Difference between revisions of "Market Quintan"

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* '''The Woodcrafts Market (X):''' This Guilds-block is dedicated to the fine craft of woodworks. All manner of craftsmen ply their trade here, from furniture crafters to instrument makers to coffin-crafters. It is common to see large wagons filled with raw wood outside the Woodcrafts Market, with journeymen from the shops haggling for a portion of the wagon's contents.
 
* '''The Woodcrafts Market (X):''' This Guilds-block is dedicated to the fine craft of woodworks. All manner of craftsmen ply their trade here, from furniture crafters to instrument makers to coffin-crafters. It is common to see large wagons filled with raw wood outside the Woodcrafts Market, with journeymen from the shops haggling for a portion of the wagon's contents.
 
** ''The Grand Lathe Hall (X):'' The largest of the buildings in this Guilds-block is the headquarters for the Attentive & Precise Guild of Woodturners & Lathesfolk in Liminal.
 
** ''The Grand Lathe Hall (X):'' The largest of the buildings in this Guilds-block is the headquarters for the Attentive & Precise Guild of Woodturners & Lathesfolk in Liminal.
* '''Elmadinn's Otherworldly Jewels:''' X
+
* '''Elmadinn's Otherworldly Jewels (X):''' The Spellwright Elmadinn is a renowned enchanter of gems and jewelry of all sorts. His husband by dwarf-rite, the dwarven master jeweler Dorgrond, also maintains his workshop out of the place, but his work is exclusively used in Elmadinn's enchanting.
* '''The Silver Horn:''' X
+
* '''The Silver Horn (X):''' A shop of curiosities, curios and trophies, the Silver Horn is a strange and wondrous place. Filled with stuffed beasts of a bewildering variety - animals and monsters alike - the Silver Horn specializes in both taxidermy and in providing magicians and craftsmen with the rare parts of myriad animals for their work.
 
==Government & Nobility==
 
==Government & Nobility==
* '''Marigold House (House Desiram):''' X
+
* '''Marigold House (House Desiram) (X):''' X
* '''Sunglass Gardens (House Caelmont):''' X
+
* '''Sunglass Gardens (House Caelmont) (X):''' X
* '''Arncook Manor (House Keviam):''' A walled-in manor house done in the style of the [[Noble Quintan]] estates, this is the home of House Keviam, one of the minor Houses of Liminal. Arncook Manor is a beautiful, old construction, extremely lavish in its decorative style and maintenance.
+
* '''Arncook Manor (House Keviam) (X):''' A walled-in manor house done in the style of the [[Noble Quintan]] estates, this is the home of House Keviam, one of the minor Houses of Liminal. Arncook Manor is a beautiful, old construction, extremely lavish in its decorative style and maintenance.
 
==Taverns & Inns==
 
==Taverns & Inns==
* '''The Claw & Mandrake (Tavern):''' X
+
* '''The Claw & Mandrake (Tavern) (X):''' X
* '''Golden Arrow Tavern:''' X
+
* '''Golden Arrow Tavern (X):''' X
* '''The Hammer & Loaf (Inn):''' X
+
* '''The Hammer & Loaf (Inn) (X):''' X
* '''The Pikeman (Tavern):''' X
+
* '''The Pikeman (Tavern) (X):''' X
 
==Mages & the Arcane==
 
==Mages & the Arcane==
* '''Sundaryn's Philtres & Elixirs:''' X
+
* '''Sundaryn's Philtres & Elixirs (X):''' X
* '''The House of Warin'Matha:''' X
+
* '''The House of Warin'Matha (X):''' X
 
==Temples & Monasteries==
 
==Temples & Monasteries==
 
* None
 
* None
 
==Military & Mercenaries==
 
==Military & Mercenaries==
* '''Daedmont's Company:''' X
+
* '''Daedmont's Company (X):''' X
  
 
{{Liminal}}
 
{{Liminal}}

Revision as of 11:03, 31 December 2012

X

The northermost quintan, abutting the Rivermouth district, is home to the Great Market of Liminal, a massive market square. The extraplanar merchants of Rivermouth frequently set up their exotic wares in the rented stone stalls of this market. This area also sees a number of permanent merchant's shops and inns that cater to travelers.

