Difference between revisions of "SW Finding Gear Legal"

From OakthorneWiki
Jump to navigationJump to search
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
__NOTOC__
 
These mechanics are for items that are not Restricted. For those items, see [[SW Finding Gear Restricted|Finding Restricted Gear]].
 
These mechanics are for items that are not Restricted. For those items, see [[SW Finding Gear Restricted|Finding Restricted Gear]].
 
==Availability==
 
==Availability==
[[Image:Rarity-1.jpg|right]]
 
[[Image:Rarity-2.jpg|right]]
 
 
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
 
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
 
===Calculate Final Availability===
 
===Calculate Final Availability===
 
* Find the '''Rarity''' of the equipment in question.
 
* Find the '''Rarity''' of the equipment in question.
 
* Add in the '''Rarity Modifier''' of the location where you are searching for the item.
 
* Add in the '''Rarity Modifier''' of the location where you are searching for the item.
* If the final Rarity is a 3 or less, you can automatically find it, at '''Brand New''' condition.
+
* Finally, add in a '''Condition Modifier''', as follows:
* If the Availability is 4 or higher, or you are looking for a Superior, Roughed Up, or Junk condition item, you will need to search for a seller.
+
** ''Superior Quality:'' For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
 +
** ''Roughed Up Quality:'' For an item with permanent Minor damage (add one [[Image:Setback-die.png|12px]] to all rolls with it), -1 Rarity, 50% of normal cost.
 +
** ''Junked Quality:'' For an item with permanent Moderate damage (add one [[Image:Difficulty-die.png|12px]] to all rolls with it), -2 Rarity, 25% of normal cost.
 +
* If the final Rarity is a 1 or less, you can automatically find it, at '''Brand New''' condition.
 +
** If the Availability is 2 or higher, you will need to search for a seller.
 +
 
 
==Searching for a Seller==
 
==Searching for a Seller==
* Make a '''Knowledge (Core Worlds)''' or '''Knowledge (Outer Rim)''' check to find the item you are searching for.
+
* Make a '''Knowledge (Core Worlds)''' or '''Knowledge (Outer Rim)''' check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
** '''Difficulty:''' based on the final Rarity (including Rarity Modifiers) of the item.
+
 
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
 +
|-style="background:green; color:white;"
 +
! width="50" | Rarity || width="250" | Difficulty || width="150" | Time
 +
|-
 +
|0-3
 +
|'''Simple ( – )'''
 +
|Immediate
 +
|-style="background:lightgreen"
 +
|4-5
 +
|'''Easy ([[Image:Difficulty-die.png|15px]])'''
 +
|One day
 +
|-
 +
|6-7
 +
|'''Average ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])'''
 +
|Two days
 +
|-style="background:lightgreen"
 +
|8-9
 +
|'''Hard ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])'''
 +
|Four days
 +
|-
 +
|10+
 +
|'''Daunting ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])'''
 +
|One week
 +
 
 +
|}
 
* If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a '''Computers''' check to search.
 
* If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a '''Computers''' check to search.
 
===Check Results===
 
===Check Results===
 
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 +
|-style="background:green; color:white;"
 +
! width="50" | Result || width="100" | Option
 +
|-style="background:lightgreen"
 +
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
 +
|You find the item, at the normal cost for that item.
 +
|-
 +
|<div style="text-align: center">+[[Image:Success-result.png|20px]]</div>
 +
|For each additional success, you may:<br>• '''Reduce Time''' of search by one day.
  
|-style="background:green; color:white;"
+
|-style="background:lightgreen"  
! width="100" | Result || width="250" | Option
+
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
|-style="background:mint"  
+
|• '''Buyer's Market'''. Reduce base price for item by 5%.
|<div style="text-align: center">[[Image:xxx-result.png|20px]]</div>
+
|-
|xx
+
|<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div>
 +
|• '''Familiar Market'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location.<br>• '''Got the Goods'''. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value)
 +
|-style="background:lightgreen"
 +
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
 +
|• '''New Friends'''. Gain a point of Core Worlds, Outer Rim, or Xenology Contact Network for that location. Seller also begins as ''Aligned'' for the purpose of an [[SW Impressions|Impressions]] check before Negotiation.
 
|-
 
|-
|<div style="text-align: center">xxx</div>
+
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
|xx
+
|• '''Seller's Market'''. Increase base price for item by 5%.<br>
 +
 
 +
|-style="background:lightgreen"
 +
|<div style="text-align: center">[[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]]</div>
 +
|• '''Sullied Name'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location.
  
