Rigel Boon

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Rigel Boon
Rigel Boon.jpg
Race: Teifling, Class: Paladin Level 4
Background: Faction Agent, Alignment: Neutral Good
Patron Deity: Llmater, god of endurance (Sign: Hands bound at the wrists with red cord)
Factions: Order of the Angels
Ability Scores
Strength 16 (+3), Dexterity 8 (-1), Constitution 14 (+2);
Intelligence 11 (0), Wisdom 12 (+1), Charisma 16 (+3)
Proficiencies
Bonus: +2
Saving Throws:
Str: 4, DEX: 0, Con: 3, Int: 1, Wis: 4, CHA: 6
Skills: Insight, Intimidation, Perception, Persuasion
Tools: None
Languages: Common, Elvish, Infernal, Celestial
Armor: All Armor
Weapons: All Weapons
Traits
Divine Sense, Lay on Hands, Divine Smite, Channel Divinity, Feature: Safe Haven
Feats
None
Combat
Attacks:
Armor Class: 19, Initiative: -1, Speed: 30 ft
Hit Points: 38, Hit Dice: 4d10
Social
Personality Traits: "I idolize the celestials. I constantly refer to their deeds and example. Also, I spent so long with my order that I have little real world experience."
Ideals: "I seek to prove myself worthy of my order by matching my actions against their example and deeds."
Bonds: "I will will do anything to protect the celestials and the order I serve."
Flaws: "My devotion to the order sometimes leads me to blindly trust those that profess faith in my god or my order."

Hell is yourself and the only redemption is when a person puts himself aside to feel deeply for another person.
- Tennessee Williams

Journal of Rigel

When he is away from his order, Rigel tries to keep up a journal. It helps him process his thoughts and keep his focus on the light of celestials.

Origin

Rigel was given to the Order of the Angels at an early age. His parents could not take the ridicule and shame from their neighbors and peers. Rigel grew up believing it was the best for all. As the celestials taught him. His demon heritage, no matter how small, but be kept under control and constantly purged from him heart. As the celestials taught him.

Appearance

Sex: Male
Height: 5'5"
Weight: 120 lbs
Hair: Black
Eyes: Deep Blue

Traits

Personality Traits

  • "I idolize the celestials. I constantly refer to their deeds and example."
  • "I spent so long with my order that I have little real world experience."
  • Ideal: "I seek to prove myself worthy of my order by matching my actions against their example and deeds."
  • Bond: "I will will do anything to protect the celestials and the order I serve."
  • Flaws: "My devotion to the order sometimes leads me to blindly trust those that profess faith in my god or my order."
  • Sexuality: Inexperienced. The order does not discourage sex, just some FORMS of sex, but sexual situation have made the teifling feel dirty. In a large part because he feels so ashamed of being a tiefling and who he is.

Teifling Traits

  • Charisma increased by 2 and intelligence by 1
  • Darkvision 60'
  • Resistance to fire damage

Paladin Traits

Spellcasting:

  • Spellcasting ability: Charisma (Mod: 3)
  • Spell save DC: 13
  • Spell attack modifier: +5

Divine Sense: As an action, until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type but not identity. You also detect the presence of any place or object that has been consecrated or desecrated.
Lay on Hands (15 HP): You have a pool of HP that replenishes when you take a long rest. As an action you can touch a creature to restore HP from your pool or use 5 HP to cure one disease or poison.
Divine Smite: When you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell and 1d8 for each spell level higher. The damage increases 1d8 if target is undead or fiend.
Channel Divinity:

  • Sacred Weapon: Action: imbue one weapon you are holding. For 1 minute add CHA mod to attack rolls. Weapon also emits bright light in a 20-foot radius. It is magical.
  • Turn the Unholy: Action: each fiend or undead within 30 ft. must make a wisdom save. If it fails it is "turned" for 1 min or until damaged.
    • Turned creatures spend turn trying to move away and can't willing move to a space within 30 feet of me. It also can't make reactions. It can use Dash command.

Faction Agent Feature

  • Safe Haven: Secret signs/network of your order to know where they meet, and can ask for help.

Feats

None

Skill

  • Acrobatics: -1
  • Animal Handling: 1
  • Arcana: 0
  • Athletics: 3
  • Deception: 3
  • History: 0
  • Insight: 3
  • Intimidation: 5
  • Investigation: 0
  • Medicine: 1
  • Nature: 0
  • Perception: 3
  • Performance: 3
  • Persuasion: 5
  • Religion: 0
  • Slight of Hand: -1
  • Stealth: -1
  • Survival: 1

Resources

  • Rations: 10 days rations (20 lbs)
  • Money:
    • Coins: 50 g

Sum: 50 g (Gemstones: 0 lb; Coinage: 1 lb)

  • Lifestyle: Modest
  • Carried Equipment: A longsword (3 lbs), a shield (with the emblem of Ilmater on it) (6 lbs), Cloak of Protection (Attuned - 1 lb), five javelins (2 lbs each), Chainmail (55 lbs), and a holy amulet of Ilmater, which is worn around the neck (1 lb), backpack(5 lbs), bedroll (7 lbs), mess kit (1 lb), tinkderbox (1 lb), 10 torches (1 lb each), a water skin (5 lb full), 50' of hempen rope (10 lb).
    • Total weight: 136 lbs
    • Carrying capacity: 225 lbs
  • Stored Equipment: None

Important Individuals

Nomko Larlyl.jpg
Nomko Larlyl
Aasimar
Rigel's mentor and main contact at the Order of the Angels.

Projects, Goals and/or Downtime


Level up

  • Start: Level 3
  • 10.23.17: Level 4