Difference between revisions of "Ahmadar"

From OakthorneWiki
Jump to navigationJump to search
 
(37 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| align="right"
+
{{DND5CharacterSheet
| http://oakthorne.net/wiki/images/Ahmadar.jpg
+
|Image=[[Image:Ahmadar4.jpg|center|350 px]]
|}
+
|CharacterName=Ahmadar "Catcatcher" of Clan Darkfell
 +
|Race=Shield Dwarf
 +
|Class=Wizard (Necromancer) 5th level, Rune Scribe 1st level
 +
|Background=Urban Bounty Hunter
 +
|Alignment=Lawful Neutral
 +
|Patron Deity=Vergadain
 +
|Factions=[[Blackstaff Tower Faction|Blackstaff Tower]] 3 • [[Citadel Adbar#Faction|Citadel Adbar]] 3
 +
|Ability Scores=Strength 11 (0), Dexterity 14 (+2), Constitution 15 (+2);<br> Intelligence 20 (+5), Wisdom 12 (+1), Charisma 8 (-1)
 +
|Bonus=+3
 +
|Saving Throws=Intelligence & Wisdom
 +
|Skills=Arcane (int), Investigation (int), Perception (wis), Stealth (dex)
 +
|Tools=Smith's tools, Citadel gaming set, thieves' tools, mason's tools, calligraphy tools, jeweler's tools
 +
|Languages=[[Realms Lexicon|Common]], [[Dethek]], Chondathan, Undercommon, Auld Wyrmish, [[Espruar]], Illuskan, Orc
 +
|Armor=light, medium & shields
 +
|Weapons=battleaxe, handaxe, throwing hammer, warhammer, dagger, darts, sling, quarterstaff, light crossbow
 +
|Traits=Darkvision 60', Dwarven Resilience, Stonecunning, Ear to the Ground, Arcane Recovery, Necromancy Savant, Grim Harvest, Undead Thralls, *''Ring of Evasion''
 +
|Feats=Bonus: +2 Int, Wizard-4: Medium Armor Master
 +
|Attacks=Spell Attacks +9
 +
|Armor Class=20
 +
|Initiative=+2
 +
|Speed=25
 +
|Hit Points=44
 +
|Hit Dice=5d6 & 1d8
 +
|Personality=blunt, forward & crass, has...questionable fashion tendencies
 +
|Ideals=law & order are necessary, magic can make a greater future
 +
|Bonds=the arcane, friends & family, dwarven things (especially dwarf magic)
 +
|Flaws=afraid of cats, racist, tends towards extremes of distrust or too trusting
 +
}}
 +
__NOTOC__
  
 
''"Civilization begins with order, grows with liberty and dies with chaos." - Will Durant''
 
''"Civilization begins with order, grows with liberty and dies with chaos." - Will Durant''
 +
 +
<div style="float: right; width: 350px; border: 1px black solid; margin: 20px; padding: 10px;">
 +
<div style="text-align: center; font-size: 150%">Useful Links</div>
 +
* [[D&D Next Spellbooks|Spellbooks]] • [[D&D Next Spells|Spells]]
 +
* [[Blackstaff Tower NPCs|Campaign NPCs]] • [[Waterdhavian Rumors|Rumors]] • [[Waterdeep Goods and Services|Goods & Services Costs]]
 +
* [[Daily Dwarf Common in the Realms|Common Dwarven Slang]] • [[Elder Runes of the Dwarves]]
 +
* [[Blackstaff Tower Description|Blackstaff Tower]] • [[Crawling Spider]] • [[Yawning Portal]] • [[Refuge of Maldiglas]] • [[Undermountain]]
 +
* [[Wanted Thieves of Waterdeep|Wanted Thieves]] • [[City Watch of Waterdeep|The Watch]] • [[Vergadain]]
 +
</div>
  
 
==Origin==
 
==Origin==
Ahmadar Catcatcher is an established thief taker frequently commissioned by various merchants and the City Watch.  He is often found in the Castle Ward, most commonly at Blackstaff Tower or at the Crawling Spider tavern.
+
Ahmadar Catcatcher is an established thief taker frequently commissioned by various merchants and the City Watch.  He is often found in the Castle Ward, most commonly at Blackstaff Tower, The Yawning Portal or at the Crawling Spider tavern.
  
Ahmadar is the son of Teshura, a fancy lady employed at the Crawling Spider tavern in the Castle Ward of Waterdeep.  His mother is the daughter of Beldas, once a minor noble of Clan Darkfell, who had been exiled after his father Uldred Darkfell had been executed for treason and conspiracy against the King of Citadel Adbar.  While not a legacy to be proud of, it far outshines that of who his father is, infamous agent of both the Eye and the Iron Ring in Skullport, Ahmaergo the Horned Dwarf. His mother had worked the grounds of Gyudd's Distillery before Ahmadar was born and claims with absolute certainty that Ahmaergo was his father.  She left Skullport for Waterdeep and began working at the Crawling Spider shortly after his birth.  Ahmadar, having no use for either side of his shady family history or their possible legacy, had disowned anything beyond his mother.
+
Ahmadar is the son of Teshura, a fancy lady who used to be employed at the Crawling Spider tavern in the Castle Ward of Waterdeep.  His mother is the daughter of Beldas, once a minor noble of Clan Darkfell, who had been exiled after his father Uldred Darkfell had been executed for treason and conspiracy against the King of Citadel Adbar.  While not a legacy to be proud of, it far outshines that of who his father is, infamous agent of both the Eye and the Iron Ring in Skullport, Ahmaergo the Horned Dwarf. His mother had worked the grounds of Gyudd's Distillery before Ahmadar was born and claims with absolute certainty that Ahmaergo was his father.  She left Skullport for Waterdeep and began working at the Crawling Spider shortly after his birth.  Ahmadar, having no use for either side of his shady family history or their possible legacy, had disowned anything beyond his mother.
 +
A great many things have shifted about and changed in the past year.  Teshura lives in Silverymoon now and she and Ahmadar have been recognized as scions of Clan Darkfell in Citadel Adbar, where he has spent many months studying old lore and bringing it to light to the dwarven scholars who had commissioned his visit and research. 
  
 
Ahmadar had no idea he had a gift for magic.  It's generally unheard of and an unsavory and suspicious trait when found amongst dwarves.  The Blackstaff discovered him because of a mishap following a successful job where he had apprehended Demisante, a young half-elf girl who had been using magic to burglarize homes in the Castle Ward.
 
Ahmadar had no idea he had a gift for magic.  It's generally unheard of and an unsavory and suspicious trait when found amongst dwarves.  The Blackstaff discovered him because of a mishap following a successful job where he had apprehended Demisante, a young half-elf girl who had been using magic to burglarize homes in the Castle Ward.
 +
Ahmadar would never have guessed back then that he would be forced to pursue and capture her again and that they would later become friends after he pushed for her to be released into the custody Khelben as an apprentice.
  
 
As part of his reward for turning the thief in, he had been allowed to keep her possessions.  Among them was a very strange book.  Ahmadar was fascinated by the inscriptions, designs and symbols in the book.  He had started using some of these symbols as doodles and decorations and on one occasion when he was tracing one of the symbols from the book, the page flared with a blue-white light and filled his arm with such a terrible chill that it left his hand stiff and numb.  Fearing that he had released some sort of terrible curse from the book, he took it and ran to the House of Wonder in search of guidance and healing.
 
