Difference between revisions of "Jace Belos - Academy of the Stars"

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|Race=Human
 
|Race=Human
 
|Career=Guardian  
 
|Career=Guardian  
|Specializations=Warleader
+
|Specializations=Warleader, Ataru Striker
 
|OtherTraits=
 
|OtherTraits=
 
|Brawn=2
 
|Brawn=2
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|Presence=3
 
|Presence=3
 
|Force=1
 
|Force=1
|Astrogation= 1
+
|Astrogation= -
|Athletics= -
+
|Athletics= (C)
 
|Brawl= (C)-
 
|Brawl= (C)-
 
|Charm= -
 
|Charm= -
Line 21: Line 21:
 
|Computers= -
 
|Computers= -
 
|Cool= 2*  
 
|Cool= 2*  
|Coordination= -
+
|Coordination= (C)
 
|Deception= 1*
 
|Deception= 1*
 
|Discipline= 1*
 
|Discipline= 1*
Line 27: Line 27:
 
|Kn-Core-Worlds= -
 
|Kn-Core-Worlds= -
 
|Kn-Education= -
 
|Kn-Education= -
|Kn-Lore= 1*
+
|Kn-Lore= 2*
 
|Kn-Outer-Rim= -
 
|Kn-Outer-Rim= -
 
|Kn-Underworld= -
 
|Kn-Underworld= -
Line 33: Line 33:
 
|Kn-Warfare= -
 
|Kn-Warfare= -
 
|Leadership= (C) -
 
|Leadership= (C) -
|Lightsaber= (C)
+
|Lightsaber= 1*
 
|Mechanics= -
 
|Mechanics= -
 
|Medicine= -
 
|Medicine= -
Line 50: Line 50:
 
|Vigilance= 2*
 
|Vigilance= 2*
 
|Talents=See Below<br>
 
|Talents=See Below<br>
|ForcePowers=Foresee, Sense
+
|ForcePowers=Enhance, Foresee, Sense
|Soak=4
+
|Soak=3(4)
|Armor=Padded
+
|Armor=Training Robes
|RangedDefense=0(+2)
+
|RangedDefense=0(1)'''+3'''
|MeleeDefense=0(+2)
+
|MeleeDefense=0(1)'''+4'''
 
|WoundThreshold=12
 
|WoundThreshold=12
 
|StrainThreshold=14
 
|StrainThreshold=14
 
|Weapons=
 
|Weapons=
|EarnedXP=195
+
|EarnedXP=175
|SpentXP=195
+
|SpentXP=145
 
|}}
 
|}}
 +
 
==Morality==
 
==Morality==
* '''Morality''': 56
+
* '''Morality''': 78
* Conflict: 0
+
* Conflict:  
* '''Emotional Strength''': Independence (I am all I need) - ''Jace's faith in himself gives him great resolve when challenged''
+
* '''Emotional Strength''': Independence (The Force is with me) - ''Jace's faith in the will of the Force grants him great tenacity when faced with challenges.''
* '''Emotional Weakness''': Obsession (Prove your worth) | Recklessness (Damn the Risks) - ''Jace is consumed with the idea that he can prove the Master wrong in their decision to end his training. He often takes ridiculous risks, just to prove his point.''
+
* '''Emotional Weakness''': Obsession | Recklessness (Prove your worth) - ''Now that Jace has been taken as a Padawan, he is determined to prove that he can become a great Jedi. He has come to believe that the Force itself has ordained this greatness - and he will go take any chance to display his power.''
* '''Motivation''': Friends and Family - ''Jace feels deeply betrayed by the decision of the Order regarding his training and this has driven him to be extremely loyal to people who put their faith in him''<br>
+
* '''Motivation''': Faith (The Cosmic Force) - ''Jace has come to believe that the Force is at work throughout the galaxy, subtly guiding events to a predetermined outcome.  There are no coincidences, or happenstance - and the chaotic nature of the Living Force eventually gives way to the serenity and eventuality of the Cosmic.''<br>
* '''Duty''': Support Pilot (9)<br>
+
* '''Duty''': Padawan (8)<br>
* Contribution: XXX<br>
+
* Contribution: 1<br>
 +
 
 
==Rapport==
 
==Rapport==
 
''Master Odalia Qyren'' - (1): Tactical Minded and Cool Under Pressure<br>
 
''Master Odalia Qyren'' - (1): Tactical Minded and Cool Under Pressure<br>
''Chief Archivist Ikala'' - (2): Observant
+
''Chief Archivist Ikala'' - (2): Observant<br>
 +
<br>
 +
''Family''<br>
 +
Father - Dain<br>
 +
Mother - Lada<br>
  
 
==Background==
 
==Background==
I spent my whole life in the Order. I don't remember much of my life before then... just bits and pieces - my mother singing to me, my fathers laugh - that sort of ''drek''.
+
My life has been a maelstrom of dualities.  I was a bit older than most when the Jedi came to take me to the Temple. I remembered more of my family than most other Younglings, but I did not miss my family as much as others would. I worked hard to prove myself to be the best and most skilled in my Clan, but I was also emotional and undisciplined.<br>
The Jedi took me from my home, raised me, taught me, and then cast me aside.<br>
 
