Star Wars Mechanics
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| Character Creation: Careers • Species • Motivations
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| Genre Traits: Duty & Contribution • Morality • Obligation • Contact Networks
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| Contribution Traits: Rebel Alliance Contributions
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Tasks
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| Combat • Healing • Impressions • Jobs • Negotiation • Rapport
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| Flight: Hyperspace Travel • Micro-Jumps
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| Gear: Finding Gear (Legal) • Finding Gear (Restricted) • Repairing Gear
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| Crafting: Armor Crafting • Cybernetics Crafting • Droid Crafting • Gadget Crafting • Lightsaber Crafting • Starship Crafting • Vehicle Crafting • Weapons Crafting • Selling Crafted Goods • Workshops
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Gear
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| Armor: Armors • Attachments
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| Weapons: Melee • Ranged • Attachments • Explosive Compounds
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| Lightsabers: Hilts • Crystals • Attachments
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| Electronics: Communications • Cybernetics • Datapads & Databases • Detection • Tools
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| Other Gear: Carrying & Storage • Drugs & Poisons • Medical • Movement Enablers • Security • Social Gear • Structural • Survival • Gear Attachments
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| Droids: Knowledge Class I • Technical Class II • Service Class III • Security Class IV • Menial Class V • Remotes
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| Vehicles: Planetary Vehicles • Starfighters • Light Starships (Sil 3-4) • Medium Starships (Sil 5) • Heavy Starships (Sil 6 - 7) • Attachments • Weapons
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| References: Equipment Rarity
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