As part of his reward for turning the thief in, he had been allowed to keep her possessions.  Among them was a very strange book.  Ahmadar was fascinated by the inscriptions, designs and symbols in the book.  He had started using some of these symbols as doodles and decorations and on one occasion when he was tracing one of the symbols from the book, the page flared with a blue-white light and filled his arm with such a terrible chill that it left his hand stiff and numb.  Fearing that he had released some sort of terrible curse from the book, he took it and ran to the House of Wonder in search of guidance and healing.
 
Once he had explained the circumstances to a priest, and then another, and then to about six others, all of them puzzling over his tale and the book he had brought them, they finally healed his hand and sat him in a little conference room with a cup of warm tea.  He sipped his tea, confused by their keen interest in him until the Blackstaff showed up in the doorway.  The Archmage stared at the tiny, tiny dwarf...so tiny.  The towering wizard entered the room, closed the door and sat across from poor, doomed Ahmadar.
 
Once he had explained the circumstances to a priest, and then another, and then to about six others, all of them puzzling over his tale and the book he had brought them, they finally healed his hand and sat him in a little conference room with a cup of warm tea.  He sipped his tea, confused by their keen interest in him until the Blackstaff showed up in the doorway.  The Archmage stared at the tiny, tiny dwarf...so tiny.  The towering wizard entered the room, closed the door and sat across from poor, doomed Ahmadar.
 
It was as if that icy numbness from the cursed book had returned, but instead of just his hand, it filled him from head to toe and all he could think about was what in the realms had he gotten himself into?
 
It was as if that icy numbness from the cursed book had returned, but instead of just his hand, it filled him from head to toe and all he could think about was what in the realms had he gotten himself into?
 +
Oh.  Oh a great deal in fact.
  
 
==Appearance==
 
==Appearance==
Ahmadar is 5' tall and 220 pounds of stocky dwarf.  He has brown hair with a hint of ginger, which he maintains as a short, neat mohawk and a moderate length of beard with no ornamentation.  Since beginning his apprenticeship, he has taken to wearing a heavy red robe that his mother made for him.  When  outside the tower, he generally wears and long brimmed red hat and studded leather over the robes, giving the ensemble the appearance of armor with a protruding red skirtAhmadar has unusually large feet and generally dislikes boots and shoes, preferring to be barefoot or wearing sandals. He carries a short, thick staff of blackened wood covered with arcane engravings with a blue crystal affixed within the head.   
+
Ahmadar is 5' tall and 220 pounds of stocky dwarf.  He has brown hair with a hint of ginger, which he maintains as a short, neat mohawk and a moderate length of beard with no ornamentation.  Following his time at Citadel Adbar, Ahmadar has taken to wearing half-plate on his travels, covered with a red tabard with a stylized unicorn that Demisante had made for him to replace his old red robes.  Her carries a shield with the Darkfell heraldry upon it and a blackened wood and iron wand covered with arcane engravings.
 +
   
  
==Character Record==
 
<div style="float: right; width: 350px; border: 1px black solid; margin: 20px; padding: 10px;">
 
<div style="text-align: center; font-size: 150%">Useful Links</div>
 
* [[Blackstaff Tower NPCs|Campaign NPCs]] • [[Waterdhavian Rumors|Rumors]] • [[Waterdeep Goods and Services|Goods & Services Costs]]
 
* [[Daily Dwarf Common in the Realms|Common Dwarven Slang]]
 
* The [[Crawling Spider]]
 
* [[Wanted Thieves of Waterdeep|Wanted Thieves]] • [[City Watch of Waterdeep|The Watch]]
 
</div>
 
Lawful neutral male shield dwarf bounty hunter & mage (3) of Vergadain.  DoB: 24th day of Uktar in the year 1321.
 
* '''Ability Scores:''' Strength 11 (0), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 18 (+4), Wisdom 12 (+1), Charisma 8 (-1)
 
* '''Saving Throws:''' Intelligence & Wisdom
 
'''Proficiencies'''
 
* '''Skills:''' Arcana (int), Perception (wis), Search (int), Stealth (dex)
 
* '''Tools:''' Mount (land)
 
* '''Armor:''' light, medium
 
* '''Weapon:''' mage, dwarf
 
'''Traits & Languages'''
 
* '''Traits:''' Speed 25 (not reduced by proficient armor or for heavy load), Darkvision 60', Dwarven Resilience, Dwarven Weapon Training, Stonecunning, Armor Mastery, Bounty Board
 
* '''Languages:''' [[Realms Lexicon|Common]], [[Dethek]], Chondathan, Undercommon, Auld Wyrmish, [[Espruar]], Illuskan, Orc, <open>
 
===Interactions===
 
* '''Ideals:''' believes that law and justice are married concepts & that each should always support and nurture the other
 
* '''Flaws:''' terrified of cats, a wee bit racist (mainly against orcs (monsters), and a little towards elves (conceited egotists)...and gnomes (insane)...and halflings (shifty devils)...that's mostly it), doesn't trust easily, but when he does, he trusts too much
 
* '''Bonds:''' Mom, his friends, stability & order
 
 
===Horoscope===
 
===Horoscope===
''Age 32 in 1353; Born 24 Uktar, 1321 DR (Year of Chains)''<br>
+
''Age 33 in 1354; Born 24 Uktar, 1321 DR (Year of Chains)''<br>
 
Born under the Sign of the Butterfly, with Selûne (first quarter) under the sign of the Trident
 
Born under the Sign of the Butterfly, with Selûne (first quarter) under the sign of the Trident
  
 
Those born under the sign of the Butterfly are restless, sociable and good natured. Cheerful, expansive and magnetic, they win friends easily and dislike offending others. Although often indecisive, they are not weak willed and tackle difficult tasks with infectious optimism.
 
Those born under the sign of the Butterfly are restless, sociable and good natured. Cheerful, expansive and magnetic, they win friends easily and dislike offending others. Although often indecisive, they are not weak willed and tackle difficult tasks with infectious optimism.
  
Those born with Selûne under the sign of the Trident are quick witted, spontaneous and gregarious. They have a lively curiosity and are intelligent, persuasive speakers, enthusiastic, inquisitve and communicative. They love discussing new ideas and projects.
+
Those born with Selûne under the sign of the Trident are quick witted, spontaneous and gregarious. They have a lively curiosity and are intelligent, persuasive speakers, enthusiastic, inquisitive and communicative. They love discussing new ideas and projects.
 
 
==Combat==
 
* '''Armor Class:''' 16
 
**(Armor: 13 + Dex Mod: 2 + Shield: 0 + Other: 1)
 
** Armor: studded leather, AC: 13, Weight: xx
 
* '''Hit Points:''' 24, '''Hit Dice:''' 3d6
 
* '''Initiative:''' 2, '''Speed:''' 25
 
* '''Attacks'''
 
**'''Staff''': Bonus: '''xx''', Damage & Effects: '''xx''', Weight: '''xx'''
 
**'''Dagger''': Bonus: '''xx''', Damage & Effects: '''xx''', Weight: '''xx'''
 
**'''Ray of Frost''': Bonus: '''xx''', Damage & Effects: '''xx''', Weight: '''n/a''' 
 
  
 
==Spells==
 
==Spells==
*'''Maxinum # of Prepared Spells:''' 4<br>
+
*'''Cantrips:''' 4<br>
*'''Spells per Day:''' 4/2<br>
+
*'''Maximum # of Prepared Spells:''' 11<br>
 +
*'''Spells per Day:''' 4/3/3<br>
 