 
<br>
 
<br>
Too reckless, too aggressive, too undisciplined they said... unfit for Jedi training. And that was that. Oh, but I wasn't free of them... Oh No! I was too strong in the Force to be allowed to just live my life... so they shuffled me off to the Service Corp, like the kids who could barely touch the Force... like some outdated Droid.<br>
+
Eventually, my skill and strength in the Force was overshadowed by this emotional failing. When I was sent to my Gathering on Ilum, the apparitions in the great caves showed me things that terrified me, loss - rejection - abandonment, and I became swept up in my fear. When I emerged, without a Crystal, the Masters could sense the conflict in me and found me unfit for further training.<br>
 
<br>
 
<br>
So I did the only sensible thing... I ''jumped'' out of there and headed home to Corellia to find my folks, only... get this... I wasn't good enough for them either! My mother tried to lecture me about duty and honor, about loyal service and self-sacrifice, about how I was running from my calling --- what did she know? I was meant for more than plowing some stinking field on an agra-world, or shuffling along behind some pompous diplomat! I could do more than just sense the Force... I could FEEL it swirling around me - filling me with energy - with power - driving me to act --- She'd never been a part of my life and I was a ''Hutt-Slimed'' fool for thinking she'd be there for me now --- as I left though, I found my father standing in the doorway - he pushed a bag into my arms and then walked off without a word. In it was the family's ancestral sword and shield guard. With no where left to go, I went back to the only place I'd ever known... the damned Temple.<br>
+
For many this would have been the end. I was sent off to the Explore Corps and for the next several years, I did my best to leave the '''True Jedi''' behind me.  Then, in a strange twist of fate, I was assigned to the  
 +
Chu'unthor, and ended up involved with a group of Padawans.<br>
 
<br>
 
<br>
They assigned me to the Exploration Corps, and for three years I hauled supplies to and from Jedi outposts, training grounds, and enclaves. Being in space was great, and most of the time, I got to be alone --- away from the ''stone-eyed-judgmental-wastoid'' Masters and their ''moof-milker'' Padawans. But I knew at the end of every hop the Jedi would be there with their disapproving gaze.<br>
+
These kids and their masters challenged my ability to keep my cool, and yet, I felt a strange sense of purpose and belonging. It was with them that I acquired a Holocron I believed to contain the Gatekeeper of Jedi Master Lord Durym Raegos. After many months of study and tutelage under the obscure master, I came to understand my place in the Force and slowly let go of my resentment. It was then, that Lord Durym reveled his true nature to me.  He was not a Holocron Gatekeeper - but a Spirit of the Force, one who had awaited centuries for me - a fulfillment of an ancient prophecy.<br>
<br>
+
<br>  
Then, like some great cosmic joke, they put me here - the ''star-spun'' Chu'unthor... just my luck...
+
When I reveled this to the Master of the Chu'unthor, they considered this a great moment in the Force and allowed me to become a Padawan.
  
 
==Talents==
 
==Talents==
 
'''Racial''':<br>
 
'''Racial''':<br>
* Astrogation 1<br>
+
* Pilot Space 1 <br>
* Pilot: Space 1<br>
 
  
 
'''Warleader''':<br>
 
'''Warleader''':<br>
Line 95: Line 100:
 
* Grit (Rank 2) - +(Rank) to Strain Threshold<br>
 
* Grit (Rank 2) - +(Rank) to Strain Threshold<br>
 
* Careful Planning - 1/Game, introduce "Fact" as though a Destiny Point had been spent.<br>
 
* Careful Planning - 1/Game, introduce "Fact" as though a Destiny Point had been spent.<br>
 +
 +
'''Ataru Striker''':<br>
 +
* Jump Up - Once per Round, as an Incidental, Jace may stand from being seated or prone.<br>
 +
* Quick Draw - Once per round, as an Incidental, Jace may draw a weapon or item, or reduce the time to do so by 1 Manuever.
 +
* Ataru Technique - Jace may use his Agility in place of Brawn when using his Lightsaber<br>
 +
* Parry (Rank 1) - As an out of turn incidental, Jace may Suffer 3 Strain to reduce Brawl, Melee, or Lightsaber Damage by (Rank + 2)
 +
 +
'''Holocron''':<br>
 +
* Rapid Reaction (Rank 1) - When rolling Initiative, may spend (Rank) Strain to add (Rank) [[image:Success-result.png|14px]] to Result.
 +
* Defensive Training (Rank 1) - Jace increases the Defensive Bonus of any weapon by 1.
  
