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Title: Emerald Magistrate
Emerald Magistrates are agents of the Emperor’s Law, warrior-sages who dispense wisdom and justice.
Assigned By: The Emerald Champion, the Emperor, and other high-ranking officials in the office of the Emerald Champion can appoint Emerald Magistrates, and do so when a samurai proves worthy of the post or when the need arises for more arbiters of the Emperor’s Justice.
Status Award: +15 (to a maximum of 40)
XP to Completion: 30 XP
Voice of Authority (Title Ability):
Once per game session when making a Scheme or Support action check using a Social skill, you may choose additional targets equal to your Glory rank. You cannot choose any additional target with vigilance higher than the highest among your initial targets.

Trade Skills Skill Grp
Fitness Skill
Martial Arts (choose one) Skill
Performance Skill
L5R-ExceptionSymbol.png Rank 1-2 Kata L5R-Technique-Kata.png Tech Grp
L5R-ExceptionSymbol.png Open Hand Style L5R-Technique-Kata.png Technique
L5R-ExceptionSymbol.png Shallow Waters
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Title: Witch Hunter
Because of the diffuse structure of the family, the Kuni are known as much for their order of Witch Hunters as they are for their schools. Garbed in dark robes and daubed with imposing makeup to hide their faces from evil spirits, the members of this group seek out mahō-tsukai and any who dare to practice the foul art of mahō within Rokugan. While the Kuni would generally accept anyone with the skills needed (shugenja primarily, but rarely, other mystics or experienced hunters of mahō-tsukai), in recent years, only members of the Crab Clan have sought out this solemn duty. Most are from the Kuni Purifier School. Witch Hunters operate with little oversight, each doing what they deem necessary to defend Rokugan against these threats. Any Witch Hunter can elevate another to the task, though few do so unless their apprentice has proven themselves time and again, and faced horrors that would shatter any soul still harboring doubts or uncertainties.
Assigned By: Another Witch Hunter
Status Award: +10 (to a minimum of 30)
XP to Completion: 45 XP
Bane of Sorcerers (Title Ability):
When you make a check to resist the effects of a mahō technique, you may spend L5R-Result-Opportunity.png as follows:
L5R-Result-Opportunity.png: Reduce the TN of your next check targeting the mahō practitioner who performed it by 1 per L5R-Result-Opportunity.png spent this way.
L5R-Result-Opportunity.pngL5R-Result-Opportunity.png: If you succeed on the check to resist, the mahō practitioner receives strife equal to your ranks in Theology.

Martial Skills Skill Grp
Scholar Skill Grp
Command Skill
Skulduggery Skill
L5R-ExceptionSymbol.png Rank 1-4 Kata L5R-Technique-Kata.png Tech Grp
L5R-ExceptionSymbol.png Rank 1-5 Rituals L5R-Technique-Rituals.png Tech Grp
L5R-ExceptionSymbol.png Honest Assessment
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