*'''Magic Ability:''' Intelligence<br>
 
*'''Magic Ability:''' Intelligence<br>
*'''Saving Throw DC Total:''' 14,
+
*'''Saving Throw DC Total:''' 16
** (Base DC (8+mod): 12 + Spellcasting Bonus: 2)
+
** (Base DC (8+mod): 13 + Spellcasting Bonus: 3)
 
 
'''Prepared Spells'''
 
*Magic Missile(1)
 
*Empty
 
*Scorching Ray (2)
 
*Phantasmal Force (2)
 
  
 
==Resources==
 
==Resources==
 +
[[Image:Darkfell-Sigil.jpg|right|thumb|Rune of Clan Darkfell]]
 +
'''Moneys:''' 76gp, 15sp, 8cp
  
'''Moneys:''' 12gp, 8sp, 4cp
+
'''Carried Equipment:''' red tabard w/ unicorn, Darkfell adamantine half-plate, ''Darkfell Shield +1'', dagger, backpack, healers kit, mess kit, tinderbox, waterskin, 50' hemp rope, (3x) manacles, (10x) chalk, (5x) flask, (10x) rations, scroll case, Citadel gaming set, ''Wand of the War Mage +1'' (attuned), ''Ring of Evasion'' (attuned), ''Amulet of the Delver'', ''[[Elder Runes of the Dwarves|Elder Rune of Steyr]]'' (attuned), ''Bag of Tricks (Rust)'', Ahmadar's Traveling Spellbook, [[Wanted Thieves of Waterdeep|small bundle of wanted posters]]
  
'''Carried Equipment:''' robes, studded leather armor, staff (focus), backpack, healers kit, mess kit, tinderbox, 10x torches, 10x day ration, waterskin, 50' hemp rope, 2x manacles, 10x chalk, 5x flask, scroll case, Demisante's spellbook, [[Wanted Thieves of Waterdeep|small bundle of wanted posters]], dagger, 2x potion of healing,
+
'''Stored Equipment:'''  
 +
*'''Crawling Spider:''' fine dress clothes, "gently used" red robes & long brimmed red hat, staff (wizard focus), (2x) handaxe, manacles, fine rug that depicts dwarves vs. goblins (50 lbs., 120gp value), suit of dwarf-sized studded leather with bronze studs in the shape of small fists (45gp value), fine tapestry crafted of rothe wool & metal threads depicting creation of the dwarven race by their gods (50 lbs., 70gp value), octagonal dwarven iron salt cellar & salt spoon, both set with small slivers of satin spar (120gp value)
 +
*'''Blackstaff Tower:''' a lamp, a fluffy mattress, The [[Thaak Taalomar]], The [[Three Spell Folio]], spell-scroll: Snilloc's Snowball, Tales of the Melairkyn Dwarves (Tome: History DC20), box of research notes regarding dwarven mages & "thunder-twins" that he copied from the [[Vault of Sages]], The Spellbook of Demisante the Dauntless, Gamhuin's Spellbook, spell-scroll: Cloud of Daggers
  
'''Stored Equipment:''' a lamp, a fluffy mattress, dress clothes, Demisante's Other Spellbook, Demisante's pack (2x tacky unicorn wand, locked wooden coffer, gaudy clothes, spell components), The [[Thaak Taalomar]], The [[Three Spell Folio]], spell-scroll: Snilloc's Snowball, Tales of the Melairkyn Dwarves (Tome: History DC20)
+
'''Lifestyle:''' Modest, 1gp/month.   
 
+
* Ahmadar has taken possession of the small suite of rooms at the Yawning Portal.
'''Lifestyle:''' Freeloader, 0/month.   
+
* Ahmadar also continues to maintain his small apprentice cell in Blackstaff Tower, where he somehow manages to fit a bed, nightstand, chest and mounted shelves.  This is where he stores all of his tomes, spellbooks and magic related possessions and frequently crashes here after long days of study and research.
* Ahmadar enjoys a very, very small apprentice cell in Blackstaff Tower, where he somehow manages to fit a bed, nightstand, chest and mounted shelves.
 
  
 
==Spell Books==
 
==Spell Books==
 
* '''The [[Thaak Taalomar]]:''' A spellbook given to Ahmadar by Lady Alustriel of [[Silverymoon]].
 
* '''The [[Thaak Taalomar]]:''' A spellbook given to Ahmadar by Lady Alustriel of [[Silverymoon]].
 
* '''The [[Three Spell Folio]]:''' A slim spellbook with the three spells discovered while researching at the [[Vault of Sages]].
 
* '''The [[Three Spell Folio]]:''' A slim spellbook with the three spells discovered while researching at the [[Vault of Sages]].
'''Demisante's Spellbook'''
 
This small spellbook is a collection of scraps and whole pages bound with leather twine between two small wooden boards.  The front and back covers are crudely engraved with elven symbols and a crude forest scene with a stick figure and what is likely supposed to be a unicorn.  The interior is a mess of runes and symbols with every bit of available space around them crammed with tiny written notes and instructions in Espruar.  Ahmadar has added new pages to the back of the book that contain his own neat and organized notes.
 
  
'''Cantrips'''
+
===The Spellbook of Demisante the Dauntless===
* '''Minor Illusion''' (Illusion)
+
This small spellbook is a collection of scraps and whole pages bound with leather twine between two small wooden boards.  The front and back covers are crudely engraved with elven symbols and a crude forest scene with a stick figure and what is likely supposed to be a unicorn.  The interior is a mess of runes and symbols with every bit of available space around them crammed with tiny written notes and instructions in Espruar.  Ahmadar has added new pages to the back of the book that contain his own neat and organized notes.  <br>The spellbook had initially been a trophy when he had captured Demisante.  She had escaped prison and created herself a new spellbook.  When she was captured again, Ahmadar pushed for her release into the care of and apprenticeship to Khelben.  She retained her new spellbook and Ahmadar accepted her grand gesture of the gift of her first spellbook to him for his kindness (keeping him mouth shut that he had no intention of giving it back anyway).  Ahmadar's other collected tomes and spellbooks have rather impressive names, so he started calling this one ''The Spellbook of Demisante the Dauntless'' because it makes her happy to hear.  98 of 100 pages are full.
* '''Prestidigitation''' (Transmutation)
+
{| class="wikitable" style="margin-left: auto; margin-left: 0px; border="1" style="border-collapse:collapse"" width="1200px"
* '''Ray of Frost''' (Evocation)
+
 
* '''Read Magic''' (Divination)
+
|'''Cantrips'''
 +
* '''Prestidigitation''' (4 pages)
 +
* '''Minor Illusion''' (3 pages)
 +
* '''Chill Touch''' (4 pages)
 +
* '''Ray of Frost''' (3 pages)
 +
* '''Mage Hand''' (2 pages)
 +
* '''Shocking Grasp''' (5 pages)
 +
* '''True Strike''' (2 pages)
 +
 
 +
 
 +
||
 +
'''Level One Spells'''
 +
* '''Disguise Self''' (4 pages)
 +
* '''Find Familiar''' (''ritual''; 2 pages)
 +
* '''Magic Missile''' (4 pages)
 +
* '''False Life''' (2 pages)
 +
* '''Ray of Sickness''' (2 pages)
 +
* '''Charm Person''' (5 pages)
 +
* '''Sleep''' (2 pages)
 +
* '''Comprehend Languages''' (''ritual''; 2 pages)
 +
* '''Gust of Wind''' (2 pages)
 +
* '''Shield''' (2 pages)
 +
 