 
==Force Powers==
 
==Force Powers==
Line 101: Line 116:
 
** Control (Initiate): All Initiative Checks are now Foresee Force Power Checks.  Jace may Spend [[image:EitherForce-result.png|14px]] to gain [[image:Success-result.png|14px]]
 
** Control (Initiate): All Initiative Checks are now Foresee Force Power Checks.  Jace may Spend [[image:EitherForce-result.png|14px]] to gain [[image:Success-result.png|14px]]
 
'''Sense'''<br>
 
'''Sense'''<br>
* '''Basic''':
+
* '''Basic''': Jace may make a Power Check and Spend [[image:EitherForce-result.png|14px]] to detect all living things within Short Range, or to detect the emotional state of any single being he is engaged with
** Control (Defense):
+
** Control (Defense): Jace may Invest [[image:Force-die.png|14px]] to Upgrade the Difficulty Twice against attacks targeting him twice per round.
 +
** Control (Offense): Jace may Invest [[image:Force-die.png|14px]] to Upgrade any Combat Check he makes twice.
 +
'''Enhance'''<br>
 +
* '''Basic''': All Athletics tests of Jace are now Combined Force Power Checks and may Spend [[image:EitherForce-result.png|14px]] to gain [[image:Success-result.png|14px]] or [[image:Advantage-result.png|14px]]
 +
 
 +
==Weapons==
 +
*'''Paired Nova Vipers''': ''Ranged (Light), Damage 8, Crit 3, Range: Medium, Encumberance 2/2, HP X, Qualities: Accurate 2, Pierce 2, Stun Setting, Superior, Paired''<br>
 +
*'''Standard Lightsaber''': ''Lightsaber, Damage 10, Crit 1, Range: Engaged, Encumbrance 1, HP 1, Qualities: Accuracy, Breach, Sunder, Superior''<br>
 +
** Light-Blue Ilum Crystal - Mods: Damage (3/4), Crit (1/1), Vicious (0/2)
 +
** Superior Hilt - Mods: None
 +
** Custom Hilt - Mods Accuracy (1/1) - Removes a [[Image:Setback-die.png|14px]] from checks made using this weapon.
 +
*'''Guard-Shoto Lightsaber''': ''Lightsaber, Damage 6, Crit 2, Range: Engaged, Encumberance 1, HP 1, Qualities: Breach, Sunder, Defensive 3, Deflection 3, Unwieldly 4.''
 +
** Faint Purple Hued Lorrdian Gem - Mods: Defensive (1/1), Deflection (1/2)
 +
*** Jace Gains +5 [[Image:Boost-die.png|14px]] the first time he attempts to modify this crystal.
 +
===Cache Equipment===
 +
* '''Siang Lance:''' A blaster halfway in size between a sporting pistol and a sporting rifle, the siang lance is wielded in one hand. It has a bayonet affixed to the end of it, and the entire weapon is built around a specialized Force Attuned Resonator, allowing only those with a Force rating to fire the weapon. It has two sets of statistics, for use with the Ranged (Light) skill and for the Melee skill.
 +
** ''Encumbrance'' 3, ''Hard Points'' 2 • ''Special:'' Must have a Force rating to use; add non-committed Force rating to damage • ''Innate Modifications:'' (0/1) Accurate +1 (Melee only), (0/1) Accurate +1 (Ranged only)
 +
** ''Melee Stats:'' Dam +2, Crit 2 • Pierce 2, Vicious 1
 +
** ''Ranged (Light) Stats:'' Dam 7, Crit 3 • Linked 1, Stun Damage, Vicious 1 • Range Medium
 +
* '''Force Blade Resonator:''' ''Attachment (HP 2)''. A hilt modification for a bladed melee weapon, the attachment includes space in which to affix a kyber crystal (which may be installed in the Resonator without additional Hard Point cost, if the crystal's Hard Point cost is 2 or less). When the weapon is activated, the blade gains a faintly luminous sheen the color of the crystal that is set into it. When the weapon is activated, change it traits thusly:
 +
** ''Damage:'' Increased by +2 • ''Critical:'' Reduced by 1 (min 1)
 +
** ''Qualities:'' Blade gains all Qualities granted by the kyber crystal. If these Qualities have ratings, any Qualities possessed by both crystal and weapon stack.
 +
 
 +
==Garments==
 +
Reduce the Encumbrance of worn garments by 3.
 +
* '''Concealing Robes:''' ''Def 0 • Soak 1 • Enc 1 • HP 0'' A deep hooded, flowing over-robe that hides the identity of the wearer, inflicting a [[Image:Setback-die.png|18px]] to those attempting to identify or notice the wearer. These can be worn over the padawan's uniform or the training garb. - ''Rarely Worn''
 +
* '''Issued Armored Robes''' ''Def 1 • Soak 2 • Enc 5 • HP 2'' The Order has chosen to issue Jace and the other Padawans Jedi Armored Robes.
  
