Difference between revisions of "WTAF Journal"

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{| align="right" border="1" style="background: white"
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|+ align="bottom" style="caption-side: bottom" | '''Group Experience'''
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|-
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|'''Group Practical Experience:''' 5   
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|-
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|'''Group Practical Beats:''' 1 
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|-
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|}
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These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.
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== Group Tactics ==
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* ''' Moral Support ''' - Hunter Page 226,
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* ''' Disappear ''' - Hunter Page 221
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== Demons ==
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* Exorcism works against demons.
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* Hurting their Meatsuit does not necessarily impair the demon.
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* Hurting the body does hurt the host. 
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* Demons have psychokinesis.
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* Black eyes are a sign of demonic possession.
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== Vampires ==
 
== Vampires ==
* Vampires are real!
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* Vampires are real.
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* Vampires consume the blood of the living.
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* Guns are not particularly effective against Vampires.
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* Fire is extremely effective against vampires.
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* Vampires rot when they are dead.
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* Vampires can be supernaturally fast.
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* Silver is very effective against vampires.
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* Some vampires are more resistant to silver then others.
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* Vampires touch can bliss you out.
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* Holy Water can be effective against vampires.
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== Ghosts ==
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* Using Salt Shot against ghosts can cause them to dissipate.
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* Salt will not stop environmental attacks from ghosts.
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* Ghosts can be destroyed by burning their bones.
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* There are ways to trap ghosts
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* Ghosts can be strengthened by Ritual.
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* Ghosts are more lucid right before they cross over.
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* Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
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* Ghost can influence if not directly control the actions of people.
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== Cryptids ==
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* Some Cryptids turn into "Stone" when they die - Sewer Beast
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* Some Cryptids can heal with fire - Sewer Beast
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* Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
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* SOme Cryptids have natural armor - Sewer beast

Latest revision as of 01:45, 10 December 2015

Group Experience
Group Practical Experience: 5
Group Practical Beats: 1


These are the notes accumulated by the Hunters of Danford House, regarding the monsters they have faced.

Group Tactics

  • Moral Support - Hunter Page 226,
  • Disappear - Hunter Page 221

Demons

  • Exorcism works against demons.
  • Hurting their Meatsuit does not necessarily impair the demon.
  • Hurting the body does hurt the host.
  • Demons have psychokinesis.
  • Black eyes are a sign of demonic possession.

Vampires

  • Vampires are real.
  • Vampires consume the blood of the living.
  • Guns are not particularly effective against Vampires.
  • Fire is extremely effective against vampires.
  • Vampires rot when they are dead.
  • Vampires can be supernaturally fast.
  • Silver is very effective against vampires.
  • Some vampires are more resistant to silver then others.
  • Vampires touch can bliss you out.
  • Holy Water can be effective against vampires.

Ghosts

  • Using Salt Shot against ghosts can cause them to dissipate.
  • Salt will not stop environmental attacks from ghosts.
  • Ghosts can be destroyed by burning their bones.
  • There are ways to trap ghosts
  • Ghosts can be strengthened by Ritual.
  • Ghosts are more lucid right before they cross over.
  • Ghosts can attach to an object instead of their Bones, this will allow them to survive the destruction of their bones.
  • Ghost can influence if not directly control the actions of people.

Cryptids

  • Some Cryptids turn into "Stone" when they die - Sewer Beast
  • Some Cryptids can heal with fire - Sewer Beast
  • Some Cryptids are very territorial (seen via Strop marks) - Sewer Beast
  • SOme Cryptids have natural armor - Sewer beast