force Powers: Foresee, Sense
Combat
Soak: 4 • Armor: Padded
Ranged Defense: 0(+2) • Melee Defense: 0(+3)
Wound Threshold: 12 • Strain Threshold: 14
Weapons
Experience Points
Earned: 115
Spent Experience
115

Morality

  • Morality: 48
  • Conflict: 0
  • Emotional Strength: Independence (I am all I need) - Jace's faith in himself gives him great resolve when challenged
  • Emotional Weakness: Obsession (Prove your worth) | Recklessness (Damn the Risks) - Jace has struggled to come to terms with Orders decision to end his training, though recent events (and the guidance of Lord Durym) have given him new clarity. Still he strains under his current position and feels the pull of the Force to something more...
  • Motivation: Friends and Family - For years, Jace felt deeply betrayed by the Order's decision - and though he has worked to overcome that resentment, he still struggles with the emotional trauma it left behind. Because of this, trust is something he treasures and those that betray that trust earn his lasting animosity
  • Duty: Padawan (0)
  • Contribution: 1

Rapport

Master Odalia Qyren - (1): Tactical Minded and Cool Under Pressure
Chief Archivist Ikala - (2): Observant

Background

I spent my whole life in the Order. I don't remember much of my life before then... just bits and pieces - my mother singing to me, my fathers laugh - that sort of drek. The Jedi took me from my home, raised me, taught me, and then cast me aside.

Too reckless, too aggressive, too undisciplined they said... unfit for Jedi training. And that was that. Oh, but I wasn't free of them... Oh No! I was too strong in the Force to be allowed to just live my life... so they shuffled me off to the Service Corp, like the kids who could barely touch the Force... like some outdated Droid.

So I did the only sensible thing... I jumped out of there and headed home to Corellia to find my folks, only... get this... I wasn't good enough for them either! My mother tried to lecture me about duty and honor, about loyal service and self-sacrifice, about how I was running from my calling --- what did she know? I was meant for more than plowing some stinking field on an agra-world, or shuffling along behind some pompous diplomat! I could do more than just sense the Force... I could FEEL it swirling around me - filling me with energy - with power - driving me to act --- She'd never been a part of my life and I was a Hutt-Slimed fool for thinking she'd be there for me now --- as I left though, I found my father standing in the doorway - he pushed a bag into my arms and then walked off without a word. In it was the family's ancestral sword and shield guard. With no where left to go, I went back to the only place I'd ever known... the damned Temple.

They assigned me to the Exploration Corps, and for three years I hauled supplies to and from Jedi outposts, training grounds, and enclaves. Being in space was great, and most of the time, I got to be alone --- away from the stone-eyed-judgmental-wastoid Masters and their moof-milker Padawans. But I knew at the end of every hop the Jedi would be there with their disapproving gaze.

Then, like some great cosmic joke, they put me here - the star-spun Chu'unthor... just my luck...

Talents

Racial:

  • Pilot Space 1

Warleader:

  • Prime Position (Rank 2) - When Character or Ally at Short Range takes Cover, increase Cover bonus by (Rank).
  • Uncanny Senses (Rank 1) - (Force) Add (Rank) Boost-die.png to all Perception Tests.
  • Grit (Rank 2) - +(Rank) to Strain Threshold
  • Careful Planning - 1/Game, introduce "Fact" as though a Destiny Point had been spent.

Ataru Striker:

  • Jump Up - Once per Round, as an Incidental, Jace may stand from being seated or prone.
  • Quick Draw - Once per round, as an Incidental, Jace may draw a weapon or item, or reduce the time to do so by 1 Manuever.
  • Ataru Technique - Jace may use his Agility in place of Brawn when using his Lightsaber

Holocron:

  • Rapid Reaction (Rank 1) - When rolling Initiative, may spend (Rank) Strain to add (Rank) Success-result.png to Result.
  • Defensive Training (Rank 1) - Jace increases the Defensive Bonus of any weapon by 1.

Force Powers

Foresee

  • Basic: Jace may make a Power Check and Spend EitherForce-result.png to gain vague hints of events to come up to a Day in his future.
    • Control (Initiate): All Initiative Checks are now Foresee Force Power Checks. Jace may Spend EitherForce-result.png to gain Success-result.png

Sense

  • Basic: Jace may make a Power Check and Spend EitherForce-result.png to detect all living things within Short Range, or to detect the emotional state of any single being he is engaged with
    • Control (Defense): Jace may Invest Force-die.png to Upgrade the Difficulty of one attack against him per round.