==Weapons & Armor==
 
'''Weapons'''
 
*'''Heavy Blaster Pistol''': Ranged (Light), Damage 7, Crit 3, Range: Medium, Encumbrance 2, HP 3, Stun Setting<br>
 
*'''Corellian Dueling Blade''': Melee, Damage +2, Crit 2, Range: Engaged, Encumbrance 3, HP 3, Defensive 1, Pierce 2, Vicious 1<br>
 
*'''Shield Gauntlet''': Brawl, Damage +1, Crit 5, Ranged: Engaged, Encumbrance 1, HP 0, Deflection 2, Stun <br>
 
*'''Blade Breaker''': Melee, Damage 0, Crit 4, Range: Engaged, Encumbrance 1, HP 1, Defensive 2, Pierce 1, Sunder<br>
 
'''Armor'''<br>
 
*'''Padded Armor''': Defense 0, Soak 2, Encumbrance 2, HP 0
 
 
==Critical Injuries and Wounds==
 
==Critical Injuries and Wounds==
'''Current Wounds''': 4<br>
+
'''Current Wounds''': 0<br>
Winded - (Average)<br>
+
'''Current Strain''': 0<br>
  
 
==Gear==
 
==Gear==
'''Backpack''':
+
'''Encumbrance''': 11(9)/'''12'''
* Extra Reloads x1
+
* Weapons: 4
* Datapad
+
* Armor: 0(2)
 +
* Gear: 7(3)
 +
'''Backpack
 +
* Lightsaber Maintenance Kit: ''Enc 2'' A small multitool for electronics work. It qualifies as a tool kit for the purpose of making Mechanics tests, and grants an automatic [[Image:Advantage-result.png|18px]] to all rolls to repair or build lightsabers.
 +
'''Jedi Utility Belt''':
 +
* 3 Day Rations ''Enc 0''
 +
* Glowrod ''Enc 0''
 +
* Aquabreather ''Enc 0''
 +
* Commlink ''Enc 0''
 +
* Stimpack x2 ''Enc 0''
 +
'''Stored Gear'''
 +
* '''[[Jedi Uniforms#Padawan|Basic Padawan's Uniform]]:''' ''Def 0 • Soak 1 • Enc 1 • HP 0''
 +
* '''Padawan Training Garb:''' ''Def 0 • Soak 2 • Enc 4/6 • HP 0''
 +
* Nova Viper
 
* Climbing Gear
 
* Climbing Gear
 
* Macrobinoculars
 
* Macrobinoculars
'''Jedi Utility Belt''':
 
* 3 Day Rations
 
* Glowrod
 
* Aquabreather
 
* Multitool
 
 
* Emergency Medpack
 
* Emergency Medpack
* Commlink
+
* Extra Reloads x1
* Stimpack x2
+
* Padded Armor
'''Weapons and Armor of Note''':
+
* Blade Breaker
* Corellian Dueling Blade: An ancient family heirloom dating back centuries. Men of the Belos family have carried this blade into battle as a badge of honor. This weapon uses the stats of a generic Vibrosword.
+
* Siang-Lance
* Shield Guantlet: Paired with the family blade, the Shield Gauntlet helps protect the Belos warrior from income fire so that they can strike.
+
* Melee Blade Attachment
==Holocron: Master Durym Raegos==
+
* Encased Sith Crystals
 +
* Datapad
 +
===R2-L9 (Liner)===
 +
[[Image:R2-L9.jpg|center|600px]]
 +
 
 +
==Holocron: Master Shrrin==
 +
[[Image:Master-Shrrin.jpg|left|thumb|Master Shrrin]]
 +
* '''Skills:''' ''Discipline, Knowledge (Lore)''. You are considered to have both of these Skills as Career Skills for the entire time you are actively engaged in study of this holocron.
 +
* '''Powers:''' ''Enhance, Seek''. You may reduce the cost to purchase the Basic ability of one of these Powers by 5 XP. You may gain this benefit for the purchase of only one of the Powers.
 +
* '''Special:''' Unknown • ''Holocron XP Spent:'' 5/60
 +
** ''Unlocked Talents (0/3):'' x
 +
** ''Unlocked Skills (0/1):'' x
 +
** ''Unlocked Secrets (0/1):'' x
 +
* '''History:''' A member of an unknown species, Master Shrrin lived over two thousand years ago. Not much is known of his early history as part of the Order. In time, he became renowned for his mystic philosophy regarding the Force. Unlike many who delve into the depths of the Force's mysteries, however, he never eschewed violence. He considered the pursuit of proper justice to be the highest calling the Force demanded of him, and he was well-known as a wandering law-bringer to some of the wilder reaches of the Outer Rim.
 +
* '''Personality:''' Just how much Master Shrrin's peculiarities are part of his species and how much are personal is unknown. He teaches by meditation and example, encouraging his student to seek out those situations that are most fearful to him, that he might conquer that weakness. His teachings are clear: the Jedi who focuses his discipline entirely inward does not truly serve the Force, but his own ego instead. A Jedi must seek out those in need of help and use the gifts of the Force selflessly. A Jedi who dies of old age has failed; self-sacrifice for the good of others is the only fitting end for the true Jedi.
 +
* '''Rumors:'''  Master Shrrin's students sometimes speak of a favorite lesson of Master Shrrin's: the lesson of the Crystal Sphere. It is a favored metaphor and teaching device used by the strange Jedi master, and it is said that some students who gained his favor and demonstrated their discipline learned unexpected things about its mysteries.
 +
 
