Difference between revisions of "Aldinmure"

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'''God of Crossroads, Travel, Mercantilism'''<br>
 
 
Also called ''XXX''
 
* '''Portfolio:''' XXX
 
* '''Depiction:''' XXX
 
* '''Symbols:''' XXX
 
* '''Origins:''' XXX
 
==The Ancient Crossroads (Empyrean Heaven)==
 
The divine realm of Aldinmure is a massive divine city, built around the Palace of the Four, a palace built over the corners where four roads meet. These roads travel to other planes - one to the Empyrean Court, another to the Talion Court, a third to some place in the Shadowfell, and the fourth to a distant reach of the Feywild. The angelic messengers of Aldinmure fill the skies overhead, and the planar peoples of the city - both the still-living and the shining souls of those who embraced Aldinmure's philosophy of mutability, mercantilism and movement beyond limitations - fill its many markets and byways.
 
==Known Factions==
 
X
 
 
 
 
 
 
 
__NOTOC__
 
__NOTOC__
 
{{Liminal-EmpGod
 
{{Liminal-EmpGod
|GodName=Aevo
+
|GodName=Aldinmure
|Alignment=Lawful Neutral
+
|Alignment=Neutral Good
|Status=Greater God of Skies & Kingship
+
|Status=Lesser God of Travel & Mercantilism
|OtherTitles=''the Lord of the Skies, the One King, First of the First'' and the ''First of All Lords''
+
|OtherTitles=''the Lord of the Crossroads, the Traveling God, Lord Manyfaces, the Master of Thresholds'' and the ''Lord of Liminal''
 
|SymbolImg=[[Image:Empyrean-seal.jpg|center|250px]]
 
|SymbolImg=[[Image:Empyrean-seal.jpg|center|250px]]
|Domains=Light, Tempest
+
|Domains=Knowledge, Trickery
 
|Tenets=xxx
 
|Tenets=xxx
|Depiction=Aevo is envisioned as a great kingly figure, a tall man seated on a throne, with close-cut but full beard and hair and a powerful body adorned by robes of the highest quality. His head is surmounted by a halo of spinning stars that is the crown of his kingship, and he bears a great sword across his lap. The four winds are his servants and heralds, and serve him depicted as kingly gryphons.
+
|Depiction=Aldinmure is seen as a sprightly figure, thin but tall of stature and clad in rich merchant's robes. He has the face of an unbearded youth, and four arms. He holds some implement in each of his four hands, the specifics of which usually vary depending on the place where he is depicted: agricultural areas may have him bearing sickle and halter, and other implements of rural prosperity, while cities often depict him holding the implements of the crafts that bring in the most coin to that city. His statue in Liminal shows him bearing a rose, a sword, a lantern and a length of cord on which are strung coins pierced through their centers.
|Symbols=Aevo's ''holy symbol'' is an Empyrean Star crafted of gold, with a crown in its center. The other symbols of his faith are depictions of winds and gryphons (as well as hawks and lions), diamonds and lapis lazuli, as well regal swords. Because Aevo formed the first order in the universe, notions of civilization have their origins in him (although his daughter [[Khoro]] is rightly the goddess of civilization), so the heraldry of nations are also considered symbols of Aevo. Aevo's holy power in his champions shows forth as a hot wind and a brilliant white radiance.
+
|Symbols=Aldinmure's ''holy symbol'' is an Empyrean Star crafted of copper, with a cross-quartered coin (traditionally crafted of wood, lead, steel and silver quarters) in its center. The other symbols of his faith are any crossroads, boundary markers and door frames, as well as butterflies, frogs and most other animals that undergo a transition from one form to another in the process of its life cycle. Tourmaline and opals are considered sacred to his faith, as is the metal of electrum. Merchants' marks and seals are also sacred to Aldinmure, as are coins. Aldinmure's holy power manifests as strange feelings of being out of place, silvery-gold luminance, and sudden discoveries of coin (particularly electrum pieces). The old ''crosscoins'' of Liminal - high-value traders' coins of gold, silver, electrum and platinum - are often associated with his priesthood as well.
|Origins=Of the Greater Empyrean Gods, Aevo was the first made by the whim of the Primordials, and so powerful was the effects of Aevo's creation that the multiverse first split into Elemental Chaos and Astral Sea. Aevo led his breathren in the Dawn War. Since that time, Aevo has led the Empyrean Court, and it was by his command that the Talion Gods were wrought.
+
|Origins=Aldinmure is the son of [[Edyma]] and [[Aeldryn]], and is a strange entity that is both familiar and mysterious to even his followers.
|HeavenName=The Vault of Heaven
+
|HeavenName=The Ancient Crossroads
|Heaven=A vast realm of bluest sky, the terrain of the Vault of Heaven is made up of wispy clouds. In some areas, these clouds have been condensed to be like cloud-white marble, upon which structures of sublime grace and airiness are built. In these skies fly the angelic servants of Aevo, and a variety of his other winged servants, including the gryphons which are his symbol. The faithful dead of Aevo are also capable of flight, given silvery wings by their faith in the Sky Father.
+
|Heaven=The divine realm of Aldinmure is a massive divine city, built around the Palace of the Four, a palace built over the corners where four roads meet. These roads travel to other planes - one to the Empyrean Court, another to the Talion Court, a third to some place in the Shadowfell, and the fourth to a distant reach of the Feywild. The angelic messengers of Aldinmure fill the skies overhead, and the planar peoples of the city - both the still-living and the shining souls of those who embraced Aldinmure's philosophy of mutability, mercantilism and movement beyond limitations - fill its many markets and byways.
|Sects=The [[Aevonian Church of Angelic Revelation]], the [[Almanni Theocracy]], the [[Ancient and Orthodox Church of Aevo]], the [[Faith of the Holy Throne]] (Tamous)
+
|Sects=The [[Almanni Theocracy]], the [[Crossroads Sect of Liminal]], the [[Guildsfaith]], the [[Creed of Mysteries]]
 
