Difference between revisions of "Lundigost"

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(New page: Category:Joe's Characters __NOTOC__ {{FAD-SWTowerShadows-CharSheet |CharacterName=Lundigost |Image=center|350px |Race=Human |Career=Mystic |Specializations=Nima...)
 
 
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|CharacterName=Lundigost
 
|CharacterName=Lundigost
 
|Image=[[Image:Lundigost.jpg|center|350px]]
 
|Image=[[Image:Lundigost.jpg|center|350px]]
|Race=Human
+
|Race=Dorrin
|Career=Mystic
+
|Class=Occultist
|Specializations=Niman Disciple
+
|Motivation=Academic (I am on the surface to teach, and to learn)
|OtherTraits='''Motivation:''' Imperial Rule (Faith) • '''Morality:''' 60<br>'''Emotional Strength:''' Justice • '''Emotional Weakness:''' Arrogance<br>'''Credits:''' 200
+
|Alignment=76 (Light-aligned)
|Brawn=2
+
|Conflict=4
|Agility=3
+
|EmoStrength=Bravery
 +
|EmoWeakness=Greed
 +
|Renown=1
 +
|Crowns=155cr
 +
|Brawn=1
 +
|Agility=2
 
|Intellect=2
 
|Intellect=2
 
|Cunning=2
 
|Cunning=2
 
|Willpower=4
 
|Willpower=4
 
|Presence=2
 
|Presence=2
|Force= 1
+
|Arcane=1
|Astrogation= -
 
 
|Athletics= -
 
|Athletics= -
 
|Brawl= -
 
|Brawl= -
 
|Charm= -
 
|Charm= -
 
|Coercion= -
 
|Coercion= -
|Computers= -
 
 
|Cool= 1*
 
|Cool= 1*
 
|Coordination= -
 
|Coordination= -
 
|Deception= -
 
|Deception= -
|Discipline= 2*
+
|Discipline= 1*
|Gunnery= -
+
|Kn-Cultures= -*
|Kn-Core-Worlds= -
+
|Kn-Education= 1*
|Kn-Education= -*
+
|Kn-Lore= 1*
|Kn-Lore= -*
 
|Kn-Outer-Rim= -
 
 
|Kn-Underworld= -
 
|Kn-Underworld= -
 
|Kn-Warfare= -
 
|Kn-Warfare= -
|Kn-Xenology= -
+
|Leadership= -
|Leadership= 1*
+
|Medicine= 1
|Lightsaber= 2*
 
|Mechanics= -
 
|Medicine= -
 
 
|Melee= -
 
|Melee= -
|Negotiation= 2*
+
|Negotiation= -
|Perception= -
+
|Perception= 2*
|Pilot-Planet= -
+
|Ranged-Archaic= -
|Pilot-Space= -
 
|Ranged-Light= -
 
|Ranged-Heavy= 1
 
 
|Resilience= -
 
|Resilience= -
 +
|Ride= -
 
|Skullduggery= -
 
|Skullduggery= -
 
|Stealth= -
 
|Stealth= -
Line 50: Line 46:
 
|Survival= -
 
|Survival= -
 
|Vigilance= -
 
|Vigilance= -
|Talents=''Niman Disciple:'' Nobody's Fool, Niman Technique, Parry, Reflect, Defensive Training
+
|Talents='''Occultist:''' Familiar, Familiar (Improved), Grit
|ForcePowers=Foresee (Basic, Control x2)
+
|Spells=''Enchantment:'' Shape Earth • ''Evocation:'' Fire Lance
|Soak=2 (5)
+
|Soak=1 (3)
|Armor=Light Armor
+
|Armor=Superior light leather
|RangedDefense=1
+
|RangedDefense=0
 
|MeleeDefense=0
 
|MeleeDefense=0
|WoundThreshold=12
+
|WoundThreshold=11 (12)
|StrainThreshold=14
+
|StrainThreshold=15
|Weapons=Blaster Carbine (Dam 9, Crit 3, Med, Enc 3, HP 4)<br>Lightsaber (Dam 8, Crit 1, Breach 1, Sunder; Crystal: -1 Crit)
+
|Weapons='''Hellwrought Dagger:''' Dam 2, Crit 4, Accurate 1, Pierce 1, Vicious 1, Enc 1
|EarnedXP=131 (Racial 110 • Morality 10 • Current Game 70)
+
|EarnedXP=123 (Racial 100 • Current Game 23)
|SpentXP=70
+
|SpentXP=15
 
|}}
 
|}}
* [[Vyana Traits]]
+
* [[Lundigost Traits]]
 