 +
==Force Ghost: Master Durym Raegos==
 
[[Image:Durym-raegos.jpg|right|thumb|Master Durym Raegos]]
 
[[Image:Durym-raegos.jpg|right|thumb|Master Durym Raegos]]
* '''Skills:''' ''Deception, Knowledge (Lore)''. You are considered to have both of these Skills as Career Skills for the entire time you are actively engaged in study of this holocron.
+
* Though the phantom of Master Durym Raegos once acted as mentor for Jace in the ways of the Jedi, his presence has diminished. He reveals that such intense presence was difficult for what remains of his presence in the Force, and he can appear only infrequently.
* '''Powers:''' ''Foresee, Sense''. You may reduce the cost to purchase the Basic ability of one of these Powers by 5 XP. You may gain this benefit for the purchase of only one of the Powers.  
+
 
* '''Special:''' Unknown • ''Holocron XP Spent:'' 40/50
+
==Jedi Master==
** ''Unlocked Talents (1/3):'' Rapid Reaction (10 xp) • Defensive Training (15 xp) • Unknown
+
{| align="none" border="1" style="background: white"
** ''Unlocked Skill (1/1):'' Lightsaber
+
| [[Image:Aeda-togarish.jpg|left|150px]]|| '''Aeda Togarish'''<br>''The Fearless''<br>A Jedi master renowned for her precision and starfighter skills, Master Aeda is a strict disciplinarian, sure your potential is not yet being met - though it certainly ''will be'' under her watch. She chose you for your sense of discipline, and because she believes she can sharpen that potential into a razor-edged precise tool for the peace and tranquility the Jedi Order seeks.
** ''Unlocked Secret (1/1):'' Unknown
+
|-
* Master Durym was a Miralukan in the Jedi Order during the Republic Dark Age. He was among those Jedi who declared themselves "Jedi Lords," choosing to remain in one place to defend a given protectorate, and given temporal power by its citizenry as a result.
+
|}
* Master Durym has a no-nonsense approach to teaching, with little interest in philosophy or esoteric thought, despite his species' predilection for such things. His instructions are practical and often severe, and he demands perfection in one topic before he moves onto the next.
 
* '''Rumors:''' There are no publicly known rumors about Master Durym Raegos' holocron. Indeed, most people don't even seem to know anything about it.
 
  
 
==Experience==
 
==Experience==
Line 152: Line 208:
 
Game 2: 15<br>
 
Game 2: 15<br>
 
Game 3: 15<br>
 
Game 3: 15<br>
 +
Game 4: 15<br>
 +
Game 5: 10<br>
 +
Game 6: 20<br>
 +
Game 7: 15<br>
 +
Arc 1: 10 <br>
 +
Skill Return 10<br>
 +
Game 8: 10<br>
 +
Game 9: 10<br>
 +
Game 10: 10<br>
 +
Game 11: 10<br>
 +
Game 12: 20<Br>
  
 
===Expenditures===
 
===Expenditures===
Line 173: Line 240:
 
5XP - (Holocron)Sense (Basic)<br>
 
5XP - (Holocron)Sense (Basic)<br>
 
10XP - (Holocron)Sense (Control - Difficulty)<br>
 
10XP - (Holocron)Sense (Control - Difficulty)<br>
 +
10XP - (Holocron) Lore 2<br>
 +
10XP - (Holocron) Rapid Reaction 1<br>
 +
15XP - (Holocron) Defensive Training<br>
 +
20XP - Ataru Striker<br>
 +
5XP - Ataru Striker (3/1) Jump Up<br>
 +
10XP - Ataru Striker (3/2) Ataru Technique<br>
 +
5XP - Lightsaber<br>
 +
5XP - Ataru Striker (4/1) Quick Draw<br>
 +
5XP - Ataru Striker (2/1) Parry<br>
 +
10XP - Sense (Duration)<br>
 +
10XP - Sense (Strength)<br>
 +
5XP - Enhance (Basic)<br>
 +
20XP - (Holocron) Force Rating<Br>
 +
10XP - (Holocron) Sense (Control)<Br>
 +
 +
====XP Tracker and Progression====
 +
'''Skills''': 50(70)<br>
 +
* Discipline 2 +10xp
 +
* Lightsaber 2 +10xp
 +
 +
'''Talents''':135(170)<br>
 +
* Ataru Striker (2/2): Reflect +10xp
 +
* Warleader (2/4): Dedication +25xp
 +
 +
'''Force Powers''':70(160)<br>
 +
* Enhance (Coordination) +5xp
 +
* Enhance (Resilience) +5xp
 +
* Seek (Basic) +10xp
 +
* Seek (Control) +10xp
 +
* Seek (Magnitude) +5xp
 +
* Seek (Magnitude) +5xp
 +
* Seek (Strength) +15xp
 +
* Seek (Magnitude) +15xp
 +
* Seek (Mastery) +20xp