Weapons & Armor

Weapons

  • Heavy Blaster Pistol: Ranged (Light), Damage 7, Crit 3, Range: Medium, Encumbrance 2, HP 3, Stun Setting
  • Corellian Dueling Blade: Melee, Damage +2, Crit 2, Range: Engaged, Encumbrance 3, HP 3, Defensive 1, Pierce 2, Vicious 1
  • Shield Gauntlet: Brawl, Damage +1, Crit 5, Ranged: Engaged, Encumbrance 1, HP 0, Deflection 2, Stun
  • Blade Breaker: Melee, Damage 0, Crit 4, Range: Engaged, Encumbrance 1, HP 1, Defensive 2, Pierce 1, Sunder

Armor

  • Padded Armor: Defense 0, Soak 2, Encumbrance 2, HP 0

Critical Injuries and Wounds

Current Wounds: 0

Gear

Encumbrance:
Backpack:

  • Extra Reloads x1
  • Datapad
  • Climbing Gear
  • Macrobinoculars
  • Lightsaber Maintenance Kit: Enc 2 A small multitool for electronics work. It qualifies as a tool kit for the purpose of making Mechanics tests, and grants an automatic Advantage-result.png to all rolls to repair or build lightsabers.

Jedi Utility Belt:

  • 3 Day Rations
  • Glowrod
  • Aquabreather
  • Emergency Medpack
  • Commlink
  • Stimpack x2

R2-L9 (Liner)

R2-L9.jpg

Holocron: Master Durym Raegos

Master Durym Raegos
  • Skills: Deception, Knowledge (Lore) • Lightsaber. You are considered to have both of these Skills as Career Skills for the entire time you are actively engaged in study of this holocron.
  • Powers: Foresee, Sense. You may reduce the cost to purchase the Basic ability of one of these Powers by 5 XP. You may gain this benefit for the purchase of only one of the Powers.
  • Special: Unknown • Holocron XP Spent: 60/60
    • Unlocked Talents (3/3): Rapid Reaction (Purchased) • Defensive Training (15 xp) • Force Rating (20 xp)
    • Unlocked Skill (1/1): Lightsaber
    • Unlocked Secret (1/1): Revealed
  • Master Durym was a Miralukan in the Jedi Order during the Republic Dark Age. He was among those Jedi who declared themselves "Jedi Lords," choosing to remain in one place to defend a given protectorate, and given temporal power by its citizenry as a result.
  • Master Durym has a no-nonsense approach to teaching, with little interest in philosophy or esoteric thought, despite his species' predilection for such things. His instructions are practical and often severe, and he demands perfection in one topic before he moves onto the next.
  • Rumors: There are no publicly known rumors about Master Durym Raegos' holocron. Indeed, most people don't even seem to know anything about it.

Experience

Earned

Character Creation Grant: 30
Morality: 10
Game 1: 15
Game 2: 15
Game 3: 15
Game 4: 15
Game 5: 10
Game 6: 20
Game 7: 15
Arc 1: 10
Skill Return 10

Expenditures

Character Creation
30XP - Agility 3
30XP - Presence 3
10XP - Vigilence 2
10XP - Cool 2
5XP - Melee 1
5XP - Warleader (1/1): Prime Positions
5XP - Warleader (4/1): Uncanny Senses
10XP - Warleader (1/2): Grit
10XP - Warleader (2/2): Careful Planning
15XP - Warleader (2/3): Grit
20XP - Warleader (2/4): Prime Positions
Game Play
5XP - Lore 1
5XP - (Holocron)Deception 1
10XP - (Holocron)Foresee (Basic)
10XP - (Holocron)Foresee (Control: Initiative)
5XP - (Holocron)Sense (Basic)
10XP - (Holocron)Sense (Control - Difficulty)
10XP - (Holocron) Lore 2
10XP - (Holocron) Rapid Reaction 1
15XP - (Holocron) Defensive Training
20XP - Ataru Striker
5XP - Ataru Striker (3/1) Jump Up
10XP - Ataru Striker (3/2) Ataru Technique
5XP - Lightsaber
5XP - Ataru Striker (4/1) Quick Draw


XP Tracker and Progression

Skills: 45(100)

  • Discipline 2 +10xp
  • (Holocron) Lightsaber 1 +5xp
  • (Holocron) Deception 2 +10xp
  • Cool 3 +15xp
  • (Holocron) Lore 3 +15xp

Talents:90(110)

  • (Holocron) Force Rating +20

Force Powers:35(90)

  • (Holocron) Sense (Duration) +10xp
  • (Holocron) Sense (Strength) +10xp
  • (Holocron) Sense (Control) +10xp
  • Enhance (Basic) +10xp
  • Enhance (Coordination) +5xp
  • Enhance (Planetary) +5xp
  • Enhance (Space) +5xp