Difference between revisions of "Lady's Rest"

From OakthorneWiki
Jump to navigationJump to search
Line 21: Line 21:
 
There are three distinct wards to the city of Lady's Rest, with a fourth unofficial one lying outside of its walls.
 
There are three distinct wards to the city of Lady's Rest, with a fourth unofficial one lying outside of its walls.
 
===Chambertown===
 
===Chambertown===
x
+
The most upscale part of town, with the Chamber of Succor at its heart. It overlooks the harbor from a significant height advantage, and his home to the finest shops and the richest homes.
 
* '''Chamber of Succor:''' x
 
* '''Chamber of Succor:''' x
 
* '''Lady's Guard Keep:''' x
 
* '''Lady's Guard Keep:''' x
 
* '''Brewers' Guildhall:''' x
 
* '''Brewers' Guildhall:''' x
 
===Templetown===
 
===Templetown===
x
+
The middle-class area of town, with a great row of temples in its center.
 
* '''Academy of the Lady's Mercy:''' x
 
* '''Academy of the Lady's Mercy:''' x
 
* '''Stonewright's Guildhall:''' x
 
* '''Stonewright's Guildhall:''' x
 
* '''Clothiers' Guildhall:''' x
 
* '''Clothiers' Guildhall:''' x
 +
* '''The High Hall of the Holy Hearth:''' '''Temple to Edyma''. x
 +
* '''The Blessed Scriptorum:''' '''Temple to Kaedlah''. x
 +
* '''The Sacred Bower:''' '''Temple to Elbitara''. x
 +
* '''The Garden of Ecstasy:''' '''Temple to Iritsa''. x
 
===Harbortown===
 
===Harbortown===
x
+
The portion of town built up around the extensive docks of the city. It is filled with rough taverns, poor inns and tall tenements. It isn't entirely lawless, though it can get tough at night.
 
* '''Dome of Ardun:''' ''Academy for Healers and Mages''. x
 
* '''Dome of Ardun:''' ''Academy for Healers and Mages''. x
 
* '''Harborview Crossroads Chapterhouse:''' ''Hospitalers' Headquarters''. x
 
* '''Harborview Crossroads Chapterhouse:''' ''Hospitalers' Headquarters''. x
Line 37: Line 41:
 
* '''Teamsters Guildhall:''' x
 
* '''Teamsters Guildhall:''' x
 
===Ragtown===
 
===Ragtown===
 +
The paupers-and-illfolks' town that has cropped up outside of the city's main gates, filled with folk who are either too poor or too afraid to take rooms in the city. They are all seeking help in one form or another. The only thing that separates Ragtown from utter lawlessness is the presence of Hospitaler knights who oversee order in the area.
 
* '''The Great Hospital:''' ''Hospitaler's House of Healing''. x
 
* '''The Great Hospital:''' ''Hospitaler's House of Healing''. x

Revision as of 18:51, 25 December 2014

Lady's Rest
The City of Succor
LadysRest-Arms.jpg
Population
16,000
Human 70% • Halfling 15% • Dwarf 10% • Half-Orc 3% • Other 2%
Government
• Chamber of Succor: A republic-style governing body, made up of citizens who maintain charities, orphanages, hospitals, and the like.
Defense
The Lady's Guard: A permanent militia force that rides patrols around the settlements of Lady's Rest, as well as providing peacekeeping for the city.
The People's Arms: All adult male citizens are required to spend six months as part of the Lady's Guard when they reach twenty years of age, and become part of district-based cadres of militia who train together once a month.
The Hospitalers: The Sovereign Military and Hospitaler Order of the Crossroads lends half of its chapterhouse knights to the use of Lady's Rest at any given time.
Commerce
Trade: Medicines, Fish, Wheat
Services: Healers
Training: The Academy of the Lady's Mercy (healer's school), the Dome of Ardun (arcane, anatomical and medicinal training).
Organizations
The Sovereign Military and Hospitaler Order of the Crossroads: The Hospitalers maintain not only one of their largest chapterhouses since the Shattering in Lady's Rest, but they also maintain the Great Hospital, a healing facility for those who have no coin or means to afford assistance.
The Guilds: The Guilds maintain guildhalls for the following Guilds in Lady's Rest: Sacred Stonewright's Guild, Prosperous Mercantilist's Guild, Steady & Sinewed Guild of Teamsters, Most Nurturing Guild of Clothiers, Eminent Sodality of Brewers & Vintners.
City Map

The city of Lady's Rest has a history lost in legends. Local folklore say that one of the Empyrean goddesses - the modern version claims it was Kaedlah, but evidence suggests it has been claimed to have been others in previous centuries - was badly wounded in some battle she fought. She struggled out of the ocean, where her divine foe cast her, and she struggled to shore at the confluence of two rivers, where a number of fishing huts stood. The legend says the people did not know she was a goddess, but gave her shelter and food anyway, caring for her wounds as best they could. When she departed, she lay a blessing on the folk there, promising them prosperity so long as they would continue to care for one another and for strangers.

In the time since, the city has grown, but has remembered its founding. Lady's Rest is well-known for its physicians and hospitals, and for its houses of the poor and orphans. The Sovereign Military and Hospitaler Order of the Crossroads also maintains a great structure here, the Great Hospital where they both treat the ill and injured for free while using that opportunity to teach their students the healing arts.

Currency

Like most of the River Kingdoms, Lady's Rest uses Guildscoin. They do have a unique coin, however, that is accepted only within their city walls.

  • Mercy (1cp): This is a small triangular copper piece (marked with a pair of praying hands on one side, and the candle-and-apples symbol of the city on the other) called a mercy that can be given to the poor and beggars to spend in the city's food markets and healing centers. Only the clearly destitute can spend them.

Districts

There are three distinct wards to the city of Lady's Rest, with a fourth unofficial one lying outside of its walls.

Chambertown

The most upscale part of town, with the Chamber of Succor at its heart. It overlooks the harbor from a significant height advantage, and his home to the finest shops and the richest homes.

  • Chamber of Succor: x
  • Lady's Guard Keep: x
  • Brewers' Guildhall: x

Templetown

The middle-class area of town, with a great row of temples in its center.

  • Academy of the Lady's Mercy: x
  • Stonewright's Guildhall: x
  • Clothiers' Guildhall: x
  • The High Hall of the Holy Hearth:' Temple to Edyma. x
  • The Blessed Scriptorum:' Temple to Kaedlah. x
  • The Sacred Bower:' Temple to Elbitara. x
  • The Garden of Ecstasy:' Temple to Iritsa. x

Harbortown

The portion of town built up around the extensive docks of the city. It is filled with rough taverns, poor inns and tall tenements. It isn't entirely lawless, though it can get tough at night.

  • Dome of Ardun: Academy for Healers and Mages. x
  • Harborview Crossroads Chapterhouse: Hospitalers' Headquarters. x
  • Mercantilists' Guildhall: x
  • Teamsters Guildhall: x

Ragtown

The paupers-and-illfolks' town that has cropped up outside of the city's main gates, filled with folk who are either too poor or too afraid to take rooms in the city. They are all seeking help in one form or another. The only thing that separates Ragtown from utter lawlessness is the presence of Hospitaler knights who oversee order in the area.

  • The Great Hospital: Hospitaler's House of Healing. x