Difference between revisions of "Wardens Rituals"

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(Created page with "The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the '''Ritualist''' Advantage. ==Using Ritualist== The fo...")
 
 
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The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the '''Ritualist''' Advantage.
 
The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the '''Ritualist''' Advantage.
  
==Using Ritualist==
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==Calculate Power Point Cost==
The following is the process for using the Ritualist Advantage.
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* Determine the Power Point cost of the formula you want to use in this casting.  
===Choose Formula===
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* Generally, this means deciding what Rank you want the Effect(s) at, and figuring up that final Power Point Cost.
* Decide on the Formula you are using. You may be using a formula you already possess, or designing one.
 
** If you are designing one, refer to the '''Designing Formulae''' rules above.
 
  
===Using Already-Existing Formula===
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==Perform Ritual==
If you have access to an already-existing formula, you may skip the Design Formula step and jump right to the Perform Ritual step. The [[Sorcerous Arcana]] are more than simply known invocations: they are also the most-commonly known formulae in the world. Most magicians have a notebook with them scribbled in it, or a thumbdrive with scans of pages with them in it. If a character has the Ritualist Advantage, they are assumed to have access to all of the Sorcerous Arcana formulae. See '''Effects: The Sorcerous Arcana''' below for details and links.
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<div style="float: right; border: 0px black solid; margin: 1px; padding: 1px;">
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{| class="wikitable" style="margin: 1em auto 1em auto;"
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! Time || -5 to check || -10 to check || -15 to check || -20 to check
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|- style="background:gainsboro;"
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| 10 min || 8 min || 4 min || 2 min || 1 min
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|-
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| 20 - 30 min || 15 min || 8 min || 4 min || 2 min
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|- style="background:gainsboro;"
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| 40 - 60 min || 30 min || 15 min || 8 min || 4 min
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|-
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| 70 - 120 min || 60 min || 30 min || 15 min || 8 min
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|- style="background:gainsboro;"
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| 130 - 240 min || 120 min || 60 min || 30 min || 15 min
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|-
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| 250 - 480 min || 240 min || 120 min || 60 min || 30 min
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|- style="background:gainsboro;"
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| 490 - 960 min || 480 min || 240 min || 120 min || 60 min
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|}
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</div>
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Performing the Ritual takes two things: ''Time'' and an ''Expertise: Magic'' check.
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===Time===
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A ritual takes ''10 minutes per Point Point'' of the Effect you want.  
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* You may reduce the Time Rank of the ritual by one Rank for every -5 penalty you take to the Check.
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===Check===
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This is an ''Expertise: Magic'' check, made at the end of the Time.  
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* If you reduced the Time to perform the ritual, take a -5 per Time Rank you reduced it by.
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* '''Team Checks:''' Others with the ''Expertise: Magic'' skill can help you perform the ritual, as a Team Check.
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** Assistants make a DC 10 Expertise: Magic check.
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** Any degrees of success grant you a +2 to the check, or a +5 if three or more total degrees of success are accrued all together.
  
You may also simply use a ritual you have designed at some other point, as well. Magicians often re-use the same rituals over and over, particularly if they hit upon a particularly useful formula.
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===DC===
===Perform Ritual===
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The DC for this ritual is ''10 + Power Point Cost'' of the ritual.  
Once you have a formula in hand, whether one you've used before, a common one from the Sorcerous Arcana, or one that you put together for this specific instance, you are ready to perform the ritual.
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* This can be made as a Routine Check, if desired (instead of rolling, you may assume that you got a total check of ''10 + your Experise: Magic ranks'').
* '''Calculate Cost:''' Determine the Power Point cost of the Effect you want to use in this casting. Generally, this means deciding what Rank you want the Effect at, and figuring up that final Power Point Cost.
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* '''Success:''' If successful, you gain use of this magical Effect for a single scene, invoked during this Chapter.  
* '''Time:''' A ritual takes ''10 minutes per Point Point'' of the Effect you want. You may reduce the Time Rank of the ritual by one Rank for every -5 penalty you take to the Check.
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** If you wish to use it again during the Chapter, you may do so by spending a Hero Point.
* '''Check:''' This is an ''Expertise: Magic'' check, made at the end of the Time. If you reduced the Time to perform the ritual, take a -5 per Time Rank you reduced it by.
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* '''Failure:''' On a failure, the magic is not invoked properly, and it dissipates harmlessly.  
** ''Team Checks:'' Others with the Expertise: Magic skill can help you perform the ritual, as a Team Check. Assistants make a DC 10 Expertise: Magic check. Any degrees of success grant you a +2 to the check, or a +5 if three or more degrees of success are accrued all together.
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** If you gain ''3 or more degrees of failure'', a magical backlash occurs.
* '''DC:''' The DC for this ritual is ''10 + Power Point Cost'' of the ritual. This can be made as a Routine Check, if desired.
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** ''Success:'' If successful, you gain use of this magical Effect for a single scene, invoked during this Chapter. If you wish to use it again during the Chapter, you may do so by spending a Hero Point.
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==Casting On The Fly (Fast Rituals)==
** ''Failure:'' On a failure, the magic is not invoked properly, and it dissipates harmlessly. If you gain ''3 or more degrees of failure'', a magical backlash occurs.
 