 +
||
 +
'''Level Two Spells'''
 +
* '''Ray of Enfeeblement''' (5 pages)
 +
* '''Scorching Ray''' (3 pages)
 +
* '''Invisibility''' (6 pages)
 +
* '''Rope Trick''' (6 pages)
 +
* '''Mirror Image''' (4 pages)
 +
* '''Suggestion'''(3 pages)
 +
* '''Hold Person''' (4 pages)
 +
 
 +
 
 +
 
 +
 
 +
||
 +
'''Level Three Spells'''
 +
* '''Animate Dead''' (6 pages)
 +
* '''Fireball''' (4 pages)
 +
* '''Counterspell''' (7 pages)
 +
 
 +
 
  
 +
 +
 +
 +
|}
 +
 +
===Ahmadar's Spellbook===
 +
A simple leather bound book with "Ahmadar of Clan Darkfell" embossed on the bottom-right corner of the cover.  There may be a circular stain on the cover from a foamy beer stein having been set on it in the past.  28 of 100 pages are full.
 +
{| class="wikitable" style="margin-left: auto; margin-left: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
 +
|'''Cantrips'''
 +
* '''Mold Earth''' (4 pages)
 +
 +
 +
 +
 +
||
 
'''Level One Spells'''
 
'''Level One Spells'''
* '''Cause Fear''' (Illusion)
+
* '''Tenser's Floating Disk''' (''ritual''; 3 pages)
* '''Disguise Self''' (Illusion)
+
 
* '''Find Familiar''' (Conjuration)
+
 
* '''Magic Missile''' (Evocation)
 
* '''Color Spray''' (Illusion)
 
* '''Charm Person''' (Enchantment)
 
* '''Sleep''' (Enchantment)
 
* '''Comprehend Languages''' (Divination)
 
  
 +
||
 
'''Level Two Spells'''
 
'''Level Two Spells'''
* '''Phantasmal Force''' (Illusion)
 
* '''Scorching Ray''' (Evocation)
 
* '''Invisibility''' (Illusion)
 
  
'''Demisante's Other Spellbook'''
 
This is a small black leather bound travel spellbook containing 100 pages.
 
  
'''Cantrips'''
 
* '''Dancing Lights''' (Illusion) - 2pg
 
* '''Shocking Grasp''' (Evocation) - 3pg
 
  
 +
 +
||
 +
'''Level Three Spells'''
 +
* '''Slow''' (7 pages)
 +
* '''Leomund's Tiny Hut''' (''ritual''; 6 pages)
 +
 +
 +
||
 +
'''Recipes & Schematics'''
 +
* '''Bag of Tricks''' (5 pages)
 +
* '''Shield +1''' (3 pages)
 +
 +
 +
|}
 +
 +
===Ahmadar's Traveling Spellbook===
 +
A simple leather bound book with "Ahmadar of Clan Darkfell" embossed on the bottom-right corner of the cover.  34 of 100 pages are full.
 +
{| class="wikitable" style="margin-left: auto; margin-left: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
 +
|'''Cantrips'''
 +
 +
 +
 +
 +
 +
||
 
'''Level One Spells'''
 
'''Level One Spells'''
* '''Charm Person''' (Enchantment) - 4pg
+
* '''Find Familiar''' (''ritual''; 2 pages)
* '''Detect Magic''' (Divination) - 4pg
+
* '''Comprehend Languages''' (''ritual''; 2 pages)
* '''Longstrider''' (Transmutation) - 4pg
+
* '''Gust of Wind''' (2 pages)
* '''Mage Armor''' (Abjuration) - 10pg
+
* '''Tenser's Floating Disk''' (''ritual''; 3 pages)  
* '''Sleep''' (Enchantment) - 8pg
 
  
 +
||
 
'''Level Two Spells'''
 
'''Level Two Spells'''
* '''Darkvision''' (x) - 8pg
+
* '''Invisibility''' (6 pages)
* '''Invisibility''' (Illusion) - 10pg
+
* '''Rope Trick''' (6 pages)
 +
* '''Mirror Image''' (4 pages)
 +
* '''Suggestion'''(3 pages)
 +
 
 +
||
 +
'''Level Three Spells'''
 +
* '''Leomund's Tiny Hut''' (''ritual''; 6 pages)
 +
 
 +
 
 +
 
 +
 
 +
|}
 +
 
 +
<br>
 +
===Scout===
 +
{| class="wikitable" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
| [[Image:Scout2.jpg|left|150px]]||'''Ahmadar's Familiar'''<br>
 +
 
 +
Scout is the name of Ahmadar's obese bat familiar (though he has spent most of his existence as a rat, which seems to have left a bit of a mark on his personality).  He lives a very sedentary lifestyle in either Ahmadar's pocket or on his bed and is generally only motivated to actually exert any effort to move when his master commands him to or there is cheese involved.  Especially if there is cheese involved.  Most cats seem terrified of Scout, much to Ahmadar's delight given that the foul beasts from Hell terrify him.<br>
 +
______________________<br>
 +
AC 12, HP 1, Speed 5', Fly 30'
 +
Str -4, Dex +2, Con -1, Int -4, Wis +1, Cha -3
 +
Blindsight 60', Passive Perception 11
 +
*Echolocation (no sound = no blindsight)
 +
*Keen Hearing (advantage on Wis/Perception checks that rely on hearing)
 +
|}
  
 
<br>
 
<br>
 +
===Family===
 +
{| class="wikitable" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
| [[Image:ahmadar_teshura.jpg|left|150px]][[Image:ahmadar_ahkhalan2.jpg|left|150px]]||[[Image:ahmaergo2.jpg|left|150px]][[Image:yb_placeholder_white.jpg|left|150px]]||'''Ahmadar’s Not Quite Functional Family'''<br>
 +
 +
'''Teshura: '''Ahmadar's mother, used to be a fancy lady employed at the Crawling Spider tavern in the Castle Ward of Waterdeep, but she now lives in Silverymoon.  A lady of grace, charm and enticing smiles, though she is still haunted her time in Skullport and the son she had left behind in order to escape with Ahmadar.<br>
 +
 +
'''Ahkhalan: '''Ahmadar's twin brother and a slaver from Skullport.  Ahmadar was unaware that he had any siblings, much less a twin, until said brother attempted to have him stalked with the intention of kidnapping him.  Their parties fought against each other when they first met, which didn't allow for any significant conversation, but Ahmadar seeks to establish some sort of contact now, wishing to know more of this long lost brother.<br>
 +
Ahkhalan, who works as a slaver for their father in Skullport, and Ahmadar have met numerous times since their first encounter and have established a relationship.  Ahkhalan wants to learn magic and Ahmadar has been attempting to teach him with no luck thus far.<br>
 +
 +
'''Ahmaergo the Horned Dwarf of Skullport: '''Ahmadar’s father and one of the most prominent slavers in Skullport.  Ahmaergo and Ahmadar met for the first time about a year past when he had been traveling through Skullport, his father only having just learned of his existence.<br>
 +
|}
 +
 +
===Blackstaff Tower Crew===
 +
{| class="wikitable" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
| [[Image:evendur.jpg|left|150px]][[Image:ciro.jpg|left|150px]]||[[Image:glim.jpg|left|150px]][[Image:amalya_01.jpg|left|150px]]||[[Image:danilo.jpg|left|150px]][[Image:demisante.jpg|left|150px]]||'''Apprentices & Associates of Blackstaff Tower'''<br>
 +
 +
'''Evendur Husteem: '''Nobleman from a terrifying family that makes bank on buying and selling mercenaries.  He's also a priest of Mystra, though not very popular with his high priest from what I hear.  Evendur and Ahmadar share a similar love for magic and all things arcane and spend a great deal of time together in the tower library, absorbed in books.<br>
 +
 +
'''Ciro Melshimber: '''A rich, snobby nobleman who makes his career as a critic and gossip.  His rude, derisive remarks - often aimed in Ahmadar's direction, immediately endeared him to the dwarf.  He's apparently a priest of Deneir, though he's an awful scribe - his handwriting makes ogre graffiti look like fine calligraphy and he loathes books and research.<br>
  
