Difference between revisions of "SW Finding Gear Legal"
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| − | |• ''' | + | |• '''Buyer's Market'''. Reduce base price for item by 5%. |
|- | |- | ||
|<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> | ||
| − | |• '''Familiar Market'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location. | + | |• '''Familiar Market'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location.<br>• '''Got the Goods'''. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value) |
|-style="background:lightgreen" | |-style="background:lightgreen" | ||
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | ||
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | ||
| − | |• ''' | + | |• '''Seller's Market'''. Increase base price for item by 5%.<br> |
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==Buying the Item== | ==Buying the Item== | ||
| − | + | * Once the item is found, it can simply be purchased at the available price. | |
Revision as of 03:53, 2 December 2020
These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.
Availability
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
Calculate Final Availability
- Find the Rarity of the equipment in question.
- Add in the Rarity Modifier of the location where you are searching for the item.
- Finally, add in a Condition Modifier, as follows:
- Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
- Roughed Up Quality: For an item with permanent Minor damage (add one
to all rolls with it), -1 Rarity, 50% of normal cost. - Junked Quality: For an item with permanent Moderate damage (add one
to all rolls with it), -2 Rarity, 25% of normal cost.
- If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
- If the Availability is 2 or higher, you will need to search for a seller.
Searching for a Seller
- Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
| Rarity | Difficulty | Time |
|---|---|---|
| 0-1 | Simple ( – ) | Immediate |
| 2-3 | Easy ( |
One day |
| 4-5 | Average ( |
Two days |
| 6-7 | Hard ( |
Four days |
| 8-9 | Daunting ( |
One week |
| 10+ | Formidable ( |
One week |
- If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.
Check Results
Buying the Item
- Once the item is found, it can simply be purchased at the available price.