Veles

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Veles
Veles.png

Moros; Guardians of the Veil (Prophets); Tamers of Stone; Lamplighters (Position)
Disciple 1º
Konstantin Voroshilov; Faith/Wrath; Lord of the Underworld

Background

No one really knows where Veles came from. He's the second mage to bear that Shadowname, certainly, and both have served as the Reeve of Salem for Salem's Hierarch, Stoughton. Veles led the Salem cabal known as Bastion, responsible for seeing to the defense of Salem.

Recently, Veles broke with Bastion and petitioned for permission to enter the Consilium of Roses as a member. After an interview with the Hierarch and Council, he was given permission, and assigned to the newly formed Lamplighters cabal.

Rumors

There are a variety of rumors about Veles:

  • He once served in the KGB, until he was recruited by a Guardians Labyrinth.
  • He actually grew up in a Siberian gulag, the son of political prisoners, and earned his gang contacts and tattoos there.
  • As an agent of the Guardians, Veles has acted as Interfector in Salem every time someone needed to be killed.
  • Veles adheres to a strange code of honor.

Traits

  • Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 3, Composure 3
  • Abilities: Investigation 2, Politics 2; Athletics 2 (Thrown), Brawl 3 (Punch), Drive 1, Larceny 2, Stealth 3 (Urban); Persuasion 3, Socialize 1, Streetwise 2, Subterfuge 2
  • Merits
    • Mental: Language (Russian); Trained Memory
    • Physical: Fighting Style, Boxing 1
    • Social: Allies, Gangs 2; Allies, Laborers 1; Allies, State Government 1; Contacts 3 (Police, Society, Criminals); Resources 5; Status, Society 2; Status, Underworld 3
    • Awakened: High Speech; Masques (Crown of Eyes, Lord Asp, Weaver of Whispers); Network Spider; Occultation 2; Sanctum 2; Status, Guardians of the Veil 3 (Contacts, Status, Occultation); Status, Consilium 1
  • Advantages: Health 8, Willpower 6, Morality 5, Size 5, Speed 10, Defense 2 (Armor 3), Initiative 5

Magic

  • Gnosis: 3
  • Arcana: Death 2, Matter 3, Space 2
    • Night Walking: "Animate Shadows", Death ••, Manipulation + Stealth + Death; Performed at night +2
    • Apart at the Seams: "Decay", Death ••, Resolve + Intimidation + Death; Study target object for one turn +1
    • Biting the Bullet: "Breach Point", Matter • + Death • + Space •, Strength + Streetwise + Matter
    • Unsafe Hands: "Backbite", Matter •••, Strength + Brawl + Matter; Touched or punched the wielder of the weapon between one and three turns before.
    • Thread Across the Doorway: "Intrusion Warning", Space ••, Wits + Investigation + Space; Tying a thin thread across at least one entry to the area being protected +1
    • Fool the Long Gaze: "Ward", Space ••, Manipulation + Subterfuge + Space; Spend one minute whispering lies to the space to be protected +1, ten minutes +2, sprinkling space with charcoal dust +1
  • Legacy: None
  • Nimbus: A darkening of the light, as though a great shadow passed in front of all sources of light. From beneath the ground, a wailing emanates, the howling of the furious dead, just at the edges of hearing.
  • Masques
    • Crown of Eyes: The Crown is a collector of secrets, of all manners. (Token: Camera or notebook; Benefit: +2 to Streetwise; Drawback: -2 Expression)
    • Lord Asp: The Lord follows a strident code of honor, and extracts brutal retribution to those who cross him (Token: Armed at all times; Benefit: +2 Brawl; Drawback: -1 Composure)
    • Weaver of Whispers: The Weaver lends help, not by his own effort, but through a network of others. (Token: Notebook or cell phone; Benefit: +2 to rolls involving Allies and Contacts; Drawback: -2 to Intimidate)
    • Future Masques: Avenging Son, Opener of Ways, Runehold, Sighing Tower, Prince of Feasts

Equipment

  • Possessions: X
    • Magical Items: X
    • Magical Tools: X
    • Weapons: X
  • Other Notes: X

Experience

  • XP Earned: 60; XP Spent: 60; Current XP: 0
  • Arcane XP Earned: 0; Arcane XP Spent: 0
Magic XP Purchases
    • Death 2: 12 XP
    • Occultation 2: 3 XP
    • Sanctum 2: 3 XP
    • Rotes: 6 XP
    • Masques, 3: 6 XP
    • X: X XP
    • X: X XP
    • X: X XP
    • X: X XP
    • X: X XP

Mundane XP Purchases

    • Status, Underworld 3: 6 XP
    • Status, Society 2: 3 XP
    • Allies, Gangs 2: 3 XP
    • Allies, Laborers 1: 1 XP
    • Allies, State Government 1: 1 XP
    • Contacts 3: 6 XP
    • Trained Memory: 2 XP
    • Subterfuge 2: 6 XP
    • Fighting Style, Boxing 1: 2 XP
    • X: X XP

Merit Details

  • Fighting Style: Boxing
    • Body Blow (•): Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action.