===Casting On The Fly (Fast Rituals)===
 
 
Instead of a lengthy magic working, you can spend a '''Hero Point''' to quickly tap into the world's ambient magic and your own arcane talent and quickly throw together a magical Effect.
 
Instead of a lengthy magic working, you can spend a '''Hero Point''' to quickly tap into the world's ambient magic and your own arcane talent and quickly throw together a magical Effect.
* You do not need a formula.  
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* You do not need a formula. Figure out the Effect and its full Power Point Cost.
* Figure out the Effect and its full Power Point Cost.
 
 
* '''Time:''' This takes ''one round per Power Point'' of the effect you want. You may not reduce this time further.
 
* '''Time:''' This takes ''one round per Power Point'' of the effect you want. You may not reduce this time further.
* '''Check:''' This is an ''Expertise: Magic'' check, made at the end of the Time. Team Checks do not apply
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* '''Check:''' This is an ''Expertise: Magic'' check, made at the end of the Time. Neither Routine nor Team Checks apply.
* '''DC:''' The DC for this is ''15 + Power Point Cost'' of the Effect, and you cannot make this as a Routine Check. Success grants you use of the ability for one scene during the Chapter. Magical backlashes happen on two or more degrees of failure.
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* '''DC:''' The DC for this is ''15 + Power Point Cost'' of the Effect.  
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** Success grants you use of the ability immediately upon completing the casting.  
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** Magical backlashes happen on two or more degrees of failure.

Latest revision as of 13:32, 4 September 2020

The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the Ritualist Advantage.

Calculate Power Point Cost

  • Determine the Power Point cost of the formula you want to use in this casting.
  • Generally, this means deciding what Rank you want the Effect(s) at, and figuring up that final Power Point Cost.

Perform Ritual

Time -5 to check -10 to check -15 to check -20 to check
10 min 8 min 4 min 2 min 1 min
20 - 30 min 15 min 8 min 4 min 2 min
40 - 60 min 30 min 15 min 8 min 4 min
70 - 120 min 60 min 30 min 15 min 8 min
130 - 240 min 120 min 60 min 30 min 15 min
250 - 480 min 240 min 120 min 60 min 30 min
490 - 960 min 480 min 240 min 120 min 60 min

Performing the Ritual takes two things: Time and an Expertise: Magic check.

Time

A ritual takes 10 minutes per Point Point of the Effect you want.

  • You may reduce the Time Rank of the ritual by one Rank for every -5 penalty you take to the Check.

Check

This is an Expertise: Magic check, made at the end of the Time.

  • If you reduced the Time to perform the ritual, take a -5 per Time Rank you reduced it by.
  • Team Checks: Others with the Expertise: Magic skill can help you perform the ritual, as a Team Check.
    • Assistants make a DC 10 Expertise: Magic check.
    • Any degrees of success grant you a +2 to the check, or a +5 if three or more total degrees of success are accrued all together.

DC

The DC for this ritual is 10 + Power Point Cost of the ritual.

  • This can be made as a Routine Check, if desired (instead of rolling, you may assume that you got a total check of 10 + your Experise: Magic ranks).
  • Success: If successful, you gain use of this magical Effect for a single scene, invoked during this Chapter.
    • If you wish to use it again during the Chapter, you may do so by spending a Hero Point.
  • Failure: On a failure, the magic is not invoked properly, and it dissipates harmlessly.
    • If you gain 3 or more degrees of failure, a magical backlash occurs.

Casting On The Fly (Fast Rituals)

Instead of a lengthy magic working, you can spend a Hero Point to quickly tap into the world's ambient magic and your own arcane talent and quickly throw together a magical Effect.

  • You do not need a formula. Figure out the Effect and its full Power Point Cost.
  • Time: This takes one round per Power Point of the effect you want. You may not reduce this time further.
  • Check: This is an Expertise: Magic check, made at the end of the Time. Neither Routine nor Team Checks apply.
  • DC: The DC for this is 15 + Power Point Cost of the Effect.
    • Success grants you use of the ability immediately upon completing the casting.
    • Magical backlashes happen on two or more degrees of failure.