Latest revision as of 20:27, 24 July 2016

Jace Belos
JaceBelos.jpg
Species: Human • Career: Guardian • Specializations: Warleader, Ataru Striker
Characteristics
Brawn 2 Agility 3 Intellect 2
Cunning 2 Willpower 2 Presence 3
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) (C)
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 2*
Coordination (Agl) (C) Spacer2.jpg Deception (Cun) 1*
Discipline (Will) 1* Spacer2.jpg Leadership (Prs) (C) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) 1
Resilience (Brn) (C) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) (C) - Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) (C)- Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 1* Spacer2.jpg Melee (Brn) 1*
Ranged:Light (Agl) 1* Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) 2* Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
See Below
The Force
Force Rating: 1
Force Powers: Enhance, Foresee, Sense
Combat
Soak: 3(4) • Armor: Training Robes
Ranged Defense: 0(1)+3Melee Defense: 0(1)+4
Wound Threshold: 12 • Strain Threshold: 14
Weapons
Experience Points
Earned: 175
Spent Experience
145

Morality

  • Morality: 78
  • Conflict:
  • Emotional Strength: Independence (The Force is with me) - Jace's faith in the will of the Force grants him great tenacity when faced with challenges.
  • Emotional Weakness: Obsession | Recklessness (Prove your worth) - Now that Jace has been taken as a Padawan, he is determined to prove that he can become a great Jedi. He has come to believe that the Force itself has ordained this greatness - and he will go take any chance to display his power.
  • Motivation: Faith (The Cosmic Force) - Jace has come to believe that the Force is at work throughout the galaxy, subtly guiding events to a predetermined outcome. There are no coincidences, or happenstance - and the chaotic nature of the Living Force eventually gives way to the serenity and eventuality of the Cosmic.
  • Duty: Padawan (8)
  • Contribution: 1

Rapport

Master Odalia Qyren - (1): Tactical Minded and Cool Under Pressure
Chief Archivist Ikala - (2): Observant

Family
Father - Dain
Mother - Lada

Background

My life has been a maelstrom of dualities. I was a bit older than most when the Jedi came to take me to the Temple. I remembered more of my family than most other Younglings, but I did not miss my family as much as others would. I worked hard to prove myself to be the best and most skilled in my Clan, but I was also emotional and undisciplined.

Eventually, my skill and strength in the Force was overshadowed by this emotional failing. When I was sent to my Gathering on Ilum, the apparitions in the great caves showed me things that terrified me, loss - rejection - abandonment, and I became swept up in my fear. When I emerged, without a Crystal, the Masters could sense the conflict in me and found me unfit for further training.

For many this would have been the end. I was sent off to the Explore Corps and for the next several years, I did my best to leave the True Jedi behind me. Then, in a strange twist of fate, I was assigned to the Chu'unthor, and ended up involved with a group of Padawans.

These kids and their masters challenged my ability to keep my cool, and yet, I felt a strange sense of purpose and belonging. It was with them that I acquired a Holocron I believed to contain the Gatekeeper of Jedi Master Lord Durym Raegos. After many months of study and tutelage under the obscure master, I came to understand my place in the Force and slowly let go of my resentment. It was then, that Lord Durym reveled his true nature to me. He was not a Holocron Gatekeeper - but a Spirit of the Force, one who had awaited centuries for me - a fulfillment of an ancient prophecy.

When I reveled this to the Master of the Chu'unthor, they considered this a great moment in the Force and allowed me to become a Padawan.

Talents

Racial:

  • Pilot Space 1

Warleader:

  • Prime Position (Rank 2) - When Character or Ally at Short Range takes Cover, increase Cover bonus by (Rank).
  • Uncanny Senses (Rank 1) - (Force) Add (Rank) Boost-die.png to all Perception Tests.
  • Grit (Rank 2) - +(Rank) to Strain Threshold
  • Careful Planning - 1/Game, introduce "Fact" as though a Destiny Point had been spent.

Ataru Striker:

  • Jump Up - Once per Round, as an Incidental, Jace may stand from being seated or prone.
  • Quick Draw - Once per round, as an Incidental, Jace may draw a weapon or item, or reduce the time to do so by 1 Manuever.
  • Ataru Technique - Jace may use his Agility in place of Brawn when using his Lightsaber
  • Parry (Rank 1) - As an out of turn incidental, Jace may Suffer 3 Strain to reduce Brawl, Melee, or Lightsaber Damage by (Rank + 2)

Holocron:

  • Rapid Reaction (Rank 1) - When rolling Initiative, may spend (Rank) Strain to add (Rank) Success-result.png to Result.
  • Defensive Training (Rank 1) - Jace increases the Defensive Bonus of any weapon by 1.