==Scout==
+
'''Glim: '''Ahmadar considers Glim to be like a little sister and is quick to defend her from harm or slander from anyone who would dare put their sights on her.  Unlike most thieving hobbits, she is an honest soul with a good heart.<br>
  
{| align="right"
+
'''Amalya: '''Ugh.  Her.<br>
| http://oakthorne.net/wiki/images/Scout.jpg
+
 
 +
'''Demisante: '''Misguided, impressionable and not overly bright, but she is exceptionally talented with magic.  Ahmadar had tracked her down and seen her imprisoned on two occasions, but after having gotten to know her better, he vouched for her and arranged for her to be released into the custody of Blackstaff Tower as an apprentice.  Khelben, often drawn to misfits and curiosities, agreed to the arrangement.<br>Ahmadar is not fond of her.  Not in the least.  Nope.  Okay...just a little.<br>
 +
 
 +
'''Danilo Thann: '''Khelben's nephew. Ahmdar generally finds him to be next to useless and often forgets his name or that he exists at all.<br>
 
|}
 
|}
  
Scout is the name of Ahmadar's obese rat familiar. He lives a very sedentary lifestyle in either Ahmadar's pocket or on his bed and is generally only motivated to actually exert any effort to move when his master commands him to or there is cheese involved. Especially if there is cheese involved. Most cats seem terrified of Scout, much to Ahmadar's delight given that the foul beasts from Hell terrify him.
+
===The Crawling Spider Crew===
 +
{| class="wikitable" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
| [[Image:ahmadar_dalan2.jpg|left|150px]][[Image:ahmadar_durn2.jpg|left|150px]]||[[Image:ahmadar_fenwin.jpg|left|150px]][[Image:ahmadar_asha.jpg|left|150px]]||[[Image:ahmadar_krusk.jpg|left|150px]][[Image:yb_placeholder_white.jpg|left|150px]]||'''Crawling Spider Crew'''<br>
  
_______________________<br>
+
'''Dalan the Vigilant: '''A member of the Waterdeep City Watch and Ahmadar's primary contact for relevant news when he's on the hunt for bounties.  Dalan is a common patron at the Crawling Spider.<br>
AC 12, 10hp, Speed 20
 
Str 2, Dex 12, Con 6, Int 2, Wis 10, Cha 2
 
+5 Strength (Climb), +5 Dexterity (Stealth)
 
  
 +
'''Durn One-Eye: '''Durn, a short brick wall of dwarf mutt, is part time bouncer at the Crawling Spider and part time harbor worker.  He is also Ahmadar's occasional lover.  Durn prefers to keep the relationship on the down-low and thus refuses to commit to anything serious, but it does not stop him from angry or sulking bouts of possessive jealousy.<br>
  
<br><br>
+
'''Fenwin: '''A regular drinking buddy of Ahmadar.  Fenwin is a gnome and generally the source of most of Ahmadar's ridicule for the gnomish race.  Fenwin is a minor member of the League of Basketmakers & Wickerworkers guild, hates his job, hates his wife and generally drinks to forget all of the above.  His wife recently gave birth to triplets.  He doesn't believe they're actually his and complains about how expensive they are.<br>
  
== Other Important Individuals ==
+
'''Asha: '''Another regular drinking buddy, Asha works at the waterfront. She knows about Durn and Ahmadar's secret relationship and teases Durn through use of innuendo, much to Durn's frustration.  As a child, Asha was an orphan and a thief on the streets.  She was apprehended by Ahmadar after he caught her stealing food.  She touched upon something in his heart and he chose not to turn her in to the Guard, instead choosing to take her home.  He and his mother, who eventually grew fond of her, cleaned her up and got Durn to find her work at the docks.  She's grown up to be a terrifyingly tall human woman and refers to Ahmadar and Durn as her uncles.<br>
  
{| align="left" border="1" style="background: white"
+
'''Krusk: '''A half-orc and regular at the Crawling Spider.  He and Ahmadar used to be professional rivals, though Ahmadar has always been convinced that he is a thief and a liar and uses the recognition and his contact in the Watch to commit crimes that he pins on the thieves hunts.  He is as smug as he is ugly and is always accompanied by his thuggish brother and sister, Targ and Varra.
|-
 
|[[Image:ahmadar_teshura.jpg|thumb|'''Teshura'''|center]] || Ahmadar's mother, a fancy lady employed at the Crawling Spider tavern in the Castle Ward.  A lady of grace, charm and enticing smiles, Ahmadar knows that behind the facade is a woman haunted by a life she refuses to accept that she has finally escaped from.
 
|-
 
|[[Image:ahmadar_dalan.jpg|thumb|'''Dalan the Vigilant'''|center]] || A member of the Waterdeep City Watch that Ahmadar has taken a liking to.  Dalan now acts as Ahmadar's primary contact amongst the Guard.
 
|-
 
|[[Image:ahmadar_durn.jpg|thumb|'''Durn One-Eye'''|center]] || Durn, a short brick wall of a gold dwarf, is part time bouncer at the Crawling Spider and part time harbor worker.  He is also Ahmadar's occasional lover.  Durn prefers to keep the relationship on the down-low and thus refuses to commit to anything serious, but it does not stop him from angry or sulking bouts of possessive jealousy.
 
|-
 
|[[Image:ahmadar_fenwin.jpg|thumb|'''Fenwin'''|center]] || A regular drinking buddy of Ahmadar.  Fenwin is a gnome and generally the source of most of Ahmadar's ridicule for the gnomish race.  Fenwin is a minor member of the League of Basketmakers & Wickerworkers guild, hates his job, hates his wife and generally drinks to forget all of the above.
 
|-
 
|[[Image:ahmadar_asha.jpg|thumb|'''Asha'''|center]] || Another regular drinking buddy, Asha works at the waterfront. She knows about Durn and Ahmadar's secret relationship and teases Durn through use of innuendo, much to Durn's frustration.  As a child, Asha was an orphan and a thief on the streets.  She was apprehended by Ahmadar after he caught her stealing food.  She touched upon something in his heart and he chose not to turn her in to the Guard, instead choosing to take her home.  He and his mother, who eventually grew fond of her, cleaned her up and got Durn to find her work at the docks.  She's grown up to be a terrifyingly tall human woman and refers to Ahmadar and Durn as her uncles.
 
|-
 
|[[Image:ahmadar_krusk.jpg|thumb|'''Krusk'''|center]] || A half-orc and regular at the Crawling Spider.  He is a professional rival, though Ahmadar is convinced that he is a thief and a liar and uses the authority and recognition given to him as a hunter to commit crimes that he pins on the thieves hunts.  He is as smug as he is ugly and is always accompanied by his thuggish brother and sister, Targ and Varra.
 
|-
 
|[[Image:ahmadar_ahkhalan.jpg|thumb|'''Ahkhalan'''|center]] || Ahmadar's twin brother and a slaver from Skullport.  Ahmadar was unaware that he had any siblings, much less a twin, until said brother attempted to have him stalked with the intention of kidnapping him.  Their parties fought against each other when they first met, which didn't allow for any significant conversation, but Ahmadar seeks to establish some sort of contact now, wishing to know more of this long lost brother.
 
