Nakaltian Scriptorum

From OakthorneWiki
Jump to navigationJump to search

Layout

Ground Floor

Ground Floor
  • Front Hall & Lobbies: The front hall has been restored, including a new chandelier crafted and hung, and the staircases that lead up are in fine shape. One of the scriptorum's guards is basically here at almost any given hour.
    • The lobby to the lower west tower is basically kept empty, though the dwarves are talking about setting up some carvings to display on the walls flanking the window here.
    • The little reception room has relatively comfortable furnishings restored from decrepitude, and is used for entertaining visitors on a more formal basis. The connecting lamp room has been turned into an alcohol storage space, for treating guests to refreshments.
  • Defenders' Wing: The guardians of the expedition have made this portion of the ground floor their residence. Three sturdy cots for them are set up in the defenders' quarters, with an armory with weapon racks on the walls and a room for armor stands that connect to a privy & bath that are for general use on this floor.
  • Work Rooms: The general workshops are a large area, with set-ups for multiple craft disciplines, with connections to several materials rooms as well.
  • The Bathing Chambers: Extravagant and decadent, the waterworks in this bathing chamber have been set up and running once again, including a six-foot deep pool whose temperature is usually at odds with the climate: warm when it is cold and quite cool in the heat of summer. A toweling chamber has a warm hearth and water basins for scrubbing down before immersing in the pool.
  • The Parlour & Stair-Rooms: These chambers are largely used as pass-through rooms, without furnishings or other noteworthy contents.
    • The antechamber is used to store old work smocks and other garments dirtied by craftsfolk at work. It is noteworthy that the dwarves have bricked over the stairs down to the crypts below, out of respect for the dead.
  • The Great Hall & Old Kitchen: The dwarves have restored the long trestle tables and individual wooden chairs in the great hall, and they frequently gather there in the evenings after a day's work. While none of them are cooks specifically (the expedition's cook drowned in the shipwreck on their way to Malixia), several of them are an okay hand at it, taking turns making meals.
  • Hjolman's Tower: The old drawing room has been turned into Hjolman's workshop.


First Floor

First Floor
  • Craftsfolk Wing: Two rooms with craftsfolk beds (three in the upper chamber, two in the lower) as well as a craftsfolk lounge where many of the crafters can be found relaxing with pipes and ale after the end of a day's work. It has comfortable furnishings, books, and other leisure elements, including a sideboard of good drink and snacks.
  • Above the Front & Great Halls: The balcony railings both above the front hall and in the musician's gallery have been sturdily replaced, and the lobby has a newly-mounted door on the staircase that leads up, allowing the dwarves to secure this floor from the scavenger animals and effects of weather on the floor above.
  • Scholar's Wing: This wing has two sizeable scholar chambers and a shared closet space, as well as the privy & bath chamber that for the use of the floor as a whole.
  • Library: A space much larger than the delegation needs at the moment, the dwarves have erected shelves and tables for the storage and referencing of the various tomes in the archive.
  • Hjolman's Tower: A

Cellars

Cellars & Crypts
  • The dwarves have reclaimed the cellars portions of this level, specifically the cellar, pantry, plate chamber, buttery, furniture stores, and beer & wine cellar.
  • They have bricked up the passage between the beer & wine cellar and the laying out chamber, out of respect.

Other Floors

  • The other floors of this structure are still worn out and decrepit.





Second Floor
Third Floor
Main Roof
Tower Roofs

The Nakaltian Delegation

The Nakaltian group consists of three main specialties: scholars (4 total), craftsfolk (5 total), and defenders (3 total).

  • Rumora Golemwright: Expedition Leader. The leader of the expedition, and a wizard of the Prism.

The Defenders

  • Keromar Golemwright: Chief of Defenses. Rumora's brother, anxious for battle and always aware of his status and noble blood, especially when dealing with commoners...and non-dwarves.
  • Rova Hammerheart: Originally trained as bear cavalry, Rova lost her beloved bear mount, Honeynose, during the shipwreck on the way to Malixia.
  • Yimdar Ironsword: City guard from Gol Dragga, Yimdar volunteered to help protect the expedition. There's a good chance he was looking to escape some shame or another, but no one has spoken about it if they know what it is.

The Scholars

  • Hjolman Stonecaller: Wizard and Lapidary. A jeweler and wizard of the Prism.
  • Nili Rockoath: Historian.
  • Stardar Foehammer: Linguist, Theology.
  • Belgeia Stonehair: Geographer.

The Craftsfolk

  • Riad Dragonaxe: Mason.
  • Glorra Steelspear: Mason.
  • Dagra Flamebeard: Woodworker.
  • Thifkas Redheart: Smith.
  • Valdel Flamefist: Glazier.
Keromar Golemwright
Rova Hammerheart
Yimdar Ironsword
Nili Rockoath
Stardar Foehammer
Belgeia Stonehair
Riad Dragonaxe
Dagra Flamebeard
Thifkas Redheart