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- ...but must succeed at an Athletics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) test to avoid losing grip on character or gun.3 KB (425 words) - 12:15, 1 December 2020
- *Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charg2 KB (260 words) - 17:57, 30 November 2020
- ...|| 100 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || Lightsaber • Dam by crystal • Crit by crystal • ...|| 150 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Lightsaber • Dam by crystal -1 • Crit by crystal9 KB (1,270 words) - 16:20, 20 January 2021
- 7 KB (1,244 words) - 10:11, 25 August 2015
- ...its/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 4 hours || Brawl • Dam +1 • Crit 4 • Engaged • Enc 1 • |Blunt Weapon || 5 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]] || 6 hours || Melee • Dam +2 • Crit 5 • Engaged • Enc 3 •14 KB (1,939 words) - 18:37, 18 January 2021
- 407 bytes (54 words) - 19:24, 31 January 2017
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to sync, -1 Difficulty if weapon is an Atgar model weapon. Synced w ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), via the remote itself.6 KB (924 words) - 12:13, 1 December 2020
- 9 KB (1,453 words) - 16:51, 29 December 2011
- * '''Escape Circuit:''' Discipline [[Image:Difficulty-die.png|15px]] to escape a restraining bolt; may spend [[Image:Advantage-result.png ...][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]8 KB (1,075 words) - 00:03, 22 February 2018
- ...heck. Spend [[image:EitherForce-result.png|14px]] add an automatic [[image:Difficulty-die.png|12px]] per [[image:EitherForce-result.png|14px]] spent, to any Sorcery Chec ...([[image:Difficulty-die.png|12px]][[image:Difficulty-die.png|12px]][[image:Difficulty-die.png|12px]]) Check. If successful, your target may also instantly heal one Criti10 KB (1,555 words) - 20:32, 19 December 2016
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to identify poisons) ...rkers, chemicals, poisons, diseases, and similar states. Medicine ([[Image:Difficulty-die.png|12px]]) to identify elements. Successful scan adds [[Image:Advantage-result6 KB (885 words) - 23:19, 14 December 2020
- 11 KB (1,810 words) - 12:35, 23 April 2013
- 3 KB (475 words) - 16:21, 9 April 2016
- ...([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) check to cause one targeted device to spontaneously fail. ...][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) and spend 2 Destiny. If successful, may use available parts to buil8 KB (1,083 words) - 20:38, 13 June 2018
- 552 bytes (72 words) - 19:17, 31 January 2017
- '''Difficulty:''' [[Image:Difficulty-die.png|18px]]5 KB (736 words) - 21:35, 16 May 2018
- 573 bytes (66 words) - 18:30, 8 March 2014
- |Slow-Firing 1; Computers ([[Image:Difficulty-die.png|12px]]) to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per [[Ima ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to avoid. Inflicts damage equal to base for mine, plus 1 per [[Imag6 KB (656 words) - 12:13, 1 December 2020
- ...ficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]]7 KB (1,088 words) - 11:10, 10 February 2018
- 6 KB (854 words) - 21:06, 18 July 2016