|-
 
 
|}
 
|}
  
 +
<br>
 +
 +
===Apprentices===
 +
{| class="wikitable" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" width="1200px"
 +
| [[Image:Bromm-harnoth.jpg|left|150px]][[Image:Whorbi-worldthrone.jpg|left|150px]]||'''Citadel Adbar Apprentices'''<br>
 +
 +
'''Bromm Fireaxe:''' Son of King Harbromm of Citadel Adbar, Bromm is the more serious of the two brothers. His time in service with the Axes has changed him - he saw battle in the depths against enemies of the Citadel where his brother never did. He is more distrusting of those things not of dwarven kind.<br>
  
<br><br><br>
+
'''Harnoth Fireaxe:''' Son of King Harbromm of Citadel Adbar, Harnoth is a bit more carefree in his ways, fascinated by other cultures and not interested in dwarven isolationism in the least. He never quite mastered the arts of battle, but has taken to magic quite readily.<br>
 +
 
 +
'''Whorbi Worldthrone:''' Daul of Indigara Worldthrone, Whorbi is quite young, though less than a decade from adulthood. When she discovered her talent for magic, her father Odar attempted to deny her the right to learn, but Indigara brought her young trembling daughter to be tested by Ahmadar, and threatened to divorce Odar if he tried to keep their daughter from achieving the greatness of the Thunder Blessing.<br>
 +
|-
 +
|[[Image:Hendyr-warcrown.jpg|left|150px]]||'''Hendyr Warcrown:''' Hendyr is the son of Elder Emerus Warcrown of Sundabar, and a young dwarf much closer to Ahmadar's age than any of his other apprentices. Hendyr is an eager study, joining Ahmadar in Waterdeep until he masters his basic magery.
 +
|}
  
 
==Projects, Goals and/or Downtime==
 
==Projects, Goals and/or Downtime==
* Earn money!  It's the keystone to...well, nearly everything.
+
* EXPLORE & CONQUER UNDERMOUNTAIN!
* Learn, study, excel in his apprenticeship.  In addition to the arcane arts giving him the means of accomplishing other goals, he has come to crave recognition and praise from the ever detached Khelben.
+
* Keep earning money!  Magic is expensive!  And his Mom deserves nice things!
* Eventually buy a home for he and his mom, giving her the option to retire.  Maybe even convince Durn to move in.
+
* Learn, study, research, excel in his apprenticeship and in his studies abroad.
* Find Asha a good husband.  Terrify those who he deems as unqualified.
+
* Keep in touch with Ahkhalan and continue pushing his magical studies, branching to explore different sorts of avenues.  Maybe rune magic?
* Prove Krusk to be the criminal he really is.  He's so smarmy!  That lawless greenskin and his kin are obviously plotting all sorts of no good schemes, you can see it in their black piggy eyes.
+
* While he's vary wary about it, he remains in contact with and would like to eventually spend some time with his father.  He is family after all and family is important.
 
 
==Experience Points==
 
{|
 
| valign="top" width=48% |
 
'''Earned: 532xp'''
 
* Chargen: Point-buy + bonus feat (+2 intelligence)
 
* Session 1.20.14: 20xp
 
* Session 1.27.14: 115xp
 
* Session 2.3.14: 150xp (Level 2)
 
* Session 2.17.14: 40xp
 
* Session 2.24.14: 207xp
 

Latest revision as of 07:46, 10 January 2017

Ahmadar "Catcatcher" of Clan Darkfell
Ahmadar4.jpg
Race: Shield Dwarf, Class: Wizard (Necromancer) 5th level, Rune Scribe 1st level
Background: Urban Bounty Hunter, Alignment: Lawful Neutral
Patron Deity: Vergadain
Factions: Blackstaff Tower 3 • Citadel Adbar 3
Ability Scores
Strength 11 (0), Dexterity 14 (+2), Constitution 15 (+2);
Intelligence 20 (+5), Wisdom 12 (+1), Charisma 8 (-1)
Proficiencies
Bonus: +3
Saving Throws: Intelligence & Wisdom
Skills: Arcane (int), Investigation (int), Perception (wis), Stealth (dex)
Tools: Smith's tools, Citadel gaming set, thieves' tools, mason's tools, calligraphy tools, jeweler's tools
Languages: Common, Dethek, Chondathan, Undercommon, Auld Wyrmish, Espruar, Illuskan, Orc
Armor: light, medium & shields
Weapons: battleaxe, handaxe, throwing hammer, warhammer, dagger, darts, sling, quarterstaff, light crossbow
Traits
Darkvision 60', Dwarven Resilience, Stonecunning, Ear to the Ground, Arcane Recovery, Necromancy Savant, Grim Harvest, Undead Thralls, *Ring of Evasion
Feats
Bonus: +2 Int, Wizard-4: Medium Armor Master
Combat
Attacks: Spell Attacks +9
Armor Class: 20, Initiative: +2, Speed: 25
Hit Points: 44, Hit Dice: 5d6 & 1d8
Social
Personality Traits: blunt, forward & crass, has...questionable fashion tendencies
Ideals: law & order are necessary, magic can make a greater future
Bonds: the arcane, friends & family, dwarven things (especially dwarf magic)
Flaws: afraid of cats, racist, tends towards extremes of distrust or too trusting


"Civilization begins with order, grows with liberty and dies with chaos." - Will Durant

Origin

Ahmadar Catcatcher is an established thief taker frequently commissioned by various merchants and the City Watch. He is often found in the Castle Ward, most commonly at Blackstaff Tower, The Yawning Portal or at the Crawling Spider tavern.

Ahmadar is the son of Teshura, a fancy lady who used to be employed at the Crawling Spider tavern in the Castle Ward of Waterdeep. His mother is the daughter of Beldas, once a minor noble of Clan Darkfell, who had been exiled after his father Uldred Darkfell had been executed for treason and conspiracy against the King of Citadel Adbar. While not a legacy to be proud of, it far outshines that of who his father is, infamous agent of both the Eye and the Iron Ring in Skullport, Ahmaergo the Horned Dwarf. His mother had worked the grounds of Gyudd's Distillery before Ahmadar was born and claims with absolute certainty that Ahmaergo was his father. She left Skullport for Waterdeep and began working at the Crawling Spider shortly after his birth. Ahmadar, having no use for either side of his shady family history or their possible legacy, had disowned anything beyond his mother. A great many things have shifted about and changed in the past year. Teshura lives in Silverymoon now and she and Ahmadar have been recognized as scions of Clan Darkfell in Citadel Adbar, where he has spent many months studying old lore and bringing it to light to the dwarven scholars who had commissioned his visit and research.

Ahmadar had no idea he had a gift for magic. It's generally unheard of and an unsavory and suspicious trait when found amongst dwarves. The Blackstaff discovered him because of a mishap following a successful job where he had apprehended Demisante, a young half-elf girl who had been using magic to burglarize homes in the Castle Ward. Ahmadar would never have guessed back then that he would be forced to pursue and capture her again and that they would later become friends after he pushed for her to be released into the custody Khelben as an apprentice.