==Talents==
 
==Talents==
* '''Nobody's Fool:''' x
+
* '''Familiar:''' Gain Familiar creature. Increase Cunning, Intellect, Presence by Arcane Rating. May speak to and understand creature normally.
* '''Niman Technique:''' Use Willpower for Lightsaber
+
* '''Familiar (Improved):''' May use familiar's senses and speak telepathically at up to Medium Range. Familiar gains additional ranks in Skills equal to Knowledge (Lore).
* '''Parry 1:''' Spend 3 Strain to reduce melee damage by 3.
+
* '''Grit:''' ''Rank 1''. Increase Strain Threshold by 1 per Rank.
* '''Reflect 1:''' Spend 3 Strain to reduce ranged damage by 3.
+
==Spells==
* '''Defensive Training:''' Gain Defensive quality at a rating equal to ranks in Defensive Training when wielding a Brawl, Lightsaber, or Melee weapon.
+
* '''Fire Lance''' (15xp) - you may make a Fire Lance Sorcery Check. Spend [[image:EitherForce-result.png|14px]] to strike an Enemy within Short Range with a Bolt of Arcane Fire. This is resolved as an Ranged Attack using the Casters Perception, deals Damage equal to 3 plus the Casters Willpower, and has the Burn 2 Quality.
 
+
* '''Shape Earth''' (15xp) - you may make a Shape Earth Sorcery Check. Spend [[image:EitherForce-result.png|14px]] to alter the shape of an area of earth (such as dirt, mud, and stone) up to Silhouette 1 until the end of your next action or 5 minutes. This can create or seal openings, thicken or thin small portions of wall, ect. In Game System terms, you may increase or decrease the Wound Threshold of such objects by 1 and this effect may be activated multiple times. Additionally this spell may be used to create Cover or block line of sight completely.
==Force Powers==
+
==Racial Abilities==
* '''Foresee (Basic):'''
+
* '''Special Abilities:''' Dorrin begins the game with one Rank in Knowledge (Education). They may not train Knowledge(Education) above Rank 2 during Character Creation.
* '''Foresee (Control):''' When making an Initiative check, may add Force die. Add Force Points as successes to Initiative check.
+
* '''Dark Vision:''' When making Skill Checks, Dorrin may remove up to two Setback Dice due to darkness.
* '''Foresee (Control):''' Targets affected by Initiative boost add 2 to melee and ranged defense for first round of combat.
+
* '''Hell Breath:''' Dorrin must wear a specialized mask to breathe anything but Volcanic Gases.  Dorrin automatically gain this at no cost.  Without this, Dorrin begin to Suffocate.
 
 
 
==Equipment==
 
==Equipment==
'''Credits:''' 200
+
* 3 potions of healing
 +
* Travelers pack
 
===Weapons===
 
===Weapons===
* Carbine rifle, lightsaber (Dam +1 [0/3], Crit -1 [0/1], Vicious +1 [0/3])
+
* Hellwrought dagger
 
===Armor===
 
===Armor===
* '''Heavy Clothing:''' (x2) ''Def 0 • Soak 1 • Enc 1''. 50cr ea
+
* Superior light leather
* '''Custom Light Armor:''' ''Def 1/0 • Soak 3 • Enc 1''. (1 Triumph, 4 Advantages)
 
** ''Crafting Results:'' Extra Soak (Triumph), Lightweight (1 Advantage), Ranged Defense (3 Advantage)
 
 
===Gear===
 
===Gear===
* '''Comlink:''' 25cr
+
* Medical kit
* '''Stimpack:''' (x3) • 75cr
+
* Healing Herbs x2
* '''Datapad:''' 75cr
+
* Poultice x2
* '''Utility Belt:''' 25cr
+
===Thrigo (Familiar)===
* '''Crystals:''' Yellow (will burn out quickly)
+
'''Monkey-lizard familiar'''
 
+
* '''Brawn:''' 1, '''Agility:''' 4, '''Intellect:''' 3, '''Cunning:''' 5, '''Willpower:''' 2, '''Presence:''' 3
===Cybernetics===
+
* '''Skill Group:''' Brawl 1, Coordination 1, Perception 1, Stealth 1, Vigilance 1
* Replacement arm, basic
+
* Soak 2, Wounds 3, Defense: 0/0, Silhouette: 0
===Wishlist Gear===
+
* '''Special Abilities:'''
x
+
** ''Ambush:'' Characters add [[image:Setback-die.png|14px]][[image:Setback-die.png|14px]] to any Check made to avoid surprise or notice traps when attacked by a Monkey-Lizard
 
+
** ''Blabber Mouth:'' Any Social Check made against the Monkey-Lizards owner gains [[image:Setback-die.png|14px]]
 +
** ''Master's Minion:'' When making a Check with any Skill from the Monkey-Lizard's Skill Group, the creatures master may spend a Maneuver to gain [[image:boost-die.png|14px]][[image:boost-die.png|14px]]
 +
* '''Attacks:'''
 +
** ''Ankle Bite:'' Damage 2, Crit -, Knockdown
 +
** ''Pile On:''  Damage 1, Crit -, Ensnare 3
 
==Background==
 
==Background==
* Grew up on Dela III, in the Dela system of the Centrality.
 