 +
|-
 +
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
 +
|• '''Long and Sour Memory'''. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1. Seller also starts at ''Opposing'' for [[SW Impressions|Impressions]] before a Negotiation check.
  
 
|}
 
|}
 +
 +
==Buying the Item==
 +
* Once the item is found, it can simply be purchased at the available price.
 +
* If a character wishes, they may attempt to haggle.
 +
===The Meet===
 +
* The meeting occurs as agreed upon by the buyer and seller.
 +
* Upon meeting the seller, the buyer (or his representative) must make an [[SW Impressions|Impressions]] check.
 +
** If the seller is allowed to choose a meeting advantageous to them, grant one or more [[Image:Boost-die.png|12px]] to the Impressions check.
 +
** If the buyer insists on a meeting advantageous to them, it inflicts one or more [[Image:Setback-die.png|12px]].
 +
* At the meet, either side may utilize [[SW Negotiation|Negotiation]]

Latest revision as of 19:44, 15 December 2020

These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.

Availability

How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.

Calculate Final Availability

  • Find the Rarity of the equipment in question.
  • Add in the Rarity Modifier of the location where you are searching for the item.
  • Finally, add in a Condition Modifier, as follows:
    • Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
    • Roughed Up Quality: For an item with permanent Minor damage (add one Setback-die.png to all rolls with it), -1 Rarity, 50% of normal cost.
    • Junked Quality: For an item with permanent Moderate damage (add one Difficulty-die.png to all rolls with it), -2 Rarity, 25% of normal cost.
  • If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
    • If the Availability is 2 or higher, you will need to search for a seller.

Searching for a Seller

  • Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
Rarity Difficulty Time
0-3 Simple ( – ) Immediate
4-5 Easy (Difficulty-die.png) One day
6-7 Average (Difficulty-die.pngDifficulty-die.png) Two days
8-9 Hard (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) Four days
10+ Daunting (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) One week
  • If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.

Check Results

Result Option
Success-result.png
You find the item, at the normal cost for that item.
+Success-result.png
For each additional success, you may:
Reduce Time of search by one day.
Advantage-result.png
• Buyer's Market. Reduce base price for item by 5%.
Advantage-result.pngAdvantage-result.png
Familiar Market. Gain +Boost-die.png the next time you search for an item to purchase in this location.
Got the Goods. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value)
Triumph-result.png
New Friends. Gain a point of Core Worlds, Outer Rim, or Xenology Contact Network for that location. Seller also begins as Aligned for the purpose of an Impressions check before Negotiation.
Threat-result.png
Seller's Market. Increase base price for item by 5%.
Threat-result.pngThreat-result.png
Sullied Name. Gain +Boost-die.png the next time you search for an item to purchase in this location.
Despair-result.png
Long and Sour Memory. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1. Seller also starts at Opposing for Impressions before a Negotiation check.

Buying the Item

  • Once the item is found, it can simply be purchased at the available price.
  • If a character wishes, they may attempt to haggle.

The Meet

  • The meeting occurs as agreed upon by the buyer and seller.
  • Upon meeting the seller, the buyer (or his representative) must make an Impressions check.
    • If the seller is allowed to choose a meeting advantageous to them, grant one or more Boost-die.png to the Impressions check.
    • If the buyer insists on a meeting advantageous to them, it inflicts one or more Setback-die.png.
  • At the meet, either side may utilize Negotiation