}}
 
}}
 
==The Faithful==
 
==The Faithful==
===Worshippers of Aevo===
+
===Worshippers of Aldinmure===
Those who worship Aevo tend to be noble families and courtiers, as well as anyone in a position of leadership. Those who are thankful for effective and wise leadership may offer sacrifices to Aevo in thanks.
+
Many merchants and travelers worship Aldinmure, as do those who are guardians of boundaries and borders. Those who change one thing into another - particularly alchemists and transmuters - also revere the coin-god Aldinmure, and some thieves with something of a roguish bent count themselves among his faithful as well.
===Priests of Aevo===
+
===Priests of Aldinmure===
xx
+
The ordained clergy of the Lord of the Crossroads function in one of two capacities: they are either ''temple-ordained'', or they are ''itinerant-ordained''. Over the course of a priest's life, he may switch back and forth between these roles as he is inspired.
===Clerics of Aevo===
+
* Temple-ordained priests serve in a temple or shrine to Aldinmure, and frequently are called upon to bless transitions in the lives of the faithful, whether a rite of adulthood, a new birth, or the beginning (or completion) of a new business venture.
Clerics of Aevo are the well-revered living saints of the Church of Aevo, and they inevitably rise to positions of prominence and respected leadership in the faith of the One King. Sword-wielding holy men who bring the word of civilization and order to the world, backing up the authority of nations in their dealings with men.
+
* Itinerant-ordained priests are expected to travel extensively, often for a minimum of three years, though they may always find rest and sanctuary at a temple to Aldinmure (or Edyma, for that matter). They bless crossroads they come to in their travels, as well as any merchant caravans they meet along the way. In many ways, these priests are often considered the "real" priests of Aldinmure.
===Paladins of Aevo===
+
===Clerics of Aldinmure===
Practically the archetypal knights, Aevonian wear helmets that feature stylized crowns worked into the brow of the helm, to denote their status as the lords of battle. Paladins of Aevo are the most common knights errant, traveling the lands to see good wrought and uphold the strength of good common folk and nobles alike by slaying dangers at the edges of civilization.
+
Clerics of Aldinmure are said to be "ordained by the crossroads," or blessed directly by the hand of Aldinmure without need for mortal ordination. Clerics of Aldinmure are frequently possessed by a strong wanderlust, and rarely settle down in any one area for long. These clerics are often called to quests that aid those who are inhibiting free commerce and open travel.
 +
===Paladins of Aldinmure===
 +
Knights-errant in the extreme, paladins of the Crossroads God frequently undertake missions to destroy forces that endanger travelers and pilgrims, not simply of Aldinmure, but of any faith. Such traveler-knights often attach themselves to groups of wanderers and travelers, protecting them from the dangers of the road.
 