Force Powers

Foresee

  • Basic: Jace may make a Power Check and Spend EitherForce-result.png to gain vague hints of events to come up to a Day in his future.
    • Control (Initiate): All Initiative Checks are now Foresee Force Power Checks. Jace may Spend EitherForce-result.png to gain Success-result.png

Sense

  • Basic: Jace may make a Power Check and Spend EitherForce-result.png to detect all living things within Short Range, or to detect the emotional state of any single being he is engaged with
    • Control (Defense): Jace may Invest Force-die.png to Upgrade the Difficulty Twice against attacks targeting him twice per round.
    • Control (Offense): Jace may Invest Force-die.png to Upgrade any Combat Check he makes twice.

Enhance

  • Basic: All Athletics tests of Jace are now Combined Force Power Checks and may Spend EitherForce-result.png to gain Success-result.png or Advantage-result.png

Weapons

  • Paired Nova Vipers: Ranged (Light), Damage 8, Crit 3, Range: Medium, Encumberance 2/2, HP X, Qualities: Accurate 2, Pierce 2, Stun Setting, Superior, Paired
  • Standard Lightsaber: Lightsaber, Damage 10, Crit 1, Range: Engaged, Encumbrance 1, HP 1, Qualities: Accuracy, Breach, Sunder, Superior
    • Light-Blue Ilum Crystal - Mods: Damage (3/4), Crit (1/1), Vicious (0/2)
    • Superior Hilt - Mods: None
    • Custom Hilt - Mods Accuracy (1/1) - Removes a Setback-die.png from checks made using this weapon.
  • Guard-Shoto Lightsaber: Lightsaber, Damage 6, Crit 2, Range: Engaged, Encumberance 1, HP 1, Qualities: Breach, Sunder, Defensive 3, Deflection 3, Unwieldly 4.
    • Faint Purple Hued Lorrdian Gem - Mods: Defensive (1/1), Deflection (1/2)
      • Jace Gains +5 Boost-die.png the first time he attempts to modify this crystal.

Cache Equipment

  • Siang Lance: A blaster halfway in size between a sporting pistol and a sporting rifle, the siang lance is wielded in one hand. It has a bayonet affixed to the end of it, and the entire weapon is built around a specialized Force Attuned Resonator, allowing only those with a Force rating to fire the weapon. It has two sets of statistics, for use with the Ranged (Light) skill and for the Melee skill.
    • Encumbrance 3, Hard Points 2 • Special: Must have a Force rating to use; add non-committed Force rating to damage • Innate Modifications: (0/1) Accurate +1 (Melee only), (0/1) Accurate +1 (Ranged only)
    • Melee Stats: Dam +2, Crit 2 • Pierce 2, Vicious 1
    • Ranged (Light) Stats: Dam 7, Crit 3 • Linked 1, Stun Damage, Vicious 1 • Range Medium
  • Force Blade Resonator: Attachment (HP 2). A hilt modification for a bladed melee weapon, the attachment includes space in which to affix a kyber crystal (which may be installed in the Resonator without additional Hard Point cost, if the crystal's Hard Point cost is 2 or less). When the weapon is activated, the blade gains a faintly luminous sheen the color of the crystal that is set into it. When the weapon is activated, change it traits thusly:
    • Damage: Increased by +2 • Critical: Reduced by 1 (min 1)
    • Qualities: Blade gains all Qualities granted by the kyber crystal. If these Qualities have ratings, any Qualities possessed by both crystal and weapon stack.

Garments

Reduce the Encumbrance of worn garments by 3.

  • Concealing Robes: Def 0 • Soak 1 • Enc 1 • HP 0 A deep hooded, flowing over-robe that hides the identity of the wearer, inflicting a Setback-die.png to those attempting to identify or notice the wearer. These can be worn over the padawan's uniform or the training garb. - Rarely Worn
  • Issued Armored Robes Def 1 • Soak 2 • Enc 5 • HP 2 The Order has chosen to issue Jace and the other Padawans Jedi Armored Robes.

Critical Injuries and Wounds

Current Wounds: 0
Current Strain: 0

Gear

Encumbrance: 11(9)/12

  • Weapons: 4
  • Armor: 0(2)
  • Gear: 7(3)

Backpack

  • Lightsaber Maintenance Kit: Enc 2 A small multitool for electronics work. It qualifies as a tool kit for the purpose of making Mechanics tests, and grants an automatic Advantage-result.png to all rolls to repair or build lightsabers.

