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- Familiar: Gain Familiar creature. Increase Cunning, Intellect, Presence by Arcane Rating. May speak to and understand creature normally.
- Familiar (Improved): May use familiar's senses and speak telepathically at up to Medium Range. Familiar gains additional ranks in Skills equal to Knowledge (Lore).
- Grit: Rank 1. Increase Strain Threshold by 1 per Rank.
- Fire Lance (15xp) - you may make a Fire Lance Sorcery Check. Spend to strike an Enemy within Short Range with a Bolt of Arcane Fire. This is resolved as an Ranged Attack using the Casters Perception, deals Damage equal to 3 plus the Casters Willpower, and has the Burn 2 Quality.
- Shape Earth (15xp) - you may make a Shape Earth Sorcery Check. Spend to alter the shape of an area of earth (such as dirt, mud, and stone) up to Silhouette 1 until the end of your next action or 5 minutes. This can create or seal openings, thicken or thin small portions of wall, ect. In Game System terms, you may increase or decrease the Wound Threshold of such objects by 1 and this effect may be activated multiple times. Additionally this spell may be used to create Cover or block line of sight completely.
- Special Abilities: Dorrin begins the game with one Rank in Knowledge (Education). They may not train Knowledge(Education) above Rank 2 during Character Creation.
- Dark Vision: When making Skill Checks, Dorrin may remove up to two Setback Dice due to darkness.
- Hell Breath: Dorrin must wear a specialized mask to breathe anything but Volcanic Gases. Dorrin automatically gain this at no cost. Without this, Dorrin begin to Suffocate.
- 3 potions of healing
- Travelers pack
- Hellwrought dagger
- Superior light leather
- Medical kit
- Healing Herbs x2
- Poultice x2
- Brawn: 1, Agility: 4, Intellect: 3, Cunning: 5, Willpower: 2, Presence: 3
- Skill Group: Brawl 1, Coordination 1, Perception 1, Stealth 1, Vigilance 1
- Soak 2, Wounds 3, Defense: 0/0, Silhouette: 0
- Special Abilities:
- Ambush: Characters add to any Check made to avoid surprise or notice traps when attacked by a Monkey-Lizard
- Blabber Mouth: Any Social Check made against the Monkey-Lizards owner gains
- Master's Minion: When making a Check with any Skill from the Monkey-Lizard's Skill Group, the creatures master may spend a Maneuver to gain
- Ankle Bite: Damage 2, Crit -, Knockdown
- Pile On: Damage 1, Crit -, Ensnare 3
- Species: Dorrin (100 xp)
- Knowledge (Education) 1
- Hell Breath
- Class: Occultist
- Skill Ranks: Cool, Discipline, Knowledge (Lore), Perception x2
Racial Experience Spent
Total: 100 XP
- Shape Earth: 15xp
- Willpower 4: 40xp
- Fire Lance: 15xp
- Familiar: 5xp
- Grit: 5xp
- Familiar (Improved): 10xp
- Medicine 1: 10xp
Experience Spent: 23 XP (Unspent: 8 xp)
- Knowledge Specialization (Lore): 15xp