The blocks south of the Great Road in the Market Quintan are what are called Guilds-blocks: clusters of shops all based around a single craft, their owners all cohorts in the same Merchant Guild. Guilds-blocks are often built to include the guild-hall for one of the Guilds in Liminal, making them highly sought-after shops by the members of that Guild. The Guild itself usually owns the shops there, and its masters and journeymen finagle and maneuver to attempt to secure the rights to such a shop.

Gates & Other Landmarks

  • The Tallygate (G6): The gate into Accord
  • The Gate of Coins (G10): The gate into Fest Quintan.
  • The Gate of Wayns (G11): The gate into Workman's Quintan.
  • The Rivergate (G17): The gate into Rivermouth.
  • The First Guildsbank of Liminal (X): The literal first bank to be created on the continent of Rinhony, the First Guildsbank is a massive edifice where thousands of monetary transactions happen every day. Several stories in height, and rumored to have multiple levels of subterranean vaults, the First Guildsbank is extremely well defended by an elite force of defenders, the Guild Banksguard. They also maintain several Guild Spellwrights on staff, in service and defense capacities.

Shops

  • The Great Market (X): The Great Market is a huge open square, with a cluster of semi-permanent booths in its center, and ringed by a selection of permanent market-shops whose space can be rented by the enterprising merchant. Every day of operation, the Great Market is filled with bustling peoples the planes over, buying and selling their goods. It closes at night, with a special detachment of the Watch assigned to guard against thieves.
  • The Garments Market (X): A Guilds-block of high-priced shops dedicated to all manner of cloth and garment-making, the Garments Martket has it all: otherplanar fashion, the finest of silk-dyers, tapestry weavers and nearly everything else one might want.
    • The Foremost Wardrobery (X): The largest of the buildings in this Guilds-block is the headquarters for the Most Nurturing Guild of Clothiers in Liminal.
  • The Woodcrafts Market (X): This Guilds-block is dedicated to the fine craft of woodworks. All manner of craftsmen ply their trade here, from furniture crafters to instrument makers to coffin-crafters. It is common to see large wagons filled with raw wood outside the Woodcrafts Market, with journeymen from the shops haggling for a portion of the wagon's contents.
    • The Grand Lathe Hall (X): The largest of the buildings in this Guilds-block is the headquarters for the Attentive & Precise Guild of Woodturners & Lathesfolk in Liminal.
  • Elmadinn's Otherworldly Jewels (X): The Spellwright Elmadinn is a renowned enchanter of gems and jewelry of all sorts. His husband by dwarf-rite, the dwarven master jeweler Dorgrond, also maintains his workshop out of the place, but his work is exclusively used in Elmadinn's enchanting.
  • The Silver Horn (X): A shop of curiosities, curios and trophies, the Silver Horn is a strange and wondrous place. Filled with stuffed beasts of a bewildering variety - animals and monsters alike - the Silver Horn specializes in both taxidermy and in providing magicians and craftsmen with the rare parts of myriad animals for their work.

Government & Nobility

  • Marigold House (House Desiram) (X): X
  • Sunglass Gardens (House Caelmont) (X): X
  • Arncook Manor (House Keviam) (X): A walled-in manor house done in the style of the Noble Quintan estates, this is the home of House Keviam, one of the minor Houses of Liminal. Arncook Manor is a beautiful, old construction, extremely lavish in its decorative style and maintenance.

Taverns & Inns

  • The Claw & Mandrake (Tavern) (X): X
  • Golden Arrow Tavern (X): X
  • The Hammer & Loaf (Inn) (X): X
  • The Pikeman (Tavern) (X): X

Mages & the Arcane

  • Sundaryn's Philtres & Elixirs (X): X
  • The House of Warin'Matha (X): X

Temples & Monasteries

  • None

Military & Mercenaries

  • Daedmont's Company (X): X
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