Wardens Rituals

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The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the Ritualist Advantage.

Choose Rank of Ritual

  • Determine the Power Point cost of the formula you want to use in this casting. Generally, this means deciding what Rank you want the Effect(s) at, and figuring up that final Power Point Cost.

Perform Ritual

Time -5 to check -10 to check -15 to check -20 to check
10 min 8 min 4 min 2 min 1 min
20 - 30 min 15 min 8 min 4 min 2 min
40 - 60 min 30 min 15 min 8 min 4 min
70 - 120 min 60 min 30 min 15 min 8 min
130 - 240 min 120 min 60 min 30 min 15 min
250 - 480 min 240 min 120 min 60 min 30 min
490 - 960 min 480 min 240 min 120 min 60 min

Performing the Ritual takes two things: Time and an Expertise: Magic check.

Time

A ritual takes 10 minutes per Point Point of the Effect you want.

  • You may reduce the Time Rank of the ritual by one Rank for every -5 penalty you take to the Check.

Check

This is an Expertise: Magic check, made at the end of the Time.

  • If you reduced the Time to perform the ritual, take a -5 per Time Rank you reduced it by.
  • Team Checks: Others with the Expertise: Magic skill can help you perform the ritual, as a Team Check.
    • Assistants make a DC 10 Expertise: Magic check.
    • Any degrees of success grant you a +2 to the check, or a +5 if three or more total degrees of success are accrued all together.

DC

The DC for this ritual is 10 + Power Point Cost of the ritual.

  • This can be made as a Routine Check, if desired (instead of rolling, you may assume that you got a total check of 10 + your Experise: Magic ranks).
  • Success: If successful, you gain use of this magical Effect for a single scene, invoked during this Chapter.
    • If you wish to use it again during the Chapter, you may do so by spending a Hero Point.
  • Failure: On a failure, the magic is not invoked properly, and it dissipates harmlessly.
    • If you gain 3 or more degrees of failure, a magical backlash occurs.

Casting On The Fly (Fast Rituals)

Instead of a lengthy magic working, you can spend a Hero Point to quickly tap into the world's ambient magic and your own arcane talent and quickly throw together a magical Effect.

  • You do not need a formula. Figure out the Effect and its full Power Point Cost.
  • Time: This takes one round per Power Point of the effect you want. You may not reduce this time further.
  • Check: This is an Expertise: Magic check, made at the end of the Time. Neither Routine nor Team Checks do not apply
  • DC: The DC for this is 15 + Power Point Cost of the Effect.
    • Success grants you use of the ability immediately upon completing the casting.
    • Magical backlashes happen on two or more degrees of failure.


Time -5 to check -10 to check -15 to check -20 to check
10 min 8 min 4 min 2 min 1 min
20 - 30 min 15 min 8 min 4 min 2 min
40 - 60 min 30 min 15 min 8 min 4 min
70 - 120 min 60 min 30 min 15 min 8 min
130 - 240 min 120 min 60 min 30 min 15 min
250 - 480 min 240 min 120 min 60 min 30 min
490 - 960 min 480 min 240 min 120 min 60 min

The Atlantean Working Quickness 5 (Creating Formulae, Perform Ritual) • 5 Power Points
This spell is one practiced by many magicians who delve extensively into ritual magic, speeding up the time it takes to gather the power involved and ground it into manifestation. It is believed that this occult science was what allowed the Atlantean sorcerers of old to achieve the incredible heights of sorcery that they did. There are no known examples of this spell in greater or lesser ranks.