==Known Temples==
 
==Known Temples==
 
* x
 
* x
 
==Other Info==
 
==Other Info==
 
* [[Aldinmure4e]]
 
* [[Aldinmure4e]]

Latest revision as of 20:23, 31 January 2015

Aldinmure
Neutral Good
Lesser God of Travel & Mercantilism
Also called the Lord of the Crossroads, the Traveling God, Lord Manyfaces, the Master of Thresholds and the Lord of Liminal
Empyrean-seal.jpg
Cleric Domains
Knowledge, Trickery
Tenets of Aldinmure
xxx
Depiction
Aldinmure is seen as a sprightly figure, thin but tall of stature and clad in rich merchant's robes. He has the face of an unbearded youth, and four arms. He holds some implement in each of his four hands, the specifics of which usually vary depending on the place where he is depicted: agricultural areas may have him bearing sickle and halter, and other implements of rural prosperity, while cities often depict him holding the implements of the crafts that bring in the most coin to that city. His statue in Liminal shows him bearing a rose, a sword, a lantern and a length of cord on which are strung coins pierced through their centers.
Symbols
Aldinmure's holy symbol is an Empyrean Star crafted of copper, with a cross-quartered coin (traditionally crafted of wood, lead, steel and silver quarters) in its center. The other symbols of his faith are any crossroads, boundary markers and door frames, as well as butterflies, frogs and most other animals that undergo a transition from one form to another in the process of its life cycle. Tourmaline and opals are considered sacred to his faith, as is the metal of electrum. Merchants' marks and seals are also sacred to Aldinmure, as are coins. Aldinmure's holy power manifests as strange feelings of being out of place, silvery-gold luminance, and sudden discoveries of coin (particularly electrum pieces). The old crosscoins of Liminal - high-value traders' coins of gold, silver, electrum and platinum - are often associated with his priesthood as well.
Origins
Aldinmure is the son of Edyma and Aeldryn, and is a strange entity that is both familiar and mysterious to even his followers.
The Ancient Crossroads (Heaven)
The divine realm of Aldinmure is a massive divine city, built around the Palace of the Four, a palace built over the corners where four roads meet. These roads travel to other planes - one to the Empyrean Court, another to the Talion Court, a third to some place in the Shadowfell, and the fourth to a distant reach of the Feywild. The angelic messengers of Aldinmure fill the skies overhead, and the planar peoples of the city - both the still-living and the shining souls of those who embraced Aldinmure's philosophy of mutability, mercantilism and movement beyond limitations - fill its many markets and byways.
Sects
The Almanni Theocracy, the Crossroads Sect of Liminal, the Guildsfaith, the Creed of Mysteries

The Faithful

Worshippers of Aldinmure

Many merchants and travelers worship Aldinmure, as do those who are guardians of boundaries and borders. Those who change one thing into another - particularly alchemists and transmuters - also revere the coin-god Aldinmure, and some thieves with something of a roguish bent count themselves among his faithful as well.

Priests of Aldinmure

The ordained clergy of the Lord of the Crossroads function in one of two capacities: they are either temple-ordained, or they are itinerant-ordained. Over the course of a priest's life, he may switch back and forth between these roles as he is inspired.

  • Temple-ordained priests serve in a temple or shrine to Aldinmure, and frequently are called upon to bless transitions in the lives of the faithful, whether a rite of adulthood, a new birth, or the beginning (or completion) of a new business venture.
  • Itinerant-ordained priests are expected to travel extensively, often for a minimum of three years, though they may always find rest and sanctuary at a temple to Aldinmure (or Edyma, for that matter). They bless crossroads they come to in their travels, as well as any merchant caravans they meet along the way. In many ways, these priests are often considered the "real" priests of Aldinmure.

Clerics of Aldinmure

Clerics of Aldinmure are said to be "ordained by the crossroads," or blessed directly by the hand of Aldinmure without need for mortal ordination. Clerics of Aldinmure are frequently possessed by a strong wanderlust, and rarely settle down in any one area for long. These clerics are often called to quests that aid those who are inhibiting free commerce and open travel.

Paladins of Aldinmure

Knights-errant in the extreme, paladins of the Crossroads God frequently undertake missions to destroy forces that endanger travelers and pilgrims, not simply of Aldinmure, but of any faith. Such traveler-knights often attach themselves to groups of wanderers and travelers, protecting them from the dangers of the road.

Known Temples

  • x

Other Info