Difference between revisions of "SW Finding Gear Legal"
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* Find the '''Rarity''' of the equipment in question. | * Find the '''Rarity''' of the equipment in question. | ||
* Add in the '''Rarity Modifier''' of the location where you are searching for the item. | * Add in the '''Rarity Modifier''' of the location where you are searching for the item. | ||
| − | * If the final Rarity is a | + | * Finally, add in a '''Condition Modifier''', as follows: |
| − | * If the Availability is | + | ** ''Superior Quality:'' For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits |
| + | ** ''Roughed Up Quality:'' For an item with permanent Minor damage (add one [[Image:Setback-die.png|12px]] to all rolls with it), -1 Rarity, 50% of normal cost. | ||
| + | ** ''Junked Quality:'' For an item with permanent Moderate damage (add one [[Image:Difficulty-die.png|12px]] to all rolls with it), -2 Rarity, 25% of normal cost. | ||
| + | * If the final Rarity is a 1 or less, you can automatically find it, at '''Brand New''' condition. | ||
| + | ** If the Availability is 2 or higher, you will need to search for a seller. | ||
| + | |||
==Searching for a Seller== | ==Searching for a Seller== | ||
| − | * Make a '''Knowledge (Core Worlds)''' or '''Knowledge (Outer Rim)''' check to find the item you are searching for. | + | * Make a '''Knowledge (Core Worlds)''' or '''Knowledge (Outer Rim)''' check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below: |
| − | + | ||
| − | + | {| border="0" cellpadding="5" cellspacing="0" align="center" | |
| + | |-style="background:green; color:white;" | ||
| + | ! width="100" | Rarity || width="150" | Difficulty || width="150" | Time | ||
| + | |- | ||
| + | |0-1 | ||
| + | |'''Simple ( – )''' | ||
| + | |Immediate | ||
| + | |-style="background:lightgreen" | ||
| + | |2-3 | ||
| + | |'''Easy ([[Image:Difficulty-die.png|15px]])''' | ||
| + | |One day | ||
| + | |- | ||
| + | |4-5 | ||
| + | |'''Average ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
| + | |Two days | ||
| + | |-style="background:lightgreen" | ||
| + | |6-7 | ||
| + | |'''Hard ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
| + | |Four days | ||
| + | |- | ||
| + | |8-9 | ||
| + | |'''Daunting ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
| + | |One week | ||
| + | |-style="background:lightgreen" | ||
| + | |10+ | ||
| + | |'''Formidable ([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])''' | ||
| + | |One week | ||
| + | |||
| + | |} | ||
* If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a '''Computers''' check to search. | * If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a '''Computers''' check to search. | ||
| − | |||
===Check Results=== | ===Check Results=== | ||
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
Revision as of 03:11, 2 December 2020
These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.
Availability
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How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
Calculate Final Availability
- Find the Rarity of the equipment in question.
- Add in the Rarity Modifier of the location where you are searching for the item.
- Finally, add in a Condition Modifier, as follows:
- Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
- Roughed Up Quality: For an item with permanent Minor damage (add one
to all rolls with it), -1 Rarity, 50% of normal cost. - Junked Quality: For an item with permanent Moderate damage (add one
to all rolls with it), -2 Rarity, 25% of normal cost.
- If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
- If the Availability is 2 or higher, you will need to search for a seller.
Searching for a Seller
- Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
| Rarity | Difficulty | Time |
|---|---|---|
| 0-1 | Simple ( – ) | Immediate |
| 2-3 | Easy ( |
One day |
| 4-5 | Average ( |
Two days |
| 6-7 | Hard ( |
Four days |
| 8-9 | Daunting ( |
One week |
| 10+ | Formidable ( |
One week |
- If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.
Check Results
Buying the Item
x