As part of his reward for turning the thief in, he had been allowed to keep her possessions. Among them was a very strange book. Ahmadar was fascinated by the inscriptions, designs and symbols in the book. He had started using some of these symbols as doodles and decorations and on one occasion when he was tracing one of the symbols from the book, the page flared with a blue-white light and filled his arm with such a terrible chill that it left his hand stiff and numb. Fearing that he had released some sort of terrible curse from the book, he took it and ran to the House of Wonder in search of guidance and healing. Once he had explained the circumstances to a priest, and then another, and then to about six others, all of them puzzling over his tale and the book he had brought them, they finally healed his hand and sat him in a little conference room with a cup of warm tea. He sipped his tea, confused by their keen interest in him until the Blackstaff showed up in the doorway. The Archmage stared at the tiny, tiny dwarf...so tiny. The towering wizard entered the room, closed the door and sat across from poor, doomed Ahmadar. It was as if that icy numbness from the cursed book had returned, but instead of just his hand, it filled him from head to toe and all he could think about was what in the realms had he gotten himself into? Oh. Oh a great deal in fact.

Appearance

Ahmadar is 5' tall and 220 pounds of stocky dwarf. He has brown hair with a hint of ginger, which he maintains as a short, neat mohawk and a moderate length of beard with no ornamentation. Following his time at Citadel Adbar, Ahmadar has taken to wearing half-plate on his travels, covered with a red tabard with a stylized unicorn that Demisante had made for him to replace his old red robes. Her carries a shield with the Darkfell heraldry upon it and a blackened wood and iron wand covered with arcane engravings.


Horoscope

Age 33 in 1354; Born 24 Uktar, 1321 DR (Year of Chains)
Born under the Sign of the Butterfly, with Selûne (first quarter) under the sign of the Trident

Those born under the sign of the Butterfly are restless, sociable and good natured. Cheerful, expansive and magnetic, they win friends easily and dislike offending others. Although often indecisive, they are not weak willed and tackle difficult tasks with infectious optimism.

Those born with Selûne under the sign of the Trident are quick witted, spontaneous and gregarious. They have a lively curiosity and are intelligent, persuasive speakers, enthusiastic, inquisitive and communicative. They love discussing new ideas and projects.

Spells

  • Cantrips: 4
  • Maximum # of Prepared Spells: 11
  • Spells per Day: 4/3/3
  • Magic Ability: Intelligence
  • Saving Throw DC Total: 16
    • (Base DC (8+mod): 13 + Spellcasting Bonus: 3)

Resources

Rune of Clan Darkfell

Moneys: 76gp, 15sp, 8cp

Carried Equipment: red tabard w/ unicorn, Darkfell adamantine half-plate, Darkfell Shield +1, dagger, backpack, healers kit, mess kit, tinderbox, waterskin, 50' hemp rope, (3x) manacles, (10x) chalk, (5x) flask, (10x) rations, scroll case, Citadel gaming set, Wand of the War Mage +1 (attuned), Ring of Evasion (attuned), Amulet of the Delver, Elder Rune of Steyr (attuned), Bag of Tricks (Rust), Ahmadar's Traveling Spellbook, small bundle of wanted posters

Stored Equipment:

  • Crawling Spider: fine dress clothes, "gently used" red robes & long brimmed red hat, staff (wizard focus), (2x) handaxe, manacles, fine rug that depicts dwarves vs. goblins (50 lbs., 120gp value), suit of dwarf-sized studded leather with bronze studs in the shape of small fists (45gp value), fine tapestry crafted of rothe wool & metal threads depicting creation of the dwarven race by their gods (50 lbs., 70gp value), octagonal dwarven iron salt cellar & salt spoon, both set with small slivers of satin spar (120gp value)
  • Blackstaff Tower: a lamp, a fluffy mattress, The Thaak Taalomar, The Three Spell Folio, spell-scroll: Snilloc's Snowball, Tales of the Melairkyn Dwarves (Tome: History DC20), box of research notes regarding dwarven mages & "thunder-twins" that he copied from the Vault of Sages, The Spellbook of Demisante the Dauntless, Gamhuin's Spellbook, spell-scroll: Cloud of Daggers

Lifestyle: Modest, 1gp/month.

  • Ahmadar has taken possession of the small suite of rooms at the Yawning Portal.
  • Ahmadar also continues to maintain his small apprentice cell in Blackstaff Tower, where he somehow manages to fit a bed, nightstand, chest and mounted shelves. This is where he stores all of his tomes, spellbooks and magic related possessions and frequently crashes here after long days of study and research.

Spell Books

The Spellbook of Demisante the Dauntless

This small spellbook is a collection of scraps and whole pages bound with leather twine between two small wooden boards. The front and back covers are crudely engraved with elven symbols and a crude forest scene with a stick figure and what is likely supposed to be a unicorn. The interior is a mess of runes and symbols with every bit of available space around them crammed with tiny written notes and instructions in Espruar. Ahmadar has added new pages to the back of the book that contain his own neat and organized notes.
The spellbook had initially been a trophy when he had captured Demisante. She had escaped prison and created herself a new spellbook. When she was captured again, Ahmadar pushed for her release into the care of and apprenticeship to Khelben. She retained her new spellbook and Ahmadar accepted her grand gesture of the gift of her first spellbook to him for his kindness (keeping him mouth shut that he had no intention of giving it back anyway). Ahmadar's other collected tomes and spellbooks have rather impressive names, so he started calling this one The Spellbook of Demisante the Dauntless because it makes her happy to hear. 98 of 100 pages are full.

Cantrips
  • Prestidigitation (4 pages)
  • Minor Illusion (3 pages)
  • Chill Touch (4 pages)
  • Ray of Frost (3 pages)
  • Mage Hand (2 pages)
  • Shocking Grasp (5 pages)
  • True Strike (2 pages)


Level One Spells

  • Disguise Self (4 pages)
  • Find Familiar (ritual; 2 pages)
  • Magic Missile (4 pages)
  • False Life (2 pages)
  • Ray of Sickness (2 pages)
  • Charm Person (5 pages)
  • Sleep (2 pages)
  • Comprehend Languages (ritual; 2 pages)
  • Gust of Wind (2 pages)
  • Shield (2 pages)

Level Two Spells

  • Ray of Enfeeblement (5 pages)
  • Scorching Ray (3 pages)
  • Invisibility (6 pages)
  • Rope Trick (6 pages)
  • Mirror Image (4 pages)
  • Suggestion(3 pages)
  • Hold Person (4 pages)



Level Three Spells

  • Animate Dead (6 pages)
  • Fireball (4 pages)
  • Counterspell (7 pages)




Ahmadar's Spellbook

A simple leather bound book with "Ahmadar of Clan Darkfell" embossed on the bottom-right corner of the cover. There may be a circular stain on the cover from a foamy beer stein having been set on it in the past. 28 of 100 pages are full.

Cantrips
  • Mold Earth (4 pages)



Level One Spells

  • Tenser's Floating Disk (ritual; 3 pages)


Level Two Spells



Level Three Spells

  • Slow (7 pages)
  • Leomund's Tiny Hut (ritual; 6 pages)


Recipes & Schematics

  • Bag of Tricks (5 pages)
  • Shield +1 (3 pages)


Ahmadar's Traveling Spellbook

A simple leather bound book with "Ahmadar of Clan Darkfell" embossed on the bottom-right corner of the cover. 34 of 100 pages are full.