* Her father was a bank administrator.
 
* When she was fifteen, she and her parents were present at the bank for an attack by Renatasian terrorists.
 
** Her mother was taken hostage. The bank negotiated for time, but used it to maneuver security forces into place to attack them, and her mother was executed by the terrorists.
 
* Angry at her father's inability to affect the outcome of the crisis, she ran way and ended up meeting another young woman who was a mechanic aboard the ''Silent Victory'', a privateer and bounty hunting ship that was hunting Renatasian pirates.
 
** She stowed away aboard the vessel, and its captain, Daruk Emris, let her stay if she pulled her weight.
 
* She eventually came to be first mate aboard the ''Silent Victory''.
 
* With the recent death of Daruk Emris and the scuttling of the ''Silent Victory'' due to its extensive battle injures, Vyana was in a particularly low place when Master XXX found her.
 
===Master Mar's Questions===
 
* ''What is your greatest criticism of those who hold power?''
 
** "That they use it to keep and attain power rather than protect those who cannot protect themselves."
 
* ''What is your greatest achievement?''
 
** "Becoming part of the crew of the Silent Victory, and of lending my ability to their goals."
 
* ''What is your greatest regret?''
 
** "That I was too young and too weak to prevent my mother's death, and that I subsequently blamed my father for not saving her, when he himself was a hostage as well."
 
 
 
==Experience Expenditures==
 
==Experience Expenditures==
 
===Character Creation===
 
===Character Creation===
* Species: Human (110 xp)
+
* '''Species:''' Dorrin (100 xp)
* Morality: 50 (+10 xp)
+
** Knowledge (Education) 1
* Career: Consular
+
** Darkvision
** Skill Ranks: Discipline, Leadership, Negotiation
+
** Hell Breath
* Specialization: Niman Disciple
+
* '''Class:''' Occultist
** Skill Ranks: Discipline, Negotiation
+
** ''Skill Ranks:'' Cool, Discipline, Knowledge (Lore), Perception x2
 
===Racial Experience Spent===
 
===Racial Experience Spent===
'''Total:''' 110 XP (+10 Morality)
+
'''Total:''' 100 XP
* Willpower 3: 30 xp
+
* ''Shape Earth:'' 15xp
* Willpower 4: 40 xp
+
* ''Willpower 4:'' 40xp
* Agility 3: 30 xp
+
* ''Fire Lance:'' 15xp
* Foresee: Basic: 5 xp (10xp - 5xp for Mentor Bonus)
+
* ''Familiar:'' 5xp
* Cool 1: 5xp
+
* ''Grit:'' 5xp
* Ranged (Heavy) 1: 10xp
+
* ''Familiar (Improved):'' 10xp
 +
* ''Medicine 1:'' 10xp
 +
===Adventure Experience===
 +
* x
 
==Arc One==
 
==Arc One==
'''Experience Spent:''' 70 XP (Unspent: 0 xp)
+
'''Experience Spent:''' 23 XP (Unspent: 8 xp)
* Nobody's Fool: 5xp
+
* ''Knowledge Specialization (Lore):'' 15xp
* Lightsaber 1: 5xp
 
