Difference between revisions of "North Ward of Waterdeep"

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North Ward takes in the eastern portion of the northern end of the sprawling City, as far south as The City of the Dead. It contains many noble villas and grand houses, but the presence of many inns and rooming-houses make it slightly less haughty in overall character than Sea Ward. North Ward inhabitants are generally thought of as very respectable and prosperous.
 
==Residences==
 
==Residences==
 
{{North Ward Residences}}
 
{{North Ward Residences}}

Revision as of 02:38, 25 January 2014

North-ward.jpg

Notable Neighborhoods
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Waterdeep
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Map-waterdeep-sm-1491DR.jpg

North Ward takes in the eastern portion of the northern end of the sprawling City, as far south as The City of the Dead. It contains many noble villas and grand houses, but the presence of many inns and rooming-houses make it slightly less haughty in overall character than Sea Ward. North Ward inhabitants are generally thought of as very respectable and prosperous.

Residences

Noble Villas

Private Homes

  • Sweetsong House: The private residence of Danilo Thann before he was the Open Lord, Sweetsong House still remains in Thann holdings. It is currently given over to Corylus Thann as his private residence.

Rentals

  • Greenglade Tower: Rooming House (mages)
  • Firesong Villa: Rental Villa
  • Brianne's Tower: Rental Tower
  • Orlpar's House: Rental house (owned by House Husteem)

Businesses

  • The Bent Nail: Shop (Ironmongery)
  • Breerdil's Fine Wines: Shop (Wine) (4c). A fine wine shop. There is a small stream of water that runs from a water feature in the shop, out the shop to form a small stream (complete with walking bridge over it) and flows into Dailantha's.
  • Bhephel's Bottles, Exotic Wines & Cordials: Shop (Wines & Alcohol) (5c). One of the finest spirits shops in Waterdeep, specializing in having the widest offerings from around Faerûn. Their small size belies their actual business, for many of their customers simply have them ship their purchases directly from warehouse to residences, without ever entering the shop.
  • Corondorr's Countinghouse: School (Finances). A school that caters to young guild members and unguilded shopkeepers desiring to learn number skills and "how business is really practices" from a cynical, veteran clerk-of-coin retired from Piergeiron's Palace.
  • Dailantha's Herbs & Exotic Plants: Shop (Herbs and Plants) (4c). A fine herbal shop, complete with a small stream of water that runs through it.
  • Downybeard Tobacconist: Shop (Tobacco). A small, aromatic shop with a wide variety of pipeweed, tobacco and snuff. Its owner Lucilla Downybeard is descended from the original Kro Downybeard, a halfling from Luiren. She makes good coin on a made-to-order service offering wooden pipes with hand-carved crests and symbols on them.
  • Earthenware Wonders: Shop (Clay Goods). xxx
  • The Eltorchul Academy: Wizard School (5c). A pair of tall towers, connected by a two-story campus building with living spaces and common areas. Named for one of the old Waterdhavian Houses known for their magical education, the Eltorchul Academy was the first academy the Watchful Order ever took over from someone else. Based out of the North Ward, Eltorchul students tend to be nobles without connections to get them proper training. Noble scions with the intellect and inclination toward arcane mastery study here under noble members of the Watchful Order who can best teach them about the realities of being a spell-wielding noble in Waterdeep.
  • The Grand Salle: Fencing School. A highly respected school of swordwork run by and on the villa grounds of House Agundar.
  • Hriiat Fine Pastries: Shop (Bread) (3c). A wondrous bakery run by a family long of the Bakers' Guild, with constant crowds forming when the smells of new pastries roll out into the streets. Its meat and vegetable meal loaf is a savory meal for those on the go.
  • Robelard's Fine Silks: Shop (Silk and Luxury Textiles (5c). xxx
  • Sulmest's Splendid Shoes & Boots: Shop (Shoes) (5c). A frighteningly expensive shop for footwear, but their guarantees on craftsmanship bear up as well as their fashionable boots do.
  • Three Moves Ahead: Shop (Games). A shop owned by the elven artisan Eatiel, a well-known craftsman and collector. The proprietor established his shop in the mid-1300s, and continues to run it even today.
  • The Tirelessly Turning Wheel: Shop (Curios from around Faerûn) (4c). A vast and wonderful curio shop, with oddities and interesting gew-gaws from around most of the known world, and a few other places besides.
  • Wands Academy: Wizard School. This Academy is one of the few such left in the city that isn't run by the Watchful Order. Three stories in height and on the grounds of the House Wands villa, the academy's ground floor features a large gathering chamber generally used for meals and addressing the whole of the student body, plus the academy's library, divided into deeper and deeper vaults of lore. Each student has an attuned badge that gives them access to the vaults they are permitted, as well as allowing them open the glass-fronted cases within those vaults. The second story is exclusively classroom space, as is half of the third floor, the rest of which is spellcasting chambers and student labs.

Warehouses

  • Kormallis Warehouse: xxx
  • Robelard's Warehouse: xxx

Nightlife

Inns

Template:North Ward Inns

Taverns

Template:North Ward Taverns

Festhalls

Template:North Ward Festhalls

Temples

  • Holyhands House: Interdenominational Temple. Formerly the villa of House Maernos, Holyhands now acts as a temple for non-human faiths, per the bequest of the last Maernos patriarch in 1372 DR. With the founding of the Seldarine temple, Holyhands now caters mostly to the dwarven, gnomish, and halfling pantheons, with a scattering of other shrines as well.
  • Hospice of St. Laupsenn: Charity Mission of Ilmater.

City Buildings

  • Guard Barracks: Barracks for City Guard
  • Northgate: City Gate
  • Farwatch Tower: Sentry Tower
  • Endcliff Tower: Sentry Tower
  • Upper Towers: Sentry Tower

Walking Statues

  • The Sword Maiden: Walking Statue. A fierce depiction of a square-stanced warrior maiden, sword drawn and raised before her.

Guildhalls

  • House of Crystal: Guild of Glass-Blowers, Glaziers & Speculum-Makers. A window-heavy building known as being a source of fine crystal balls and mirrors.
  • House of Healing: The Guild of Apothecaries & Physicians. This guildhall functions as an emergency hospital, potion shop and minor school for student physicians.