Cantrips



Level One Spells

  • Find Familiar (ritual; 2 pages)
  • Comprehend Languages (ritual; 2 pages)
  • Gust of Wind (2 pages)
  • Tenser's Floating Disk (ritual; 3 pages)

Level Two Spells

  • Invisibility (6 pages)
  • Rope Trick (6 pages)
  • Mirror Image (4 pages)
  • Suggestion(3 pages)

Level Three Spells

  • Leomund's Tiny Hut (ritual; 6 pages)




Scout

Scout2.jpg
Ahmadar's Familiar

Scout is the name of Ahmadar's obese bat familiar (though he has spent most of his existence as a rat, which seems to have left a bit of a mark on his personality). He lives a very sedentary lifestyle in either Ahmadar's pocket or on his bed and is generally only motivated to actually exert any effort to move when his master commands him to or there is cheese involved. Especially if there is cheese involved. Most cats seem terrified of Scout, much to Ahmadar's delight given that the foul beasts from Hell terrify him.
______________________
AC 12, HP 1, Speed 5', Fly 30' Str -4, Dex +2, Con -1, Int -4, Wis +1, Cha -3 Blindsight 60', Passive Perception 11

  • Echolocation (no sound = no blindsight)
  • Keen Hearing (advantage on Wis/Perception checks that rely on hearing)


Family

Ahmadar teshura.jpg
Ahmadar ahkhalan2.jpg
Ahmaergo2.jpg
Yb placeholder white.jpg
Ahmadar’s Not Quite Functional Family

Teshura: Ahmadar's mother, used to be a fancy lady employed at the Crawling Spider tavern in the Castle Ward of Waterdeep, but she now lives in Silverymoon. A lady of grace, charm and enticing smiles, though she is still haunted her time in Skullport and the son she had left behind in order to escape with Ahmadar.

Ahkhalan: Ahmadar's twin brother and a slaver from Skullport. Ahmadar was unaware that he had any siblings, much less a twin, until said brother attempted to have him stalked with the intention of kidnapping him. Their parties fought against each other when they first met, which didn't allow for any significant conversation, but Ahmadar seeks to establish some sort of contact now, wishing to know more of this long lost brother.
Ahkhalan, who works as a slaver for their father in Skullport, and Ahmadar have met numerous times since their first encounter and have established a relationship. Ahkhalan wants to learn magic and Ahmadar has been attempting to teach him with no luck thus far.

Ahmaergo the Horned Dwarf of Skullport: Ahmadar’s father and one of the most prominent slavers in Skullport. Ahmaergo and Ahmadar met for the first time about a year past when he had been traveling through Skullport, his father only having just learned of his existence.

Blackstaff Tower Crew

Evendur.jpg
Ciro.jpg
Glim.jpg
Amalya 01.jpg
Danilo.jpg
Demisante.jpg
Apprentices & Associates of Blackstaff Tower

Evendur Husteem: Nobleman from a terrifying family that makes bank on buying and selling mercenaries. He's also a priest of Mystra, though not very popular with his high priest from what I hear. Evendur and Ahmadar share a similar love for magic and all things arcane and spend a great deal of time together in the tower library, absorbed in books.

Ciro Melshimber: A rich, snobby nobleman who makes his career as a critic and gossip. His rude, derisive remarks - often aimed in Ahmadar's direction, immediately endeared him to the dwarf. He's apparently a priest of Deneir, though he's an awful scribe - his handwriting makes ogre graffiti look like fine calligraphy and he loathes books and research.

Glim: Ahmadar considers Glim to be like a little sister and is quick to defend her from harm or slander from anyone who would dare put their sights on her. Unlike most thieving hobbits, she is an honest soul with a good heart.

Amalya: Ugh. Her.

Demisante: Misguided, impressionable and not overly bright, but she is exceptionally talented with magic. Ahmadar had tracked her down and seen her imprisoned on two occasions, but after having gotten to know her better, he vouched for her and arranged for her to be released into the custody of Blackstaff Tower as an apprentice. Khelben, often drawn to misfits and curiosities, agreed to the arrangement.
Ahmadar is not fond of her. Not in the least. Nope. Okay...just a little.

Danilo Thann: Khelben's nephew. Ahmdar generally finds him to be next to useless and often forgets his name or that he exists at all.

The Crawling Spider Crew

Ahmadar dalan2.jpg
Ahmadar durn2.jpg
Ahmadar fenwin.jpg
Ahmadar asha.jpg
Ahmadar krusk.jpg
Yb placeholder white.jpg
Crawling Spider Crew

Dalan the Vigilant: A member of the Waterdeep City Watch and Ahmadar's primary contact for relevant news when he's on the hunt for bounties. Dalan is a common patron at the Crawling Spider.

Durn One-Eye: Durn, a short brick wall of dwarf mutt, is part time bouncer at the Crawling Spider and part time harbor worker. He is also Ahmadar's occasional lover. Durn prefers to keep the relationship on the down-low and thus refuses to commit to anything serious, but it does not stop him from angry or sulking bouts of possessive jealousy.

Fenwin: A regular drinking buddy of Ahmadar. Fenwin is a gnome and generally the source of most of Ahmadar's ridicule for the gnomish race. Fenwin is a minor member of the League of Basketmakers & Wickerworkers guild, hates his job, hates his wife and generally drinks to forget all of the above. His wife recently gave birth to triplets. He doesn't believe they're actually his and complains about how expensive they are.

Asha: Another regular drinking buddy, Asha works at the waterfront. She knows about Durn and Ahmadar's secret relationship and teases Durn through use of innuendo, much to Durn's frustration. As a child, Asha was an orphan and a thief on the streets. She was apprehended by Ahmadar after he caught her stealing food. She touched upon something in his heart and he chose not to turn her in to the Guard, instead choosing to take her home. He and his mother, who eventually grew fond of her, cleaned her up and got Durn to find her work at the docks. She's grown up to be a terrifyingly tall human woman and refers to Ahmadar and Durn as her uncles.

Krusk: A half-orc and regular at the Crawling Spider. He and Ahmadar used to be professional rivals, though Ahmadar has always been convinced that he is a thief and a liar and uses the recognition and his contact in the Watch to commit crimes that he pins on the thieves hunts. He is as smug as he is ugly and is always accompanied by his thuggish brother and sister, Targ and Varra.


Apprentices

Bromm-harnoth.jpg
Whorbi-worldthrone.jpg
Citadel Adbar Apprentices

Bromm Fireaxe: Son of King Harbromm of Citadel Adbar, Bromm is the more serious of the two brothers. His time in service with the Axes has changed him - he saw battle in the depths against enemies of the Citadel where his brother never did. He is more distrusting of those things not of dwarven kind.

Harnoth Fireaxe: Son of King Harbromm of Citadel Adbar, Harnoth is a bit more carefree in his ways, fascinated by other cultures and not interested in dwarven isolationism in the least. He never quite mastered the arts of battle, but has taken to magic quite readily.

Whorbi Worldthrone: Daul of Indigara Worldthrone, Whorbi is quite young, though less than a decade from adulthood. When she discovered her talent for magic, her father Odar attempted to deny her the right to learn, but Indigara brought her young trembling daughter to be tested by Ahmadar, and threatened to divorce Odar if he tried to keep their daughter from achieving the greatness of the Thunder Blessing.

Hendyr-warcrown.jpg
Hendyr Warcrown: Hendyr is the son of Elder Emerus Warcrown of Sundabar, and a young dwarf much closer to Ahmadar's age than any of his other apprentices. Hendyr is an eager study, joining Ahmadar in Waterdeep until he masters his basic magery.

Projects, Goals and/or Downtime

  • EXPLORE & CONQUER UNDERMOUNTAIN!
  • Keep earning money! Magic is expensive! And his Mom deserves nice things!
  • Learn, study, research, excel in his apprenticeship and in his studies abroad.
  • Keep in touch with Ahkhalan and continue pushing his magical studies, branching to explore different sorts of avenues. Maybe rune magic?
  • While he's vary wary about it, he remains in contact with and would like to eventually spend some time with his father. He is family after all and family is important.