Jedi Utility Belt:

  • 3 Day Rations Enc 0
  • Glowrod Enc 0
  • Aquabreather Enc 0
  • Commlink Enc 0
  • Stimpack x2 Enc 0

Stored Gear

  • Basic Padawan's Uniform: Def 0 • Soak 1 • Enc 1 • HP 0
  • Padawan Training Garb: Def 0 • Soak 2 • Enc 4/6 • HP 0
  • Nova Viper
  • Climbing Gear
  • Macrobinoculars
  • Emergency Medpack
  • Extra Reloads x1
  • Padded Armor
  • Blade Breaker
  • Siang-Lance
  • Melee Blade Attachment
  • Encased Sith Crystals
  • Datapad

R2-L9 (Liner)

R2-L9.jpg

Holocron: Master Shrrin

Master Shrrin
  • Skills: Discipline, Knowledge (Lore). You are considered to have both of these Skills as Career Skills for the entire time you are actively engaged in study of this holocron.
  • Powers: Enhance, Seek. You may reduce the cost to purchase the Basic ability of one of these Powers by 5 XP. You may gain this benefit for the purchase of only one of the Powers.
  • Special: Unknown • Holocron XP Spent: 5/60
    • Unlocked Talents (0/3): x
    • Unlocked Skills (0/1): x
    • Unlocked Secrets (0/1): x
  • History: A member of an unknown species, Master Shrrin lived over two thousand years ago. Not much is known of his early history as part of the Order. In time, he became renowned for his mystic philosophy regarding the Force. Unlike many who delve into the depths of the Force's mysteries, however, he never eschewed violence. He considered the pursuit of proper justice to be the highest calling the Force demanded of him, and he was well-known as a wandering law-bringer to some of the wilder reaches of the Outer Rim.
  • Personality: Just how much Master Shrrin's peculiarities are part of his species and how much are personal is unknown. He teaches by meditation and example, encouraging his student to seek out those situations that are most fearful to him, that he might conquer that weakness. His teachings are clear: the Jedi who focuses his discipline entirely inward does not truly serve the Force, but his own ego instead. A Jedi must seek out those in need of help and use the gifts of the Force selflessly. A Jedi who dies of old age has failed; self-sacrifice for the good of others is the only fitting end for the true Jedi.
  • Rumors: Master Shrrin's students sometimes speak of a favorite lesson of Master Shrrin's: the lesson of the Crystal Sphere. It is a favored metaphor and teaching device used by the strange Jedi master, and it is said that some students who gained his favor and demonstrated their discipline learned unexpected things about its mysteries.

Force Ghost: Master Durym Raegos

Master Durym Raegos
  • Though the phantom of Master Durym Raegos once acted as mentor for Jace in the ways of the Jedi, his presence has diminished. He reveals that such intense presence was difficult for what remains of his presence in the Force, and he can appear only infrequently.

Jedi Master

Aeda-togarish.jpg
Aeda Togarish
The Fearless
A Jedi master renowned for her precision and starfighter skills, Master Aeda is a strict disciplinarian, sure your potential is not yet being met - though it certainly will be under her watch. She chose you for your sense of discipline, and because she believes she can sharpen that potential into a razor-edged precise tool for the peace and tranquility the Jedi Order seeks.

Experience

Earned

Character Creation Grant: 30
Morality: 10
Game 1: 15
Game 2: 15
Game 3: 15
Game 4: 15
Game 5: 10
Game 6: 20
Game 7: 15
Arc 1: 10
Skill Return 10
Game 8: 10
Game 9: 10
Game 10: 10
Game 11: 10
Game 12: 20

Expenditures

Character Creation
30XP - Agility 3
30XP - Presence 3
10XP - Vigilence 2
10XP - Cool 2
5XP - Melee 1
5XP - Warleader (1/1): Prime Positions
5XP - Warleader (4/1): Uncanny Senses
10XP - Warleader (1/2): Grit
10XP - Warleader (2/2): Careful Planning
15XP - Warleader (2/3): Grit
20XP - Warleader (2/4): Prime Positions
Game Play
5XP - Lore 1
5XP - (Holocron)Deception 1
10XP - (Holocron)Foresee (Basic)
10XP - (Holocron)Foresee (Control: Initiative)
5XP - (Holocron)Sense (Basic)
10XP - (Holocron)Sense (Control - Difficulty)
10XP - (Holocron) Lore 2
10XP - (Holocron) Rapid Reaction 1
15XP - (Holocron) Defensive Training
20XP - Ataru Striker
5XP - Ataru Striker (3/1) Jump Up
10XP - Ataru Striker (3/2) Ataru Technique
5XP - Lightsaber
5XP - Ataru Striker (4/1) Quick Draw
5XP - Ataru Striker (2/1) Parry
10XP - Sense (Duration)
10XP - Sense (Strength)
5XP - Enhance (Basic)
20XP - (Holocron) Force Rating
10XP - (Holocron) Sense (Control)

XP Tracker and Progression

Skills: 50(70)

  • Discipline 2 +10xp
  • Lightsaber 2 +10xp

Talents:135(170)

  • Ataru Striker (2/2): Reflect +10xp
  • Warleader (2/4): Dedication +25xp

Force Powers:70(160)

  • Enhance (Coordination) +5xp
  • Enhance (Resilience) +5xp
  • Seek (Basic) +10xp
  • Seek (Control) +10xp
  • Seek (Magnitude) +5xp
  • Seek (Magnitude) +5xp
  • Seek (Strength) +15xp
  • Seek (Magnitude) +15xp
  • Seek (Mastery) +20xp