Difference between revisions of "Talion Court"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 +
__NOTOC__
 +
<div style="float: right; width: 300px; border: 1px black solid; margin: 20px; padding: 10px;">
 +
<div style="text-align: center; font-size: 150%">Planar Traits</div>
 +
* '''Fire Affinity:''' Attacks with the fire keyword gain a +1 bonus to the attack roll, and attacks with the cold keyword deal half damage (ongoing cold damage is not affected).
 +
* '''Planar Seal:''' Though teleportation is possible within Perdition, only the Gates may be used to pass out of the plane. This seal does not extend to methods of extraplanar communication.
 +
</div>
 
'''The Court-City of the Talion Gods'''<br>
 
'''The Court-City of the Talion Gods'''<br>
 
Though its proper name is ''Perdition'', this extraplanar city acts as the planar entryway into the various Hells of the Talion Gods.
 
Though its proper name is ''Perdition'', this extraplanar city acts as the planar entryway into the various Hells of the Talion Gods.

Revision as of 20:43, 12 December 2013

Planar Traits
  • Fire Affinity: Attacks with the fire keyword gain a +1 bonus to the attack roll, and attacks with the cold keyword deal half damage (ongoing cold damage is not affected).
  • Planar Seal: Though teleportation is possible within Perdition, only the Gates may be used to pass out of the plane. This seal does not extend to methods of extraplanar communication.

The Court-City of the Talion Gods
Though its proper name is Perdition, this extraplanar city acts as the planar entryway into the various Hells of the Talion Gods.

The Talion Court

X

Other Factions

X

x

x

The Great Rune of Perdition

In the center of Perdition lies a rune carved of the very streets of the city. This rune - a piece of divine magic - is a safeguard, preventing any Primordial from entering into the plane it guards. Since the Talion Hells lead only into this realm, it is a final safeguard against the resurrection of any Primordial; even if one should manage to reconstitute itself within one of the Hells, this rune prevents it from escaping that Hell.

The Gate-Citadels of Perdition

The Citadel of Thorns & Brambletown

x

The Shardgate & the Iron District

x

The Viridarium & the Silken Quarter

x

The Citadel of Fens & Rat-Town

x

The Scarlet Bastion & the Blades District

x

The Gate of Twilight & the Thieves Quarter

x

Citadel of Night & Labyrinthtown

x

The Eighth Gate

x


The Crossroads City
Quintains
Districts
Imbricate Cities