* Niman Technique: 10xp
 
* Parry 1: 5xp
 
* Reflect 1: 5xp
 
* Foresee (Control): 10xp
 
* Foresee (Control): 10xp
 
* Defensive Training: 10xp
 
* Lightsaber 2: 10xp
 

Latest revision as of 00:28, 31 January 2017


Lundigost
Lundigost.jpg
Species: Dorrin • Class: Occultist
Motivation: Academic (I am on the surface to teach, and to learn) • Alignment: 76 (Light-aligned) • Conflict: 4
Emotional Strength: Bravery • Emotional Weakness: Greed
Renown: 1 • Crowns: 155cr
Characteristics
Brawn 1 Agility 2 Intellect 2
Cunning 2 Willpower 4 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Athletics (Brn) - Spacer2.jpg Charm (Prs) -
Coercion (Will) - Spacer2.jpg Cool (Prs) 1*
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) 1* Spacer2.jpg Leadership (Prs) -
Medicine (Int) 1 Spacer2.jpg Negotiation (Prs) -
Perception (Cun) 2* Spacer2.jpg Resilience (Brn) -
Ride (Agl) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Archaic (Agl) - Spacer2.jpg
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Cultures (Int) -* Spacer2.jpg Education (Int) 1*
Lore (Int) 1* Spacer2.jpg Underworld (Int) -
Warfare (Int) - Spacer2.jpg
Talents
Occultist: Familiar, Familiar (Improved), Grit
Magic
Arcane Rating: 1
Spells: Enchantment: Shape Earth • Evocation: Fire Lance
Combat
Soak: 1 (3) • Armor: Superior light leather
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 11 (12) • Strain Threshold: 15
Weapons
Hellwrought Dagger: Dam 2, Crit 4, Accurate 1, Pierce 1, Vicious 1, Enc 1
Experience Points
Earned: 123 (Racial 100 • Current Game 23)
Spent Experience
15

Talents

  • Familiar: Gain Familiar creature. Increase Cunning, Intellect, Presence by Arcane Rating. May speak to and understand creature normally.
  • Familiar (Improved): May use familiar's senses and speak telepathically at up to Medium Range. Familiar gains additional ranks in Skills equal to Knowledge (Lore).
  • Grit: Rank 1. Increase Strain Threshold by 1 per Rank.

Spells

  • Fire Lance (15xp) - you may make a Fire Lance Sorcery Check. Spend EitherForce-result.png to strike an Enemy within Short Range with a Bolt of Arcane Fire. This is resolved as an Ranged Attack using the Casters Perception, deals Damage equal to 3 plus the Casters Willpower, and has the Burn 2 Quality.
  • Shape Earth (15xp) - you may make a Shape Earth Sorcery Check. Spend EitherForce-result.png to alter the shape of an area of earth (such as dirt, mud, and stone) up to Silhouette 1 until the end of your next action or 5 minutes. This can create or seal openings, thicken or thin small portions of wall, ect. In Game System terms, you may increase or decrease the Wound Threshold of such objects by 1 and this effect may be activated multiple times. Additionally this spell may be used to create Cover or block line of sight completely.

Racial Abilities

  • Special Abilities: Dorrin begins the game with one Rank in Knowledge (Education). They may not train Knowledge(Education) above Rank 2 during Character Creation.
  • Dark Vision: When making Skill Checks, Dorrin may remove up to two Setback Dice due to darkness.
  • Hell Breath: Dorrin must wear a specialized mask to breathe anything but Volcanic Gases. Dorrin automatically gain this at no cost. Without this, Dorrin begin to Suffocate.

Equipment

  • 3 potions of healing
  • Travelers pack

Weapons

  • Hellwrought dagger

Armor

  • Superior light leather

Gear

  • Medical kit
  • Healing Herbs x2
  • Poultice x2

Thrigo (Familiar)

Monkey-lizard familiar

  • Brawn: 1, Agility: 4, Intellect: 3, Cunning: 5, Willpower: 2, Presence: 3
  • Skill Group: Brawl 1, Coordination 1, Perception 1, Stealth 1, Vigilance 1
  • Soak 2, Wounds 3, Defense: 0/0, Silhouette: 0
  • Special Abilities:
    • Ambush: Characters add Setback-die.pngSetback-die.png to any Check made to avoid surprise or notice traps when attacked by a Monkey-Lizard
    • Blabber Mouth: Any Social Check made against the Monkey-Lizards owner gains Setback-die.png
    • Master's Minion: When making a Check with any Skill from the Monkey-Lizard's Skill Group, the creatures master may spend a Maneuver to gain Boost-die.pngBoost-die.png
  • Attacks:
    • Ankle Bite: Damage 2, Crit -, Knockdown
    • Pile On: Damage 1, Crit -, Ensnare 3

Background

Experience Expenditures

Character Creation

  • Species: Dorrin (100 xp)
    • Knowledge (Education) 1
    • Darkvision
    • Hell Breath
  • Class: Occultist
    • Skill Ranks: Cool, Discipline, Knowledge (Lore), Perception x2

Racial Experience Spent

Total: 100 XP

  • Shape Earth: 15xp
  • Willpower 4: 40xp
  • Fire Lance: 15xp
  • Familiar: 5xp
  • Grit: 5xp
  • Familiar (Improved): 10xp
  • Medicine 1: 10xp

Adventure Experience

  • x

Arc One

Experience Spent: 23 XP (Unspent: 8 xp)

  • Knowledge Specialization (Lore): 15xp