Anvil Vale Icons

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Icons-Aeriemaster.jpg
The Aeriemaster
"Yeeessss, come closer, come closer. Speak to me the morsels you have gathered, that we might feast on them together!"
High in the Starfrost Mountains is the Last Aerie, a mountain peak city home to kenku and aarakocra. Its master's identity is largely unknown; denizens of the Last Aeries simply call them the "Aeriemaster," with the suggestion that the individual that bears that name has changed over the years. Greedy for knowledge and driven by a desire to know the secrets of others, the Aeriemaster sends their people out into the world to recover knowledge and send it home on the wings of ravens and hawks. Cruel and unrelenting, the Aeriemaster has never hesitated to use such secrets against others – or even to sell those secrets to the highest bidder.
Icons-Berserker.jpg
The Berserker
[bestial shrieking]
No one knows what is is or where it comes from. The Berserker does not observe boundaries or borders, although it has never appeared within the citadels themselves. When it appears, bloodshed follows. Sometimes, goodly folk are ripped apart, for reasons no one can understand. Other times, they are saved from threats, the Berserker their gore-covered savior. Most disturbing, though, is the fact that its propensity for frenzy seems to be contagious: some of those who have encountered the Berserker later give in to furies of their own.
Icons-Great-Clans.jpg
The Great Clans
"Remember our Legacy. We are the inheritors of ancient honor and devotion to our people."
Though they were once the rulers of dwarvenkind, the days of kings and crowns is past. Still, the Urram Athair grant their lineages power and blessings, and while the wealth and prestige of the Great Clans may have tarnished with time, they still have plenty of both.
Icons-Grinnir.jpg
The Grinnir
[uncanny silence]
In the deeps of the Grinnirwood, the forest itself stirs. Witches and cultists and canny huntsmen know the secrets of the Darkest Wood, and they seek to preserve its sanctity and to serve the Grinnir. The Grinnir is a creature of life and death, a hunter's totem that blesses those who take life from under his trees, for his promise is that the day will come when they themselves lie as bleached bones beneath those trees, feeding the wood they fed themselves from.
Icons-Guilds.jpg
The Guilds
"Prosperity is security. Those who have are those who protect, and it is fallen to us to see to the continuation of our people now."
Though they were once considered upstarts, now most of dwarven society is accustomed to the rule of the Guildsmoot. The quintessential dwarven trait is craft-skill, they claim, so those with the most such ability ought to rule. The Guildsmasters sit on the moot, and they balance and check all of dwarven society like a business. So far, they have brought prosperity and with it, safety – which is more than the old warlike Great Clans could claim.
Icons-Pastoral-Sainted.jpg
The Pastoral Sainted
"xxx"
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Icons-Queen-Frost.jpg
The Queen of Frost
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Icons-Sea-Lords.jpg
The Sea Lords
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Icons-Slumbering-Inferno.jpg
The Slumbering Inferno
"xxx"
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Icons-Speaker-Spirits.jpg
The Speaker of Spirits
"xxx"
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Icons-Thanes.jpg
The Thanes
"xxx"
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Icons-Unicorn-Frostwood.jpg
The Unicorn of the Frostwood
"xxx"
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Icons-Vundilan.jpg
The Vundilan
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